Outline of the Report

students are supposed to speak and to interpret the information carefully based on the Dart game.

1.9 Outline of the Report

The outline of the report is as follows: Chapter I contains introduction, covering background of the study, reasons for choosing the topic, research questions, objectives of the study, statements of the hypothesis, limitations of the study, significance of the study, definition of key terms and outline of the report. Chapter II discusses review of the related literature as the theoretical basis of the research including previous studies, general concept of media, games as media, Quartet and Dart games as media, general concept of speaking, general concept of teaching speaking as second or foreign language, and framework of the study. Chapter III is the method of investigation. It consists of research design, subjects of the study, variables of the study, instruments of data collection, types of data, try-out test, methods of data collection, procedure of the research and methods of data analysis. Chapter IV deals with the result of the study including activities of the research, research findings and findings discussion. In the findings, there are the result of pre-test and post-test, the result of significance test, questionnaire analysis and the result of observation checklist. Chapter V consists of research conclusions and suggestions. 11

CHAPTER II REVIEW OF THE RELATED LITERATURE

This chapter discusses review of previous studies, concept of media, games as learning media, the combination of Quartet and Dart games as learning media, concept of speaking, concepts of teaching speaking as second or foreign language and framework of the study.

2.1 Review of Previous Studies

Using media as an aid in teaching and learning process is an interesting topic for many researchers. There are many studies that have been done in this field. Related to this study, there are four relevant studies worthy to explore. Zhu 2012 conducted a study titled Using Games to Improve Students Communicative Ability. Communicative Language Teaching Approach CLTA is one of the most effective methods to keep away from the weaknesses of the traditional English teaching method in developing st udents‟ communicative ability. Using games, which are communicative in essence, are often considered effective in developing students‟ communicative ability. His research finding showed that students were actively involved in playing games which in turn could arouse and maintained their interest in learning, promoted their motivation of study, and at the same time got lots of opportunities to have their basic skills of listening and speaking practiced. He reported that there were factors such as the time, choice, preparation and management should be put into

Dokumen yang terkait

THE EFFECTIVENESS OF ROLE PLAY TECHNIQUE IN TEACHING ENGLISH SPEAKING AT THE SECOND GRADE STUDENTS OF SMA MUHAMMADIYAH 3 BATU

0 16 15

THE EFFECTIVENESS OF USING NEAR-PEER ROLE MODELING (NPRM) ON STUDENTS’ SPEAKING ABILITY (A Quasi-Experimental Study at the First Grade of SMPN 3 South Tangerang)

0 32 113

THE EFFECTIVENESS OF PICTURE BOOKS IN IMPROVING STUDENTS’ SKILL IN WRITING NARRATIVE TEXT (A Quasi-Experimental Study at the Eighth Grade Students of SMP PGRI Ciputat)

1 18 147

THE EFFECTIVENESS OF “FIND SOMEONE WHO” GAME TOWARD STUDENTS’ SPEAKING SKILL (A Pre-experimental Study of First Grade Students of Culinary Department at SMK Negeri 3 Tangerang)

1 19 117

THE USE OF MEME COMIC AS MEDIA TO TEACH SPOOF TEXT An Experimental Research at the Eleventh Grade Students of SMA Negeri 1 Kutowinangun, Kebumen in the Academic Year of 20152016

1 40 127

THE TEACHING AND LEARNING PROCESS OF READING COMPREHENSION TO STUDENTS WITH VISUAL IMPAIRMENT (A Descriptive Research at the Seventh and Eighth Grade of SMP YKAB Surakarta in 20122013Academic Year)

0 0 56

THE USE OF ANIMATED FILM IN TEACHING STUDENTS WRITING NARRATIVE TEXT (A Pre-Experimental Study to the Eighth Grade Students of SMPN 4 Singkawang in Academic Year 20172018) AN ARTICLE By:

0 0 9

TI{E USE OF BIO-POEM STRATEGY IN TEACIIING WRITING DESCRIPTTVE TEXT (A Pre Experimental Study on the Tenth Grade Students of SMAN

0 0 11

IMPROVING STUDENTS’ WRITING SKILL USING FOUR SQUARE WRITING METHOD (A Collaborative Action Research at the Eighth Grade Students of SMP Negeri 19 Surakarta in 20092010)

0 0 108

THE USE OF DICE GAME TO IMPROVE THE STUDENTS’ WRITING SKILL OF DESCRIPTIVE TEXT (A Classroom Action Research for the Tenth Grade Students of MA NU Ibtidaul Falah Kudus in Academic Year 20142015)

2 5 18