Interface_Presentation.ppt 877KB Jun 23 2011 12:33:04 PM

HCI and UI Design
From Theory to Implementation

Michael Saltsman
Computer Science Program, University of Utah

What is an interface?
• the place at which independent and often
unrelated systems meet and act on or
communicate with each other.
— Meriam-Webster

Why do we remember only the bad?
• A good interface should be transparent
• Bad interfaces cause user frustration
– “What was this product designer thinking?”

GOOD

BAD


Topics of this presentation
• Brief history of software user interface (UI)
design
• Some of the psychological studies done in
human computer interface (HCI) design
• Usability and the use of icons
• Necessities for accessibility
• Some guidelines for good UI design

Brief history of software UI
• 1968: Douglas Engelbart, Stanford
Research Institute, regarded as “father of
the GUI”
– Text-based manipulation using a mouse

• 1970: XEROX establishes Palo Alto
Research Center (PARC) to develop first
mainstream GUI

The First Graphical User Interfaces


Apple Computer’s Lisa GUI (1983)
XEROX’s GUI (1981)

Microsoft’s Window (1985)

Psychology of HCI
• GOAL: To determine how best to produce
predictive theories of user and system behaviors
• William Edmond Hick – British Psychologist
– Hick’s Law

• Paul Fitts – Ohio State University
– Fitts’ Law

Hick’s Law
• William Edmund Hick
– British Psychologist
– 1952


• Ability of a human to quickly predict an outcome
based on the number of simultaneous stimuli
• Relationship between speed and accuracy
• Software Example
– More options are not always better

Fitts’ Law
• Paul Fitts
– Psychologist at Ohio State University
– 1954
• Mathamatical model used to predict how long it
takes a user to move from one point on a screen
to another
• Based on the distance between two points

Fitts’ Law (cont’d)
• Farther away an object is, the longer it takes to
acquire with a mouse
• In order to keep the average acquisition speed,
object needs to be larger


Principles of UI design
• Focus on the user
– Standards Example – Phone number
• US uses 10 characters
• Europe can be up to 15 characters

• Color
– 1 in 12 people are colorblind in some way
– Red / Green is most common
• Occurs mostly in males

• Icons as a means of communication

Principles of UI design (cont’d)








3-Click rule
Visibility
Accessibility
Keyboard equivalents
Undo action
Short term memory load
– Average person can hold a maximum of 7 pieces of
independent information
– Can hold information from 3 to 20 seconds

Keep in mind

This not ALL of the principles of UI
design, but what I have found to be
the most important ones.

Thank you.
For more information on UI design, contact

Michael Saltsman at [email protected]

Works Cited









Merriam Webster Online Dictionary. Retrieved March 10, 2008 from
http://www.merriam-webster.com/dictionary/interface
Reimer, J. (May 05, 2005). A history of the Gui. Ars technical, the art of technology.
Retrieved March 15, 2008 from http://arstechnica.com/articles/paedia/gui.ars
Abowd G. D. (17 Dec, 1991). Formal descriptions of user interfaces. Theory in
Human-Computer Interaction (HCI), IEE Colloquium on. pp. 7/1-7/3. London, UK
Seow, S. C. (2005). Information Theoretic Models of HCI: A comparison of the HickHyman Law and Fitts’ Law. Human-Computer Interaction, Volume 20, pp. 315-352.
Norman, K. L. (1991). “The Psychology of Menu Selection: Designing Cognitive

Control at the Human/Computer Interface “. Alex Publishing Corporation. 1991 ISBN:
0-89391-553-X. Retrieved on March 30, 2008 from
http://lap.umd.edu/POMS/Chapter4/Chapter4.html
Olson J.R. and Nilsen, E. (1987). "Anaiysis of the Cognition Involved in Spreadsheet
Software Interaction," Human-Computer Interaction (3:4), 1987, pp. 309-349.
Harris J. (2006). “Giving You Fitts”, Jensen Harris: An Office User Interface Blog.
Retrieved on March 30, 2008 from
http://blogs.msdn.com/jensenh/archive/2006/08/22/711808.aspx

Works Cited












Guiard Y., Beaudouin-Lafon M., Bastin J., Pasveer D., & Zhai S. (2004). View size
and pointing difficulty in multi-scale navigation. Proceedings of AVI, Advanced Visual
Interfaces. Pp. 117-124. New York: ACM Press.
Dr. Riesenfeld suggested that when designing a UI of any sort, the most important
thing to focus on in this design is your user. Who will you be designing this interface
for? (personal communication, Dr. Richard Riesenfeld, University of Utah School of
Computing. March 14, 2008).
Dr. Riesenfeld suggested you cannot globally standardize an interface because
‘standards’ vary between countries. (personal communication, Dr. Richard Riesenfeld,
University of Utah School of Computing. March 14, 2008).
Henderson C. (2002). Color Vision. Retrieved on March 15, 2008 from
http://www.iamcal.com/toys/colors/stats.php.
Cooper E., Demchak MA. (2000). Facts About Colorblindness. Tips for Home or
School. Retrieved on March 15, 2008 from
http://www.unr.edu/educ/ndsip/tipsheets/colorblindness.pdf
Fahlman S. (2007) SMILEY: 25 YEARS OLD AND NEVER LOOKED HAPPIER!.
Retrieved on March 15, 2008 from http://www.cs.cmu.edu/smiley/history.html

Works Cited










Aronson J. (2005) Medical emoticons. BMJ, Volume 330, January 8, 2005, pp. 87.
Retrieved on March 15, 2008 from http://www.bmj.com/cgi/reprint/330/7482/87.pdf
Usability Glossary: 3-click rule. Retrieved on March 15, 2008 from
http://www.usabilityfirst.com/glossary/term_707.txl
Norman D. (1990). Design of Everyday Things. New York: Doubleday. ISBN 0-38526774-6 (Original work published 1988 under Psychology of Everyday Things).
US Department of Justice. (2000). Software Accessibility Checklist. Retrieved on
March 20, 2008 from http://www.usdoj.gov/crt/508/archive/oldsoftware.html
Shneiderman, B. (2005) Shneiderman’s Principles of Computer Interface Design,
Retrieved from http://www.sjsu.edu/depts/it/itcdpdf/shneiderman.pdf.
Skaalid B. (1999). Human-Computer Interface Design: Shneiderman’s Principles of
Human-Computer Interface Design. Retrieved on March 20, 2008 from

http://www.usask.ca/education/coursework/skaalid/theory/interface.htm
Clark D. (2007). Memory: Short Term Memory (STM). Retrieved on March 21, 2008
from http://www.nwlink.com/~donclark/hrd/learning/memory.html

Dokumen yang terkait

ANALISIS FAKTOR YANGMEMPENGARUHI FERTILITAS PASANGAN USIA SUBUR DI DESA SEMBORO KECAMATAN SEMBORO KABUPATEN JEMBER TAHUN 2011

2 53 20

KONSTRUKSI MEDIA TENTANG KETERLIBATAN POLITISI PARTAI DEMOKRAT ANAS URBANINGRUM PADA KASUS KORUPSI PROYEK PEMBANGUNAN KOMPLEK OLAHRAGA DI BUKIT HAMBALANG (Analisis Wacana Koran Harian Pagi Surya edisi 9-12, 16, 18 dan 23 Februari 2013 )

64 565 20

FAKTOR – FAKTOR YANG MEMPENGARUHI PENYERAPAN TENAGA KERJA INDUSTRI PENGOLAHAN BESAR DAN MENENGAH PADA TINGKAT KABUPATEN / KOTA DI JAWA TIMUR TAHUN 2006 - 2011

1 35 26

A DISCOURSE ANALYSIS ON “SPA: REGAIN BALANCE OF YOUR INNER AND OUTER BEAUTY” IN THE JAKARTA POST ON 4 MARCH 2011

9 161 13

Pengaruh kualitas aktiva produktif dan non performing financing terhadap return on asset perbankan syariah (Studi Pada 3 Bank Umum Syariah Tahun 2011 – 2014)

6 101 0

Pengaruh pemahaman fiqh muamalat mahasiswa terhadap keputusan membeli produk fashion palsu (study pada mahasiswa angkatan 2011 & 2012 prodi muamalat fakultas syariah dan hukum UIN Syarif Hidayatullah Jakarta)

0 22 0

Perlindungan Hukum Terhadap Anak Jalanan Atas Eksploitasi Dan Tindak Kekerasan Dihubungkan Dengan Undang-Undang Nomor 39 Tahun 1999 Tentang Hak Asasi Manusia Jo Undang-Undang Nomor 23 Tahun 2002 Tentang Perlindungan Anak

1 15 79

Pendidikan Agama Islam Untuk Kelas 3 SD Kelas 3 Suyanto Suyoto 2011

4 108 178

PP 23 TAHUN 2010 TENTANG KEGIATAN USAHA

2 51 76

KOORDINASI OTORITAS JASA KEUANGAN (OJK) DENGAN LEMBAGA PENJAMIN SIMPANAN (LPS) DAN BANK INDONESIA (BI) DALAM UPAYA PENANGANAN BANK BERMASALAH BERDASARKAN UNDANG-UNDANG RI NOMOR 21 TAHUN 2011 TENTANG OTORITAS JASA KEUANGAN

3 32 52