Activity Diagram memainkan level 3

54 G a m b ar 3.1

2. Diag ra

m K elas Game +name +menu +bantuan +levelsatu +scene1 +scene2 +credits +menuGame +levels +leveldua +leveltiga +pauselv1 +pausebos1 +gameover +scene3 +gameover2 +loadlv1 +pauselv3 +gameover3 +ending +frameWidth +frameHeight +GameString name: void +initStatesListGameContainer gc: void +mainString[] args: void Menu +playMenu +background +SoundOff +Credits +mouse +Volume +logo +sirip +SoundOn +playMenuOver +SoundOnOver +SoundOffOver +CreditsOver +cloud +cloud2 +soundmusic +playerSheet +gatotSheet +gatotSheet2 +birdSheet +birdSheet2 +whaleSheet +turtleSheet +ufoSheet +playerAnimation +gatotAnim +gatotAnim2 +birdAnim +birdAnim2 +whaleAnim +turtleAnim +ufoAnimation +mouseX +mouseY +cloudX +cloudY +ufoX +ufoY +soundX +soundY +playerX +birdX +birdY +bird2X +bird2Y +gatotX +gatotY +gatot2X +gatot2Y +siripX +siripY +logoX +logoY +soundPlay +music +sound +sound2 +playMenuX +playMenuY +creditsX +creditsY +Menuint state: void +initGameContainer gc, StateBasedGame game: void +renderGameContainer gc, StateBasedGame game, Graphics g: void +updateGameContainer gc, StateBasedGame game, int delta: void +keyPressedint key, char c: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +isMouseOverPlayButton3 +isMouseOverPlayButton4 +isMouseOverPlayButton5 +enterState +getID Bantuan +background +Kembali +sisiBantuan +KembaliOver +isiBantuanOver +cloud +cloud2 +mouseX +mouseY +cloudX +cloudY +sound +gatotSheet +gatotAnim +Bantuanint state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton +isMouseOverPlayButton1 +enterState +getID AlienBullet3 -bulletSheet: SpriteSheet -bulletAnimation: Animation create+AlienBullet3pos: Vector2f, dir: Vector2f create+AlienBullet3 +initpos: Vector2f, dir: Vector2f: AlienBullet3 +rendergc: GameContainer, g: Graphics Bullet pos: Vector2f dir: Vector2f lived: int = 0 aktiv: boolean = true MAX_LIFETIME: int = 1100 RADIUS_SQARED: int = 400 +DAMAGE: int = 5 -bulletSheet: SpriteSheet -bulletAnimation: Animation create+Bulletpos: Vector2f, dir: Vector2f create+Bullet +initpos: Vector2f, dir: Vector2f: Bullet +updatet: int +rendergc: GameContainer, g: Graphics +isAktiv: boolean +setAktivaktiv: boolean +collideWithotherPos: Vector2f, otherRadiusSqared: int: boolean +getDamage: int AlienBullet4 -bulletSheet: SpriteSheet -bulletAnimation: Animation create+AlienBullet4pos: Vector2f, dir: Vector2f create+AlienBullet4 +initpos: Vector2f, dir: Vector2f: AlienBullet4 +rendergc: GameContainer, g: Graphics AlienBullet -bulletSheet: SpriteSheet -bulletAnimation: Animation create+AlienBulletpos: Vector2f, dir: Vector2f create+AlienBullet +initpos: Vector2f, dir: Vector2f: AlienBullet +rendergc: GameContainer, g: Graphics AlienBullet2 -bulletSheet: SpriteSheet -bulletAnimation: Animation create+AlienBullet2pos: Vector2f, dir: Vector2f create+AlienBullet2 +initpos: Vector2f, dir: Vector2f: AlienBullet2 +rendergc: GameContainer, g: Graphics EnemyBullet -bulletSheet: SpriteSheet -bulletAnimation: Animation create+EnemyBulletpos: Vector2f, dir: Vector2f create+EnemyBullet +initpos: Vector2f, dir: Vector2f: EnemyBullet +rendergc: GameContainer, g: Graphics Enemy2Bullet -bulletSheet: SpriteSheet -bulletAnimation: Animation create+Enemy2Bulletpos: Vector2f, dir: Vector2f create+Enemy2Bullet +initpos: Vector2f, dir: Vector2f: Enemy2Bullet +rendergc: GameContainer, g: Graphics Credits +background +Kembali +isiCredits +KembaliOver +mouseX +mouseY +sound +backgroundX +backgroundY +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton +enterState +getID MenuGame +playNow +background +Story +Bantuan +Kembali +logo +playNowOver +StoryOver +BantuanOver +KembaliOver +cloud +cloud2 +gatotX +gatotY +mouseX +mouseY +cloudX +cloudY +sound +playNowX +playNowY +storyX +storyY +bantuanX +bantuanY +kembaliX +kembaliY +logoX +logoY +music +MenuGameint state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +isMouseOverPlayButton3 +isMouseOverPlayButton4 +isMouseOverPlayButton5 +isMouseOverPlayButton6 +enterState +getID Scene1 +background +Skip +Next +SkipOver +NextOver +cloud +cloud2 +hiker +moon +text +mastabaSheet +tandaSheet +mastabaAnimation +tandaAnim +mouseX +mouseY +cloudX +cloudY +hikerX +hikerY +moonX +moonY +textX +textY +sound +music +music2 +Scene1int state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID Scene2 +background +Skip +Next +SkipOver +NextOver +cloud +cloud2 +moon +text +gatotSheet +gatotAnimation +mouseX +mouseY +cloudX +cloudY +gatotkacaX +gatotkacaY +textX +textY +sound +music2 +Scene2int state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID Scene3 +background +text +earth +satelit +Skip +SkipOver +gatotSheet +helpSheet +gatot2Sheet +signalSheet +gatotAnimation +helpAnim +gatot2Animation +signalAnimation +mouseX +mouseY +gatotkacaX +gatotkacaY +gatotX +gatotY +textX +textY +satelitX +satelitY +earthX +earthY +sound +music2 +Scene3int state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +enterState +getID LevelSatu +background +background2 +road +road2 +cloud +cloud1 +level1 +jet +mainCursor +scoreImg +darah +targetImg +powerImg +Next +NextOver +blackLayer +r +enemys +enemies +powerUp +SPAWN_CHANCE +SPAWN_CHANCE2 +SPAWN_OBJEK +mouseX +mouseY +p +b +h +power +target +sound +sound2 +sound3 +sound4 +Delta +score +music +music2 +LevelSatuint state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton2 +enterState +getID Soldier +DELAY +delta +pos +bullets +current +RADIUS_SQARED +lives +alive +sound +SoldierVector2f pos, int maxBullets +rendergc, g: void +initgc: void +updategc, t: void +fireBulletvector2f vec, Bullet b: void +checkBulletCollisionBullet[] otherBullets: void +checkBulletCollision2Bullet2[] otherBullets: void +checkBulletCollision3Bullet3[] otherBullets: void +checkBulletCollision4Bullet4[] otherBullets: void +Bullet[] getBullets: void +Vector2f getPos: void +die: void +boolean isAlive: void +getID Player +DELAY +gatotkaca +isKeyPressed1 +isKeyPressed2 +sound +playerSheet +playerAnimation +PlayerVector2f pos: void +initgc: void +rendergc, g: void +updategc, t: void +die: void +getID Enemy +DELAY +p +gatot +alienSheet +alienAnimation +EnemyVector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void Enemy2 +DELAY +p +gatot +alienSheet +alienAnimation +Enemy2Vector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void EnemyLv2 +DELAY +p +gatot +alienSheet +alienAnimation +EnemyLv2Vector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void SphareUfo +DELAY +p +gatot +alienSheet +alienAnimation +SphareUfoVector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void SuicideEnemy +DELAY +p +gatot +alienSheet +alienAnimation +SuicideEnemyVector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void Ufo +DELAY +p +gatot +alienSheet +alienAnimation +UfoVector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void Ufo2 +DELAY +p +gatot +alienSheet +alienAnimation +Ufo2Vector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void Meteor +mastabaSheet +mastabaAnimation +MeteorVector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void Head +mastabaSheet +mastabaAnimation +HeadVector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void PowerUp +mastabaSheet +mastabaAnimation +PowerUpVector2f pos, Player p: void +rendergc, g: void +updategc, t: void +initgc: void SkaterBoy +DELAY +playerSheet +playerAnimation +SkaterBoyVector2f pos: void +initgc: void +rendergc, g: void +updategc, t: void +die: void +getID: void Soldier2 +DELAY +delta +pos +bullets2 +current +RADIUS_SQARED +lives +alive +sound +Soldier2Vector2f pos, int maxBullets: void +rendergc, g: void +initgc: void +updategc, t: void +fireBulletVector2f vec, Bullet2 b: void +checkBulletCollisionBullet2[] otherBullets: void +getBullets2: void +getPos: void +die: void +isAlive: void +getID: void LevelDua +r +enemys +enemies +ufos +powerUp +meteorobj +SPAWN_CHANCE1 +SPAWN_CHANCE2 +SPAWN_OBJEK +mouseX +mouseY +p +b +re +power +target +sound +sound2 +sound3 +sound4 +Delta +score +music +LevelDuaint state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton2 +enterState +getID: void LevelTiga +r +enemys +enemies +headobj +powerUp +SPAWN_CHANCE +SPAWN_CHANCE2 +SPAWN_OBJEK +SPAWN_ROCKET +mouseX +mouseY +p +b +j +power +target +sound +sound2 +sound3 +Delta +score +music +music2 +LevelTigaint state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +enterState +getID: void Soldier4 +DELAY +delta +pos +bullets4 +current +RADIUS_SQARED +lives +alive +sound +Soldier4Vector2f pos, int maxBullets: void +rendergc, g: void +initgc: void +updategc, t: void +fireBulletVector2f vec, Bullet4 b: void +checkBulletCollisionBullet4[] otherBullets: void +getBullets4: void +getPos: void +die: void +isAlive: void +getID: void HeroChilds +DELAY +playerSheet +playerAnimation +HeroChildsVector2f pos: void +initgc: void +rendergc, g: void +updategc, t: void +die: void +getID: void Pause +mouseX +mouseY +music +sound +Pauseint state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID: void GameOver +mouseX +mouseY +music2 +sound +GameOverint state: void +initcontainer, game: void +rendercontainer, game, g: void +updatecontainer, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID: void Pause2 +mouseX +mouseY +music +sound +Pause2int state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID: void GameOver2 +mouseX +mouseY +music2 +sound +GameOver2int state: void +initcontainer, game: void +rendercontainer, game, g: void +updatecontainer, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID: void Pause3 +mouseX +mouseY +music +sound +Pause3int state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID: void GameOver3 +mouseX +mouseY +music2 +sound +GameOver3int state: void +initcontainer, game: void +rendercontainer, game, g: void +updatecontainer, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +enterState +getID: void Soldier3 +DELAY +delta +pos +bullets3 +current +RADIUS_SQARED +lives +alive +sound +Soldier3Vector2f pos, int maxBullets: void +rendergc, g: void +initgc: void +updategc, t: void +fireBulletVector2f vec, Bullet3 b: void +checkBulletCollisionBullet3[] otherBullets: void +getBullets3: void +getPos: void +die: void +isAlive: void +getID: void Jet +DELAY +playerSheet +playerAnimation +JetVector2f pos: void +initgc: void +rendergc, g: void +updategc, t: void +die: void +getID: void Bullet2 pos: Vector2f dir: Vector2f lived: int = 0 aktiv: boolean = true MAX_LIFETIME: int = 1100 RADIUS_SQARED: int = 400 +DAMAGE: int = 2 -bulletSheet: SpriteSheet -bulletAnimation: Animation create+Bullet2pos: Vector2f, dir: Vector2f create+Bullet2 +initpos: Vector2f, dir: Vector2f: Bullet2 +updatet: int +rendergc: GameContainer, g: Graphics +isAktiv: boolean +setAktivaktiv: boolean +collideWithotherPos: Vector2f, otherRadiusSqared: int: boolean +getDamage: int Bullet4 pos: Vector2f dir: Vector2f lived: int = 0 aktiv: boolean = true MAX_LIFETIME: int = 1100 RADIUS_SQARED: int = 400 +DAMAGE: int = 2 -bulletSheet: SpriteSheet -bulletAnimation: Animation create+Bullet4pos: Vector2f, dir: Vector2f create+Bullet4 +initpos: Vector2f, dir: Vector2f: Bullet4 +updatet: int +rendergc: GameContainer, g: Graphics +isAktiv: boolean +setAktivaktiv: boolean +collideWithotherPos: Vector2f, otherRadiusSqared: int: boolean +getDamage: int Bullet4 pos: Vector2f dir: Vector2f lived: int = 0 aktiv: boolean = true MAX_LIFETIME: int = 1100 RADIUS_SQARED: int = 400 +DAMAGE: int = 2 -bulletSheet: SpriteSheet -bulletAnimation: Animation create+Bullet4pos: Vector2f, dir: Vector2f create+Bullet4 +initpos: Vector2f, dir: Vector2f: Bullet4 +updatet: int +rendergc: GameContainer, g: Graphics +isAktiv: boolean +setAktivaktiv: boolean +collideWithotherPos: Vector2f, otherRadiusSqared: int: boolean +getDamage: int EndingScene +gatotSheet +gatotAnim +mouseX +mouseY +sound +music +music2 +EndingSceneint state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +isMouseOverPlayButton2 +getID: void Scene3 +background +text +earth +satelit +Skip +SkipOver +gatotSheet +helpSheet +gatot2Sheet +signalSheet +gatotAnimation +helpAnim +gatot2Animation +signalAnimation +mouseX +mouseY +gatotkacaX +gatotkacaY +gatotX +gatotY +textX +textY +satelitX +satelitY +earthX +earthY +sound +music2 +Scene3int state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +enterState +getID Scene3 +background +text +earth +satelit +Skip +SkipOver +gatotSheet +helpSheet +gatot2Sheet +signalSheet +gatotAnimation +helpAnim +gatot2Animation +signalAnimation +mouseX +mouseY +gatotkacaX +gatotkacaY +gatotX +gatotY +textX +textY +satelitX +satelitY +earthX +earthY +sound +music2 +Scene3int state: void +initgc, game: void +rendergc, game, g: void +updategc, game, delta: void +isMouseOverPlayButton1 +enterState +getID 55

3.1.5.4 Sequence Diagram

Sequence Diagram menggambarkan interaksi antar masing-masing objek pada setiap use case dalam urutan waktu. Interaksi ini berupa pengiriman serangkaian data antar objek-objek yang saling berinteraksi. Sequence Diagram pada game Gatotkaca Evolution terdiri dari sequence diagram memainkan permainan, sequence diagram menampilkan credits, sequence diagram menghentikan aplikasi, sequence diagram menampilkan menu level, sequence diagram menampilkan story, sequence diagram menampilkan menu bantuan, sequence diagram menampilkan level 1, sequence diagram menampilkan level 2 dan sequence diagram menampilkan level 3. Berikut penjelasan dari masing-masing sequence diagram :

1. Sequence Diagram memulai permainan

Diagram ini menjelaskan interaksi antar partisipan di dalam aktivitas memainkan permainan dalam urutan waktu. Untuk lebih jelasnya dapat dilihat pada gambar di bawah ini. Gambar 3.13. Sequence Diagram memulai permainan : Pemain Menu MenuGame 1 : main 2 : getID 3 : isMouseOverPlayButton1 4 : enterState 5 : menampilkan Play Menu 56

2. Sequence Diagram menampilkan bantuan