Mobile Learning m-learning Theoretical Review
26
Figure 2.2. Distance Learning and its Subsets
Distance Learning d- learning is defined as “a process to create and provide
access to learning when the source of information and the learners are separated by time or distance, or both” Honeyman, 1993. Formerly, d-learning has many
constraints related to time and location restrictions, climate factors, and the limited access because the lesson is delivered via satellite. In the recent years, it relies much
on the development of technologies so that the delivery process of knowledge and information is easier than before. Meanwhile, electronic learning e-learning is
defined as “learning that takes place using technology, such as the internet, CD- ROMs, and portable devices like mobile phones or MP3 players” Dudeney and
Hockly, 2007. Conceptually, e-learning can be divided into online learning and mobile learning m-learning. As defined by Dudeney and Hockly 2007, online
learning is learning which takes place via the internet, while m-learning refers to learning which promote the use of mobile phones, MP3 players, Personal Digital
Assistants PDAs and use Windows Mobile Computing platforms such as iPAQ Dudeney and Hockly, 2007: 156. Then, from the third point of view i.e.
augmenting formal education, mobile learning has correspondence with distance education which are very different from formal education that is stereotyped as
27 face-to-face teaching, yet it still belongs to formal education. The last perspective
is learner- centered in which the focus is on the mobility of the learners. O’Malley
et al. 2003 define mobile learning as “any sort of learning that happens when the
learner is not at a fixed, pre-determined location, or learning that happens when the learner takes advantage of learning opportunities offered by mobile technologies”.
There are three fundamental pillars to implement m-learning in the teaching-learning process. Ali 2013 mentions three pillars for establishing m-
learning, namely the learner style, the mobile devicesapplications, and the learning content. The three pillars are presented in the following figure.
Figure 2.3. Three Pillars for m-learning Ali, 2013
As depicted in Figure 2.3, each pillar of the m-learning system environment depends on or influences one to another. Capretz 2006 in Ali 2013 defines
learning style as individual characteristics and consistent approach to perceive, organize, and process information. To achieve learning progress, different kinds of
learning styles of the students should be taken into account. The next pillar is mobile application which can be a means to deliver the learning content in an effective way
28 to meet the learners’ needs. Ali 2013 states that the mobile applications can be
pre-installed on phones during the manufacturing process, downloaded by users from different mobile software distribution platforms, or through web applications.
The last pillar is the learning content i.e. the information that has to be delivered to the learners for them to obtain knowledge. For obtaining knowledge, the learning
content should be new and not be introduced before Ali, 2013. To implement m-learning, language educators need to select the
applications which are appropriate with the learning contexts. Jones 2011 states that m-learning is not new, but new devices with more various capabilities have
attracted the interest among language educators. With the existence of language dictionaries, e-book grammars, and flashcard programs, it helps students to learn
language. Chinnery 2006 in Jones 2011 surveyed the state of mobile language learning. The report was about some projects using mobile phones, such as
vocabulary practices, quizzes, live tutoring, and email lesson content delivery. The result shows that many technical problems happened because of the limitation of
the devices, such as low-resolution screens, poor audio quality, limited storage memory, and slow internet connections. Therefore, language educators should
consider those factors in choosing the devices to be used in the learning activities. In addition, Motiwalla 2007 has also conducted research on mobile
learning framework. The research explores the extension of electronic learning e- learning into wirelesshandled WH computing devices with the assistance of a
mobile learning m-learning framework. M-learning can create flexibility in self- learning because through the use of mobile devices, the learning process can happen
either formally at schools or informally outside the classroom contexts. Learners
29 can also learn using the mobile devices recursively and comprehensively because
they have their own access to the materials. Heinich et al. 1996: 47 propose some criteria for selecting instructional
materials. The criteria can be formulated in the following questions: 1 Does it match the curriculum?, 2 Is it accurate and current?, 3 Does it contain clear and
concise language?, 4 Will it arouse motivation and maintain interest?, 5 Does it provide for learner participation?, 6 Is it of good technical quality?, 7 Is there
evidence of its effectiveness e.g. field test results?, 8 Is it free from objectionable bias and advertising?, and 9 Is a user guide or other documentation included?.
There are some principles of mobile learning proposed by Elias 2011. These Universal Instructional Design UID principles have been developed to
incorporate both instructional design and operating systems of educational materials so that they can meet the differences among students. Those principles
are: 1 equitable use, 2 flexible use, 3 simple and intuitive, 4 perceptible information, 5 tolerance of error, 6 low physical and technical effort, 7
community of learners and support, and 8 instructional climate. The first principle i.e. equitable use means that contents should be accessible
to learners with various abilities and different locations. It is necessary to develop the contents that can be accessed through a wide variety of devices. Second, flexible
use means that the design should accomodate a wide range of individual abilities, preferences, schedules, levels of connectivity, and choices of methods. Next, simple
and intuitive design means that unnecessary complexity should be eliminated. For perceptible information, it is recommended to add captions, descriptors, and
transcriptions. Furthermore, there should be high tolerance of error i.e. minimizing
30 hazards and adverse consequences of errors in software operation. Then, low
physical and technical effort means that the design has simple operation. Next, the community of learners and support can be done by developing groups and support
from appropriate tools, thus learners can scaffold and help each other. The last one is instructional climate. The instructor should interact with the learners course
delivery in various ways. c. Mobile Assissted Language Learning MALL
As the users of mobile devices including smartphones, tablets, and other PDAs increase and the access of the internet gets easier and broader, it becomes
more common to make use of mobile devices to support language learning. Related to enhancing technology in language learning, Computer Assisted Language
Learning CALL has been familiar so far. Beatty 2003 defines CALL as “any process in which a learner uses a computer and, as a result, improves his or her
language”. Generally CALL promotes the learners to develop various language skills, including oral skills listening and speaking, written skills reading and
writing, grammar, vocabulary, and other language aspects depending on the learning objectives. Nowadays, because of the advance of technology, CALL has
gradually changed into MALL Mobile Assisted Language Learning. Kukulska- Hulme and Shield 2008 have differentiated MALL from CALL in the use of
personal and portable devices which enable new ways of learning focusing on the continuity and spontaneity of access and interaction across different contexts of use.
Learners can use their mobile devices, such as smartphones, tablets, or other gadgets, to improve their language skills. Learners can have their own control
toward their learning progress. Viberg and Gr ӧnlund 2012 states that Mobile
31 Assisted Language Learning MALL is a subarea of the growing field of mobile
learning. Meanwhile, Stockwell and Hubbard 2013 have tried to draw a link among the three concepts of learning: Mobile Learning ML, Computer Assisted
Language Learning CALL, and Mobile Assisted Language Learning MALL as presented in the diagram below.
Figure 2.4 The Relationship of Computer Assisted Language Learning CALL, Mobile Learning ML, and Mobile Assisted Language Learning
MALL
According to the figure above, the shaded area shows the overlap or similar characteristics of those three learning types. MALL has some principles which are
similar to those in CALL and ML. Those similar characteristics should be understood as belonging to the other two disciplines, rather than being apart from
them. There are some considerations in integrating mobile devices into the
language learning. Stockwell and Hubbard 2013 propose ten principles as the basis for developing and implementing mobile language learning. These principles
focus on general lessons from implementing technology applications in language learning.
The first principle is that mobile activities, tasks, and applications should distinguish both the affordances and limitations of the mobile devices and the
32 environment where the device will be used. As the focus is on language learning,
the affordances and limitations should be linked to the principles in second language learning and relate them to the real context in which the learning process
occurs. The second principle is limiting multi-tasking and environmental
distractions. Many people are not good at multi-tasking so it causes stress, errors, and less productivity. Therefore, the activities and the environment should be
conditioned in such an effective way that learners can concentrate more on the given tasks.
The third principle is pushing, but respecting boundaries. The push mechanism can prompt the learners to do an action, but it can also help learners
understand when and how frequently they will receive the reminders. It may distract learners’ attention toward the learning task. In that way, learners should be able to
control and accomodate when the push events occur. The next principle is striving to maintain equity. It is necessary to gather
information about whether learners have mobile devices, what devices they have, the connectivity, and the expense needed. All those factors should be considered in
maintaining the equity within the learning environment. The fifth principle is acknowledging and planning for accomodating
language learner differences. In developing mobile application, different kinds of students’ learning styles should be taken into account. Mobile learning should
facilitate various learner styles so that all learners can learn comfortably. Next, the sixth principle is being aware of language learners’ existing uses
and cultures of use for their devices. Students commonly use their mobile devices
33 for personal usage and social media, rather than for educational tools. That is why
the application should be consistent in providing useful tasks for developing students’ skills so that learners will get used to it.
The seventh principle is keeping mobile language learning activities and tasks short and concise when possible. The tasks should be designed in smaller and
coherent chunks so that learners will get access into the tasks easily. Besides, the tasks should be adjusted with the learning goals and objectives in the syllabus.
The next principle is letting the language learning task fit the technology and environment, and vice versa. The tasks should consider the mobility of the
learners, the time allocation, the skills to be focussed on, the technology or devices that are used and also the environment where learners do the tasks library,
classroom, or homes. The ninth principle is that some or most learners will need guidance and
training to effectively use mobile devices for language learning. To use mobile devices in language learning faces some challenges. The implementation of using
mobile devices in language learning is in the hand of the users. In this case, learners need to be trained in order to use the devices as efficient as possible.
The last principle is recognizing and accomodating multiple stakeholders. To implement MALL, it will be more helpful to involve other parties beside the
learners, including the principal and the parents to support and monitor students’ progress in learning by using mobile devices.
Those ten principles can be used as guidance to develop a mobile application which can meet the learner needs and also the contexts in which the MALL is
applied. The selection of mobile devices and the applications to be used should
34 consider the availability, the utility, and also the accessibility of those devices for
language learning.