The Conception of Quest
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which the hero issues forth. The Ordinary World is the context, home base, and background of the hero. 2007: 87
Not only creating the contrast against the special world, Vogler also provides other characteristics and the functions of the ordinary world in his book.
The first is making an entrance that is how the readers first experience the hero with his or her appearance and behaviour. Meanwhile the second is introducing
the hero to the readers so that they could identify themselves into the story, because the universal mood and unique characters that are presented appeal the
readers to feel equal to them. The third is showing hero’s lack, wounds, inner and outer problem. Hero’s lack and wounds help to create sympathy for the hero, and
draw the readers into the desiring for unite completely with the hero. While the inner and outer problem is to humanize the hero that every human need to learn
something, grow and deal with a moral dilemma or challenges of life 2007: 83- 97
The fourth characteristic and function is suggesting the dramatic question of the story, for a good story always poses a series of question about the hero. The
fifth is presenting exposition and back-story. Back-story is all relevant or additional information about the hero’s background and history while exposition
is the way back-stories are revealed gracefully. The sixth is stating the theme of the story that is an underlying statement or assumption about an aspect of life
which is applied in the story. In other words, it is to discover what the quality or idea of a story is really about. Above all, the last characteristic of the ordinary
world is foreshadowing the model of the special world. Some battles and moral
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dilemmas that happen in the ordinary world actually is a small model of the special world 2007: 83-97.
2 Stage 2: The Call to Adventure
The call to adventure comes in the ordinary world. This is the catalyst or a new energy indicating that situation is changing and it keeps the story rolling. The
environment of the ordinary world is quite common for the hero, but when the call to adventure comes, typically its circumstances are set in the dark forest or
isolated area of countryside, big tree, abandoned sacred building or strange house. Thus according to Campbell, when the hero gets the call, there is a new energy
that will construct a change which signifies that a destiny will take the hero and test his spirituality from within his ordinary world out to a zone of unknown.
Campbell, 2004: 47-53 Besides indicating that situation is changing, another function of the call to
adventure is giving the hero a temptation. The call not only summons the hero but also persuades him with such temptation like “the glint of gold, rumour of treasure
or the siren song of ambition”. According to Jung in Vogler, 2007: 100-1003, the call to adventure could be simply coincidental occurrence of words or ideas to
the needs of action and change or what he called as the mysterious force of synchronicity. Thus, the call is usually waiting for the respond of the hero. That is
why the call may come more than once. Vogler 2007: 101 states that the call to adventure is often delivered by a
messenger from the real world or from the unconscious in dreams, fantasies, or visions. This messenger is called as Herald. Before the call comes, the hero