CHAPTER III RESEARCH METHOD
A. Research Design
The method used in this research is the development of research approach Research and Development. According to Sugiyono 2013:297
research and development is “… metode penelitian yang digunakan untuk menghasilkan produk tertntu, dan menguji keefektifan produk tersebut”.
Nusa Putra 2011:67 also said that research and development that can be defined as a method of research that deliberately, systematically, aiming to
seek and find, formulate, refine, develop, produce, test, the effectiveness of a particular product that is superior, new, effective, productive, and
meaningful. According to Nana Syaodih 2009: 164 research and development is
a process for developing a new product or enhancing the existing product, and can be responsible. The purpose of this research is to develop,
validate, and test the feasibility of accounting learning media products developed.
B. Place and Time
Validation of the developed learning media is implemented in the Department of Accounting Education, Faculty of Economi, Yogyakarta
State University. Feasibility of learning media testing on students is held at SMK N 1 Wonosari class x accounting 4 who are 32 students. The
research begins in February and March.
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C. Subject and Object Research
The subject of this research is material expert, media expert, and teacher. Material expert is a lecture who competent in accounting material
subject. Media experts are two lecture who are competent in the media. Teacher as a consultant in service and trade company at the place that the
research was held. All of experts using a questionnaire as a research instrument, then teacher also use questionnaire as a research instrument
which is combined questionnaire between media and material questionnaire. The object of this research is account spin game, and it was
conducted in X class of accounting include 32 students at SMK Negeri 1 Wonosari.
D. The Stage of Development
Research and development has a goal to develop products and then test the feasibility of the product. The development of research procedures
is adapted from models Borg and Gall 1989 in Nana Syaodih, 2012: 169, there are :
1. Information collecting This step includes a literature review, observation such as
observation class and the preparation of the report. The beginning of a research or analysis is very important to do in order to obtain the
preliminary of development. Observation at class have a purpose to see the real conditions in the field. The researcher also performs a
literature review related to the problems examined and the preparation to make the framework thinking.
2. Planning The planning is to make the product of account spin game, which
includes the formulation of the goals to be achieved by the researcher, the user of this product, and design or the phase of research.
3. Preliminary form of product developing After planning, the next step is developing a preliminary product.
This step will be develop the general design of the beginning product which will be produced. At this step, the researcher will make a
concept of account card and spin board. 4. Materials expert and media experts validating and evaluating
Before the product is trying out to student, account spin game will be tested by two media experts, one material expert and teacher for
validated. The questionnaire data is collected and analysed to obtain an initial qualitative evaluation of the product.
5. Evaluation result revising Stage five will be involved revision of the product suggested by the
preliminaty field testing gathered. The result of the revition will be tested on students
. Alterations to the guide’s documentation and
coding will prepare for the product revision.
6. Small group trial The purpose of small group trial is to determine the succes of the
new product in meeting goals. Another purpose is to collect information which can be used to fortify the product before the final
dissemination. At the first trial, the product will be intoduced to 8 students and
divided into 2 groups. The field testing will be conducted in a class where the students can play together in a group. The field testing steps
as follows: a. Accounting studies as appropriate by the teacher.
b. Researcher represent the product and explains how to use the media.
c. Students tries to use that product. d. After the trial ends, the researcher shares the questionnaires to the
students as the next revision of media. e. Analysis of the first trial result.
7. The small group trial completing The results of the first trial is used as a evaluation source in the
main product revision for the second time. After the product rapeired, then ready to be tested at the second trial in a large scoop.
8. Operational field trial This stage has the same steps with the first trial, but the second
trial will be conducted on a large scoop in twenty four students in