Activity Diagram memainkan level 2

54 G a m b ar 3.1

2. Diag ra

m K elas Game +name +menu +bantuan +levelsatu +scene1 +scene2 +credits +menuGame +levels +leveldua +leveltiga +pauselv1 +pausebos1 +gameover +scene3 +gameover2 +loadlv1 +pauselv3 +gameover3 +ending +frameWidth +frameHeight +GameString name: void +initStatesListGameContainer gc: void +mainString[] args: void Menu +playMenu +background +SoundOff +Credits +mouse +Volume +logo +sirip +SoundOn +playMenuOver +SoundOnOver +SoundOffOver +CreditsOver +cloud +cloud2 +soundmusic +playerSheet +gatotSheet +gatotSheet2 +birdSheet +birdSheet2 +whaleSheet +turtleSheet +ufoSheet +playerAnimation +gatotAnim +gatotAnim2 +birdAnim +birdAnim2 +whaleAnim +turtleAnim +ufoAnimation +mouseX +mouseY +cloudX +cloudY +ufoX +ufoY +soundX +soundY +playerX +birdX +birdY +bird2X +bird2Y +gatotX +gatotY +gatot2X +gatot2Y +siripX +siripY +logoX +logoY +soundPlay +music +sound +sound2 +playMenuX +playMenuY +creditsX +creditsY +Menuint state: void +initGameContainer gc, StateBasedGame game: void +renderGameContainer gc, StateBasedGame game, Graphics g: void +updateGameContainer gc, StateBasedGame game, int delta: void +keyPressedint key, char c: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +isMouseOverPlayButton3 +isMouseOverPlayButton4 +isMouseOverPlayButton5 +enterState +getID Bantuan +background +Kembali +sisiBantuan +KembaliOver +isiBantuanOver +cloud +cloud2 +mouseX +mouseY +cloudX +cloudY +sound +gatotSheet +gatotAnim +Bantuanint state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton +isMouseOverPlayButton1 +enterState +getID AlienBullet3 -bulletSheet: SpriteSheet -bulletAnimation: Animation create+AlienBullet3pos: Vector2f, dir: Vector2f create+AlienBullet3 +initpos: Vector2f, dir: Vector2f: AlienBullet3 +rendergc: GameContainer, g: Graphics Bullet pos: Vector2f dir: Vector2f lived: int = 0 aktiv: boolean = true MAX_LIFETIME: int = 1100 RADIUS_SQARED: int = 400 +DAMAGE: int = 5 -bulletSheet: SpriteSheet -bulletAnimation: Animation create+Bulletpos: Vector2f, dir: Vector2f create+Bullet +initpos: Vector2f, dir: Vector2f: Bullet +updatet: int +rendergc: GameContainer, g: Graphics +isAktiv: boolean +setAktivaktiv: boolean +collideWithotherPos: Vector2f, otherRadiusSqared: int: boolean +getDamage: int AlienBullet4 -bulletSheet: SpriteSheet -bulletAnimation: Animation create+AlienBullet4pos: Vector2f, dir: Vector2f create+AlienBullet4 +initpos: Vector2f, dir: Vector2f: AlienBullet4 +rendergc: GameContainer, g: Graphics AlienBullet -bulletSheet: SpriteSheet -bulletAnimation: Animation create+AlienBulletpos: Vector2f, dir: Vector2f create+AlienBullet +initpos: Vector2f, dir: Vector2f: AlienBullet +rendergc: GameContainer, g: Graphics AlienBullet2 -bulletSheet: SpriteSheet -bulletAnimation: Animation create+AlienBullet2pos: Vector2f, dir: Vector2f create+AlienBullet2 +initpos: Vector2f, dir: Vector2f: AlienBullet2 +rendergc: GameContainer, g: Graphics EnemyBullet -bulletSheet: SpriteSheet -bulletAnimation: Animation create+EnemyBulletpos: Vector2f, dir: Vector2f create+EnemyBullet +initpos: Vector2f, dir: Vector2f: EnemyBullet +rendergc: GameContainer, g: Graphics Enemy2Bullet -bulletSheet: SpriteSheet -bulletAnimation: Animation create+Enemy2Bulletpos: Vector2f, dir: Vector2f create+Enemy2Bullet +initpos: Vector2f, dir: Vector2f: Enemy2Bullet +rendergc: GameContainer, g: Graphics Credits +background +Kembali +isiCredits +KembaliOver +mouseX +mouseY +sound +backgroundX +backgroundY +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton +enterState +getID MenuGame +playNow +background +Story +Bantuan +Kembali +logo +playNowOver +StoryOver +BantuanOver +KembaliOver +cloud +cloud2 +gatotX +gatotY +mouseX +mouseY +cloudX +cloudY +sound +playNowX +playNowY +storyX +storyY +bantuanX +bantuanY +kembaliX +kembaliY +logoX +logoY +music +MenuGameint state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +isMouseOverPlayButton3 +isMouseOverPlayButton4 +isMouseOverPlayButton5 +isMouseOverPlayButton6 +enterState +getID Scene1 +background +Skip +Next +SkipOver +NextOver +cloud +cloud2 +hiker +moon +text +mastabaSheet +tandaSheet +mastabaAnimation +tandaAnim +mouseX +mouseY +cloudX +cloudY +hikerX +hikerY +moonX +moonY +textX +textY +sound +music +music2 +Scene1int state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID Scene2 +background +Skip +Next +SkipOver +NextOver +cloud +cloud2 +moon +text +gatotSheet +gatotAnimation +mouseX +mouseY +cloudX +cloudY +gatotkacaX +gatotkacaY +textX +textY +sound +music2 +Scene2int state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID Scene3 +background +text +earth +satelit +Skip +SkipOver +gatotSheet +helpSheet +gatot2Sheet +signalSheet +gatotAnimation +helpAnim +gatot2Animation +signalAnimation +mouseX +mouseY +gatotkacaX +gatotkacaY +gatotX +gatotY +textX +textY +satelitX +satelitY +earthX +earthY +sound +music2 +Scene3int state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +enterState +getID LevelSatu +background +background2 +road +road2 +cloud +cloud1 +level1 +jet +mainCursor +scoreImg +darah +targetImg +powerImg +Next +NextOver +blackLayer +r +enemys +enemies +powerUp +SPAWN_CHANCE +SPAWN_CHANCE2 +SPAWN_OBJEK +mouseX +mouseY +p +b +h +power +target +sound +sound2 +sound3 +sound4 +Delta +score +music +music2 +LevelSatuint state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton2 +enterState +getID Soldier +DELAY +delta +pos +bullets +current +RADIUS_SQARED +lives +alive +sound +SoldierVector2f pos, int maxBullets +rendergc, g: void +initgc: void +updategc, t: void +fireBulletvector2f vec, Bullet b: void +checkBulletCollisionBullet[] otherBullets: void +checkBulletCollision2Bullet2[] otherBullets: void +checkBulletCollision3Bullet3[] otherBullets: void +checkBulletCollision4Bullet4[] otherBullets: void +Bullet[] getBullets: void +Vector2f getPos: void +die: void +boolean isAlive: void +getID Player +DELAY +gatotkaca +isKeyPressed1 +isKeyPressed2 +sound +playerSheet +playerAnimation +PlayerVector2f pos: void +initgc: void +rendergc, g: void +updategc, t: void +die: void +getID Enemy +DELAY +p +gatot +alienSheet +alienAnimation +EnemyVector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void Enemy2 +DELAY +p +gatot +alienSheet +alienAnimation +Enemy2Vector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void EnemyLv2 +DELAY +p +gatot +alienSheet +alienAnimation +EnemyLv2Vector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void SphareUfo +DELAY +p +gatot +alienSheet +alienAnimation +SphareUfoVector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void SuicideEnemy +DELAY +p +gatot +alienSheet +alienAnimation +SuicideEnemyVector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void Ufo +DELAY +p +gatot +alienSheet +alienAnimation +UfoVector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void Ufo2 +DELAY +p +gatot +alienSheet +alienAnimation +Ufo2Vector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void Meteor +mastabaSheet +mastabaAnimation +MeteorVector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void Head +mastabaSheet +mastabaAnimation +HeadVector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void PowerUp +mastabaSheet +mastabaAnimation +PowerUpVector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void SkaterBoy +DELAY +playerSheet +playerAnimation +SkaterBoyVector2f pos: void +initgc: void +rendergc, g: void +updategc, t: void +die: void +getID: void Soldier2 +DELAY +delta +pos +bullets2 +current +RADIUS_SQARED +lives +alive +sound +Soldier2Vector2f pos, int maxBullets: void +rendergc, g: void +initgc: void +updategc, t: void +fireBulletVector2f vec, Bullet2 b: void +checkBulletCollisionBullet2[] otherBullets: void +getBullets2: void +getPos: void +die: void +isAlive: void +getID: void LevelDua +r +enemys +enemies +ufos +powerUp +meteorobj +SPAWN_CHANCE1 +SPAWN_CHANCE2 +SPAWN_OBJEK +mouseX +mouseY +p +b +re +power +target +sound +sound2 +sound3 +sound4 +Delta +score +music +LevelDuaint state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton2 +enterState +getID: void LevelTiga +r +enemys +enemies +headobj +powerUp +SPAWN_CHANCE +SPAWN_CHANCE2 +SPAWN_OBJEK +SPAWN_ROCKET +mouseX +mouseY +p +b +j +power +target +sound +sound2 +sound3 +Delta +score +music +music2 +LevelTigaint state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +enterState +getID: void Soldier4 +DELAY +delta +pos +bullets4 +current +RADIUS_SQARED +lives +alive +sound +Soldier4Vector2f pos, int maxBullets: void +rendergc, g: void +initgc: void +updategc, t: void +fireBulletVector2f vec, Bullet4 b: void +checkBulletCollisionBullet4[] otherBullets: void +getBullets4: void +getPos: void +die: void +isAlive: void +getID: void HeroChilds +DELAY +playerSheet +playerAnimation +HeroChildsVector2f pos: void +initgc: void +rendergc, g: void +updategc, t: void +die: void +getID: void Pause +mouseX +mouseY +music +sound +Pauseint state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID: void GameOver +mouseX +mouseY +music2 +sound +GameOverint state: void +initcontainer, game: void +rendercontainer, game, g: void +updatecontainer, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID: void Pause2 +mouseX +mouseY +music +sound +Pause2int state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID: void GameOver2 +mouseX +mouseY +music2 +sound +GameOver2int state: void +initcontainer, game: void +rendercontainer, game, g: void +updatecontainer, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID: void Pause3 +mouseX +mouseY +music +sound +Pause3int state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID: void GameOver3 +mouseX +mouseY +music2 +sound +GameOver3int state: void +initcontainer, game: void +rendercontainer, game, g: void +updatecontainer, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID: void Soldier3 +DELAY +delta +pos +bullets3 +current +RADIUS_SQARED +lives +alive +sound +Soldier3Vector2f pos, int maxBullets: void +rendergc, g: void +initgc: void +updategc, t: void +fireBulletVector2f vec, Bullet3 b: void +checkBulletCollisionBullet3[] otherBullets: void +getBullets3: void +getPos: void +die: void +isAlive: void +getID: void Jet +DELAY +playerSheet +playerAnimation +JetVector2f pos: void +initgc: void +rendergc, g: void +updategc, t: void +die: void +getID: void Bullet2 pos: Vector2f dir: Vector2f lived: int = 0 aktiv: boolean = true MAX_LIFETIME: int = 1100 RADIUS_SQARED: int = 400 +DAMAGE: int = 2 -bulletSheet: SpriteSheet -bulletAnimation: Animation create+Bullet2pos: Vector2f, dir: Vector2f create+Bullet2 +initpos: Vector2f, dir: Vector2f: Bullet2 +updatet: int +rendergc: GameContainer, g: Graphics +isAktiv: boolean +setAktivaktiv: boolean +collideWithotherPos: Vector2f, otherRadiusSqared: int: boolean +getDamage: int Bullet4 pos: Vector2f dir: Vector2f lived: int = 0 aktiv: boolean = true MAX_LIFETIME: int = 1100 RADIUS_SQARED: int = 400 +DAMAGE: int = 2 -bulletSheet: SpriteSheet -bulletAnimation: Animation create+Bullet4pos: Vector2f, dir: Vector2f create+Bullet4 +initpos: Vector2f, dir: Vector2f: Bullet4 +updatet: int +rendergc: GameContainer, g: Graphics +isAktiv: boolean +setAktivaktiv: boolean +collideWithotherPos: Vector2f, otherRadiusSqared: int: boolean +getDamage: int Bullet4 pos: Vector2f dir: Vector2f lived: int = 0 aktiv: boolean = true MAX_LIFETIME: int = 1100 RADIUS_SQARED: int = 400 +DAMAGE: int = 2 -bulletSheet: SpriteSheet -bulletAnimation: Animation create+Bullet4pos: Vector2f, dir: Vector2f create+Bullet4 +initpos: Vector2f, dir: Vector2f: Bullet4 +updatet: int +rendergc: GameContainer, g: Graphics +isAktiv: boolean +setAktivaktiv: boolean +collideWithotherPos: Vector2f, otherRadiusSqared: int: boolean +getDamage: int EndingScene +gatotSheet +gatotAnim +mouseX +mouseY +sound +music +music2 +EndingSceneint state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +getID: void Scene3 +background +text +earth +satelit +Skip +SkipOver +gatotSheet +helpSheet +gatot2Sheet +signalSheet +gatotAnimation +helpAnim +gatot2Animation +signalAnimation +mouseX +mouseY +gatotkacaX +gatotkacaY +gatotX +gatotY +textX +textY +satelitX +satelitY +earthX +earthY +sound +music2 +Scene3int state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +enterState +getID Scene3 +background +text +earth +satelit +Skip +SkipOver +gatotSheet +helpSheet +gatot2Sheet +signalSheet +gatotAnimation +helpAnim +gatot2Animation +signalAnimation +mouseX +mouseY +gatotkacaX +gatotkacaY +gatotX +gatotY +textX +textY +satelitX +satelitY +earthX +earthY +sound +music2 +Scene3int state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +enterState +getID