Overview of Research Location

process. Some information that could be concluded from the experience of the researcher was there was an important need for student and teacher seeking to enhance the creativity of teaching and learning. Teachers should always improve their creativity in teaching. Making an interesting learning media such as modules, powerpoint, and so on will facilitate the teacher in delivery the material, making the students to be more pay attention and making more effective teaching and learning rather than using lecturing method. This, students would not feel bored and optimalize the learning. b. Planning Stage two include the researcher was devising a suitable objective and preparing an overview of the product that would be developed. In this stage included determining the specific objectives and sequence of materials. The Analysis of learning in planning of product development was carried out through several stage: 1 Determine the basic competencies and indicators 2 Compile the learning plan implementation RPP 3 Developing learning material 4 Make a concept of spin board and account card To get the four points above, the researcher arraged it based on the study of literature through the textbooks used by students and other books related to the material. c. Preliminary form of product developing After collecting the information and planning, the next step was developing preliminary form of product. In the planning process researcher had decided the basic competencies and indicator, developed learning material and made a concept of spin board and account card. Then the researcher customized the material to spin board and account card. The materials selected was the classification types of account on the service and trade company subject in class X accounting 4 at SMK N 1 Wonosari. First, made the spin board. Spin board was is made by modifying uno spin game. Researcher bought uno spin game then make stickers to modify uno spin became spin board on account spin game. Sticker was created by using Corel Draw by Azmi Anshori AMIKOM. In creating sticker, it was took approximately 30 minutes, after finishing sticker, the researcher then print sticker. The sticker is printed then taped on the spin board. Figure 8. Spin Board of Account Spin Game Second, made the account card. The first step was the researcher prepared the image that would illustrated in the account card, then collected the material that had been prepared and divided the account into account card. Account card was created using corel draw first. Corel draw was done by Azmi Anshori AMIKOM. Account card consistsed of 84 cards and 20 symbol cards. Making the account card took approximately 2 hours. The final step after the design was complete, then it printed the account card and cut the card. Figure 9. Account Card