Teknik Pengembangan Multimedia Learning

TEKNIK PENGEMBANGAN
MULTIMEDIA PEMBELAJARAN
Oleh
Muhammad Rusdi

Prof. Dr. Muhammad Rusdi, S.Pd., M.Sc
Lahir : Riau, 19 Desember 1970
• Sarjana Pendidikan Kimia FKIP Unja (1993)
• Magister Kimia Fisik, Univ. Kyushu Jepang (2001)
• Doktor Kimia Fisik, Univ. Kyushu Jepang (2004)
• Guru Besar FKIP Unja (2010 sd. sekarang)
• Dekan FKIP (2013 sd. sekarang)

• Pengembang program e-campus.fkip.unja.ac.id,
paperles management
• Perancang Perolehan Certifikat ISO 9001 : 2008 untuk
FKIP 2016

QUALITY IMPROVEMENT SCHEME IN HIGHER EDUCATION
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Struktur Organisasi dan Tupoksi
Fungsi
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Sertifikat ISO

Universitas
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SPU

Fakultas
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Fungsi
Sistem Layanan
Sertifikat ISO

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Prodi / Jurusan
1. Layanan Perkuliahan,
bimbingan
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2. Jumlah Publikasi KI dan
PKM
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Kegiatan Magang, Seminar
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dan Workshop
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4. Akreditasi
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Dosen /Pribadi
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Belajar dan share
Meneliti dan presentasi
Mengabdi
Naik Fungsional dan
Pangkat

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The Domain of Instructional Science
Psychological Theories

Learning Paradigms
Learning Theories
Instructional Theories
Models of Instructional Design
Instructional Processes
Learning Assessment

Learning Taxonomies

Learning Concepts

Learning Materials

Multimedia Learning

Learning Environment

Instructional Delivery System

WHAT ARE INSTRUCTION AND LEARNING

What is Instuction ?
1. Instruction involved creating a learning environment for the learner
2. The goal of the learning environment is to promote experiences in the
learner that lead to learning

What is Learning ?
1. Learning is change in the learner
2. What is changed is the learner knowledge
3. The cause of the change is the learner’s experience in a learning
environment

CONCEPTS OF LEARNING
1.
2.
3.
4.
5.

Organizing knowledge in memory
Solving Problems

Developing learners
Learning how to learn
Living and learning in the world

COGNITIVE COMPONENTS
TERM
Sensory
Memory
Working
Memory

DEFINITION
memory store holding images on the
eyes and sounds on the ears for a brief
period
limited-capacity memory store for
storing sounds/images in active
consciousness

PROCESSING OF PICTURES, SPOKEN WORD AND PRINTED WORDS IN

A COGNITIVE THEORY OF MULTIMEDIA LEARNING

WHAT IS MULTIMEDIA LEARNING?
TERM

DEFINITION

Multimedia

Presenting words and pictures

Multimedia
learning

Building mental representations from
words and pictures

Multimedia
instruction


Presenting words and pictures that are
intended to promote learning

THREE VIEWS OF MULTIMEDIA
VIEW

DEFINITION

EXAMPLE

Delivery Media

Two or more delivery
devices

Computer screen and amplified
speakers, proje tor a d le turer’s
voice

Presentation Mode

Verbal and Pictorial
representations

On-screen text and animation,
printed text and illustrations

Sensory modality

Auditory and visual
senses

Narration and animation, lecture
and slides

THREE METAPHORS OF MULTIMEDIA LEARNING
METAPHOR

DEFINITION

CONTENT

LEARNER

TEACHER

GOAL OF
MULTIMEDIA

Response
strengthening

Strengthening Association
or weakening
an association

Passive
recipient of
rewards and
punishments

Dispenser of
rewards and
punishments

Enable drill, and
practice, act as
a reinforcer

Information
acquisition

Adding
information
to memory

Information Passive
information
receiver

Information
provider

Deliver
information; act
as a delivery
vehicle

Knowledge
construction

Building a
coherent
mental
structure

Knowledge

Active sense- Cognitive guide Provide
maker
cognitive
guidance, act as
a helpful
communicator

TWO APPROACHES TO MULTIMEDIA DESIGN
DESIGN APPROACH

STARTING POINT

GOAL

ISSUES

Technology-Centered

Capabilities of
multimmedia
technology

Provide access to How can we use
information
cutting-adge
technology in
designing
multimedia
presentation

Learner-centered

How the human
mind works

Aid human
cognition

How can we adapt
multimedia
technology to aid
human cognition

PRINCIPLES FOR REDUCING EXTRANEOUS PROCESSING
1. Coherence Principle
People learn better when extraneous words, picture and sound are excluded rather
than included
2. Signaling Principle
People learn better when cues that highlight the organization of the essential material are
added
3. Redundancy Principle

People learn better from graphics and narration than from graphics, narration and
on-screen text
4. Spatial Contiguity Principle
People learn better when corresponding words and pictures are presented near
rather than far from each other on the page or screen
5. Temporal Contiguity Principle
People learn better when corresponding words and pictures are presented
simultaneously rather than successively

PRINCIPLES FOR MANAGING ESSENTIAL PROCESSING
6. Segmenting Principle
People learn better when a multimedia lesson is presented in user-paced segments
rather than as a continuous unit
7. Pre-training Principle
People learn better from a multimedia lesson when they know the names and
characteristics of the main concepts

8. Modality Principle
People learn better from graphics and narration than from animation and on-screen
text

PRINCIPLES FOR FOSTERING GENERATIVE PROCESSING
9. Multimedia Principle
People learn better from words and pictures than words alone
10. Personalization Principle
People learn better from multimedia lessons when words are in conversational style
rather than formal style
11. Voice Principle
People learn better when the narration in multimedia lesson is spoken in a friendly
human voice rather than a machine voice
12. Image Principle
People do ot e essarily lear
image is added to the screen

etter fro

a

ulti edia lesso whe the speaker’s

PRINCIPLES OF MULTIMEDIA LEARNING DEVELOPMENT

INSTRUCTIONAL DESIGN

THANK YOU