D. Research Questions
The research questions for this research are : 1. What are the stages of developing banking comic as one of learning media in
introduction to banking subject for the students class X at SMK Negeri 1 Wonosari Academic year of 20142015?
2. How is the advisability by media experts and teacher used of banking comic as one of learning media in introduction to banking subject for the students class X at
SMK Negeri 1 Wonosari Academic year of 20142015? 3. How is the advisability by material expert and teacher used of banking comic as
one of learning media in introduction to banking subject for the students class X at SMK Negeri 1 Wonosari Academic year of 20142015?
4. How is the advisability by students used of banking comic as one of learning media in introduction to banking subject for the students class X at SMK Negeri 1
Wonosari Academic year of 20142015? 5. How many percent is the early
students’ interest in learning with used banking comic as one of learning media in introduction to banking subject for the students
class X at SMK Negeri 1 Wonosari Academic year of 20142015? 6. How many percent is the final
students’ interest in learning with used banking comic as one of learning media in introduction to banking subject for the students
class X at SMK Negeri 1 Wonosari Academic year of 20142015?
CHAPTER III RESEARCH METHOD
A. Research Design
This research and development was aimed to develop banking comic to produce the useful product. According to Sugiyono 2013:297 research and development is
“… metode penelitian yang digunakan untuk menghasilkan produk tertntu, dan menguji keefektifan produk tersebut”. Nusa Putra 2011:67 also said that “secara
sederhana RD didefinisikan sebagai metode penelitian yang secara sengaja, sistematis, bertujuandiarahkan untuk mencaritemukan, merumuskan, memperbaiki,
mengembangkan, menghasilkan, menguji keefektifan produk tertentu yang lebih unggul, baru, efektif, produktif, dan bermakna”.
The researcher creates banking comic based on the needs analysis. So, through this research, the researcher developes a product that can be empowering learning media
to be applied in education and learning.
B. The Stages of Development
The aim of this research and development is to develope product and then test the advisability of the resulting product. This research uses procedural model. The
procedural model is descriptive model that describes the flow or the steps that have followed to produce a product. This model adapts the research from the Borg Gall
1989 in Nana Syaodih 2012:169, there are :
1. Information collecting The data collection that is in the form of criteria should be considered in
choosing the product that will be developed. The selection of products that will be developed should be appropriated with the expertise and capabilities of
the researcher, also should be appropriate with the time, equipment and costs. 2. Planning
The planning to make the product, which are consists of the goal formulation which will be achieved by the researcher, the user of this product,
and design. 3. Developing preliminary form of product.
After planning, the next step is to create a draft that can be tested. The draft is made by researcher with the help of the skill expertise. The product that will
be produced in research and development is banking comic. 4. Validating and evaluating materials experts and media experts
When the draft product is finished, the researchers do the first trial, there are validation and evaluation from experts related with banking as a comic.
The first trial asks the opinion from two media experts, one materials expert, and a teacher. Each experts is asked to rate the media that has been developed,
then the researcher knows the weaknesses and strength of the comic. Evaluation of criticism and input from media and materials experts is used to
the complete of the product.