Challenge Emergent Themes and Sub-Themes of the Study

Participant B was ever challenged by her sibling if she dared to speak with a foreigner when they had a family holiday out of town. She kept remembering this and expected that one day she could speak to a foreigner. For this reason, participant B tended to play more seriously that participant A and had higher expectations during playing.

4.4.3 Scaffolding

Scaffolding is a term used to describe learning as a form of collaboration between teacher and learners where teacher has an authoritative role to assist learners to be independent Vygotsky, 1978, as cited in Feez, 1998: 26. This collaboration involves language in the form of a dialogue between teacher and learners. Learners need to learn how to be self-reliant, adaptive, and long-life learners, so they are able to reason through problem framing and problem solving situation collaboratively when they face the real life. In other words, learners are expected to be able to think and act in some ways that show how they respect and value themselves and others. Besides, the learners learn how to be responsible for themselves and others. To acquire this expectation, teacher’s help during the process of learning is needed. Teacher helps the students not by giving direct comments, but by assisting the students in their learning. The next table shows the collaboration between the teacher and the learners Feez, 1998: 27. Table 4.10 The Changing Nature of the Collaboration Between Teacher and Learner In Response To Learners’ Progress SCAFFOLDING independent learner performance with no contribution from teacher LEARNER PROGRESS potential performance Diminishing contribution from teacher as learner’s independent contribution increases Significant contribution from teacher to support dependent contribution from learner zone of proximal development Learner’s entry level assessed by teacher existing independent functioning In this study, a computerized educational game is considered to close the gap between what is learned and its use. Along with what is ensured by Neimeyer 2006:87, I definitely agree that using a computerized educational game train the students brains to tune out distractions and make them focus to what was useful information and let students obtain the knowledge then connect it in their own way with what they already have learned. From the interview transcriptions, many times the participants referred to their experiences when playing. The participants’ experiences were their initial knowledge. It can be taught both at school and at home. When regarding to their learning at school, they mentioned more about the materials they had learned with their English teacher, like colors and verbs. Participant B – Interview 2 – SCF According to participant B, there were some words she already knew. Like seen above, she mentioned some words, such as throw, sleep, eat, and read. Therefore, through these words, she tried not to depend on the dictionary, but interpret the meaning of such words or phrases and see if her trials worked. Meanwhile, participant A tended to keep the words she already knew. Participant A – Interview 1 – SCF When interviewed, she did not use English words to mention them. However, when I tried to see what words she knew, she fluently told me that the word tidur meant ‘sleep’ in English. Unfortunately, she just smiled when I gave her a compliment of her knowledge. It seemed to her that achieving certain level of English comprehension was not a matter for her. Similarly, scaffolding is also shaped when being home. The participants connected their experiences at home to what they experienced when playing. However, the scaffolding was about life lessons, not academic ones. Participant A – Interview 1 – SCF R What have you learned with Bu Sari? P A lot…things, colors, numbers. Many… R When playing the game, were there words you already know? P Yes. Throw, sleep, eat, read. R Do you get angry if hungry? P No, but crying. D likes to get angry if hungry. R Then? P Sleeping, already night. R Do you know what to do? P Yes, like at home. R What do you mean? P When there is garbage, throw it. When having stomachache, go to toilet. When hungry, eat.