that the media account spin game was feasible as an accounting learning media.
4. The student’s perceptions regarding the accounting learning media using account spin game for first grade of SMK N 1 Wonosari were:
c. From the small group trial, the average score get 3.81 that included in “feasible” category from the 8 responses.
d. From the operational field trial, it showed that the average score increased from 3.81 to the 4.44 that included in “very feasible” category
from 24 responses. Both of the field trial could be concluded that the students gave positive
responses and feedback on the media. 5. The activities from the students using account spin game during the field trial,
it could be seen that most of students are interested and emthusiastic in learning process. The class become active but still conducive. In doing the
learning media using media account spin game was not sustain any terrible problems.
B. Suggestion
Based on the quality, weakness, and research limitation, researcher could give some suggestion for next product developing, such as :
1. This account spin game gave a new choice to teacher in order to delivering a material. So the teaching and learning process would be more fun and student
did not feel bored. 2. Suggestion for the next product developing using account spin game should
use the bigger spin board and account card. Using spin board and account card which was bigger than before, it would make the student play the
account spin game easily. 3. The lowest score in the assessment by students was in poin 16, it was about
the balance of shape, line, colours and font. In developing a account card, the next researcher should pay more attention on cutting the card, stick to the spin
board using sticker, choose the right font size and font type. That made a learning media account spin game more attractive.
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