Operational Definition Research Variable Validation and Testing

accounts spin game. Feasibility assessment media instrumen is described on table 3. 3. Feasibility Teacher Research Instrument Instruments of feasibility assessment by experts material cover several aspects, namely Spin board design and card accounts in the Accounts Spin Game. The feasibility assessment media instrumen is described on table 4 and table 5. 4. Feasibility Test Instrument on Students Feasibility assessment instruments by students through field trials cover several aspects, namely the presentation and usefulness aspects. The feasibility test instrument on students is described on table 6. Table 2. Lattice Instrument Feasibility Assessment Material No Sub Aspect Indicator Grain Number 1 Material The clarity the basic competencies, indicators, and learning objectives 1 The suitability with the basic competencies 2 The material is appropriate with indicators 3 The definition and concept is correct 4 The concept is consistent 5 The validity of material 6 The images and material are appropriate 7 The sample accuracy to clarify the material contents 8 The adequacy of the material weight to the achievement of objectives 9 2 Learning The material is clarity to be understood 10 The relevance of the material to the basic competencies 11 The media is able to encourage the curiosity of students 12 The clarity of description of the material 13 4 Language The language used in accordance with the development of students 14 The standard term used 15 The language is easy to understand 16 The sentence is effective to use 17 The grammar and spelling are accurate 18 Eka Mardiati, 2013: 39-40 Table 3. Lattice Feasibility Assessment Media Instrument No. Aspect Indicator Gain Number 1 Design of Account Spin Game 1. The suitability shape, size, layout, fonts and objects. 2. The attractiveness of the spin board 3. The combination of font type on the account card 4. The attractiveness and the combination of images and text on the card account 1,2,3,4,5 6 7 8,9,10 2 Layout 5. The consistency pattern 6. The accuracy and appropriateness 11 12 3 Ilustration 7. The suitability illustration 8. The balance of material and entertainment 9. The attractiveness 10. The clarity 13 14,15 16 17 Azhar Arsyad, 2011: 87-89