PENGANTAR KARYA TUGAS AKHIR - Perancangan Video Taeser Guna Memperkuat Brand Identity Bluable Scarf - UNS Institutional Repository
PENGANTAR KARYA
TUGAS AKHIR
PERANCANGAN VIDEO TEASER SEBAGAI
PENGUAT BRAND IDENTITY BLUABLE SCARF
Disusun Guna Melengkapi dan Memenuhi Persyaratan Mencapai Gelar Sarjana Seni Rupa
Program Studi Desain Komunikasi Visual Disusuh oleh:
Ghea Retno Angginny
C0713021
VISUAL FAKULTAS SENI RUPA DAN
DESAIN UNIVERSITAS SEBELAS MARETSURAKARTA
2017
PERSEMBAHAN Karya ini penulis persembahkan kepada :
Keluarga tersayang, sahabat terkasih, teman-teman tersayang.
Juga tentu saja kamu yang membaca.
MOTTO
Menuju tak terbatas dan melampauinya
- - Buzz Light Year -
KATA PENGANTAR
Puji syukur penulis panjatkan kepada Allah SWT yang telah memberikan limpahan rakhmat, ketekunan dan kesabaran, sehingga penulis dapat menyelesaikan Karya Tugas Akhir ini meskupun dengan berbagai hambatan yang ada. Denagn bantuan pembimbing, serta arahan dan bantuan dari berbagai pihak, maka Tugas Akhir dengan judul PERANCANGAN VIDEO TEASER GUNA MEMPERKUAT BRAND IDENTITY BLUABLE SCARF ini dapat terselesaikan dengan baik dan tepat waktu. Untuk itu penulis ingin menyampaikan rasa terima kasih kepada: 1.
Drs. Ahmad Addib, M.Hum, Ph.D selakau DekanFakultas Seni Rupa dan Desain Universitas Sebelas Maret.
2. Dr. Deny Tri Ardianto, S.Sn, Dpl.Art selaku Ketua Program Studi S1 Desain Komunikasi Visual sekaligus selaku pembimbing 2 yang telah memberikan waktu, bimbingan, arahan, dan kritik yang membangun dalam pengerjaan Tugas Akhir ini.
3. Dr. Putut H Pramono, M.Si selaku pembimbing 1 yang telah memberikan waktu, bimbingan, arahan, dan kritik yang membangun dalam pengerjaan Tugas Akhir ini.
4. Seluruh Dosen dan Karyawan Fakultas Seni Rupa dan Desain Universitas Sebelas Maret Surakarta, khususnya S1 Desain Komunikasi Visual 5. Jeihan Raissa selaku narasumber dan CEO Bluable.
DAFTAR ISI
HALAMAN SAMPUL ................................................................................................ i
LEMBAR PERSETUJUAN ...................................................................................... ii
HALAMAN PENGESAHAN ................................................................................... iii
HALAMAN ORISINALITAS TUGAS AKHIR .................................................... iv
HALAMAN PERSEMBAHAN ................................................................................. v
HALAMAN MOTTO ................................................................................................ vi
KATA PENGANTAR .............................................................................................. vii
DAFTAR ISI .............................................................................................................. ix
DAFTAR GRAFIK ................................................................................................. xiii
DAFTAR GAMBAR ............................................................................................... xiv
DAFTAR TABEL .................................................................................................... xvi
DAFTAR BAGAN .................................................................................................. xvii
DAFTAR LAMPIRAN ......................................................................................... xviii
ABSTRAK ................................................................................................................ xix
ABSTACT .................................................................................................................. xx
BAB I PENDAHULUAN ........................................................................................... 1
A. Latar belakang ....................................................................................................... 1 B. Rumusan Masalah ................................................................................................. 3 C. Tujuan dan Manfaat Perancangan ......................................................................... 4 1. Tujuan Perancangan ....................................................................................... 4 2. Manfaat Perancangan ..................................................................................... 4 D. Kerangka Pemikiran dan Metode Penelitian ......................................................... 4 1. Kerangka Pemikiran ....................................................................................... 42. Metode Penelitian ........................................................................................... 5
BAB II KAJIAN TEORI ........................................................................................... 9
A. Perancangan .......................................................................................................... 9 1. Unsur-unsur Perancangan .............................................................................. 9 2. Prinsip Kerja Desain..................................................................................... 13 B. Media AudioVisual ............................................................................................. 151. Media Audio Visual ..................................................................................... 15
2. Bentuk Media Audio Visual ......................................................................... 16 C. Brand Identity ...................................................................................................... 17 1.
Brand ........................................................................................................... 17 2.
Identity ......................................................................................................... 20 3. Brand Identity .............................................................................................. 21 D.
Promosi ................................................................................................................ 27 1.
Bauran promosi ............................................................................................ 29 2. Tujuan Promosi ............................................................................................ 34
BAB III IDENTIFIKASI DATA ............................................................................. 36
A. Bluable ................................................................................................................ 36 1. Visi Misi ....................................................................................................... 37 2. Struktur Organisasi ....................................................................................... 38 B. Data Produk ......................................................................................................... 38 C. Data Konsumen ................................................................................................... 41 D. Data Pemasaran ................................................................................................... 41 E. Data Promosi ....................................................................................................... 42 F. Target Market ...................................................................................................... 43G.
Kompetitor .......................................................................................................... 44 1.
Maloonyy Scarf ............................................................................................ 44 2. Phantasien..................................................................................................... 49 H. Analisis SWOT ................................................................................................... 53
BAB IV KONSEP PERANCANGAN ..................................................................... 55
A. Metode Perancangan ........................................................................................... 55 B. Konsep Kreatif .................................................................................................... 57 1. Target Audience ........................................................................................... 58 2. Unique Selling Proposition (USP) ............................................................... 72 3. Positioning ................................................................................................... 73 4. Gaya Visual .................................................................................................. 73 C. Konsep Perancangan ........................................................................................... 74 1. Verbal ........................................................................................................... 74 2. Non-Verbal ................................................................................................... 76 D. Target Karya ........................................................................................................ 91 1. Media Utama ................................................................................................ 91 2. Media Pendukung ......................................................................................... 92 E. Teknik Pelaksanaan ............................................................................................. 94 1. Visualisasi Karya.......................................................................................... 94 2. Perancangan Media ...................................................................................... 95 F. Perencanaan Biaya .............................................................................................. 95 1. Media Utama ................................................................................................ 95 2. Media Pendukung ......................................................................................... 95BAB V VISUALISASI KARYA .................................................................................. 97 A. Media Utama ....................................................................................................... 97 1. Youtube Ads ................................................................................................. 97 2
#colorfulholiday ......................................................................................... 100 3. #styledwithbluable ..................................................................................... 104 B. Media Pendukung ............................................................................................. 108 1.
Stationary ................................................................................................... 109 2. Hangtag ...................................................................................................... 111 3. Label Produk .............................................................................................. 112 4. X-Banner .................................................................................................... 113 5. Web Banner ................................................................................................ 114 6. Kemasan ..................................................................................................... 116 7. Paperbag .................................................................................................... 117 8. Akun Media Sosial ..................................................................................... 118 9. Stiker........................................................................................................... 120
BAB VI PENUTUP ..................................................................................................... 121
A. Kesimpulan ....................................................................................................... 121 B. Saran .................................................................................................................. 122 DAFTAR PUSTAKADAFTAR GRAFIK
Grafik 4.1 Hasil Survei Domisili Responden ...................................................................... 59 Grafik 4.2 Hasil Survei Pekerjaan Responden .................................................................... 60
Hasil Survei Usia Responden
Grafik 4.3 ............................................................................ 60 Grafik 4.4 Hasil Survei Tentang Pengetahuan Responden Tentang Scarf...................... 61 Grafik 4.5 Hasil Survei Pengetahuan Responden Tentang Fungsi Scarf ........................ 62 Grafik 4.6 Hasil Survei Tentang Kepemilikan Scarf Oleh Responden .......................... 62 Grafik 4.7 Hasil Survei Tentang Penggunaan Scarf Oleh Responden ............................ 63 Grafik 4.8 Hasil Survei Tentang Faktor yang Menjadi Pertimbangan Responden dalam Membeli Scarf .................................................................. 64 Grafik 4.9 Hasil Survei Tentang Responden Mengikuti Tren Fashion atau Tidak ............................................................................................................. 64 Grafik 4.10 Hasil Survei Tentang Besaran Budget untuk Membeli Item Fashion ......... 65 Grafik 4.11 Hasil Survei Tentang Pengalokasian Budget Khusus Membeli Item
Fashion ........................................................................................................ 66
Grafik 4.12 Hasil Survei Tentang Kegemaran Belanja Online Responden .................... 67 Grafik 4.13 Hasil Survei Tentang Transaksi Online yang Dilakukan Responden Dalam Jangka Waktu Sebulan .................................................. 67 Grafik 4.14 Hasil Survei Tentang Skema Warna yang Disukai Responden ................... 68 Grafik 4.15 Hasil Survei Tentang Famili Huruf yang Disukai Responden .................... 69 Grafik 4.16 Hasil Survei Tentang Media Andalan Responden Untuk Mendapatkan Informasi Tentang Fashion ......................................................................... 70 Grafik 4.17 Hasil Survei Tentang Pendapat Responden Terhadap Produk Bluable ....... 71