Input Input, Interaction, and Negotiation of Meaning

interaction brings the learners enhanced input. Later, the learners learn to use computer as a help for them to focus on learning language. However, computer use in language learning can also disturb the learners. Paiva 2011:5 discusses the behavior of human beings and computer in her paper. She clarifies this statement. The same way silence or a still face disturbs the participant in an interaction, as shown in Tronick’s experiment, computers also disturb their users if the machine does not give them any hint in response to their actions. Computer specialists took interactional instinct into account when they devised semiotic clues to calm us down. To mention just a few, an hour-glass tells us that it is worth the wait for saving a file, or opening a program; a specific sound gives us feedback about wrong actions, and a green bar informs us about the progression of a file downloading, where one can see a myriad of different information pieces: percentage of downloading, the representation of the percentage in a bar, the amount of MB downloaded, the rate of the transference speed, and the amount of time expected for the conclusion of that task. Paiva, 2003 Based on this explanation, it indicates that learners need to be provided with signals to facilitate their interaction with electronic devices. From the explanations above, it can be inferred that interaction is unavoidable and happens everytime. The hour-glass, the specific sound, or the green bar appearing repeatedly inform the learners about what is actually happening and later they learn what to do through trials and errors when the signals appear.

2.1.1.2.3 Negotiation of Meaning

When learning, learners often find themselves in confusion. Interaction allows learners to engage in the negotiation of meaning through signals occurring during the interaction. Long 1996 as cited in Yang 2007:22 defines negotiation as: The process in which, in an effort to communicate, learners and competent speakers provide and interpret signals of their own and their interlocutor’s perceived comprehension, thus provoking adjustments to linguistic form, conversational structure, message content, or all three, until an acceptable level of understanding is achieved. This negotiation encourages language acquisition because of the occurrence of interactional modification as expressed by Long 1996 as the Interaction Hypothesis Gass, 2003:234. Negotiation for meaning, and especially negotiation work that triggers interactional adjustments by the NS or more competent interlocutor, facilities acquisition because it connects input, internal learner capacities, particularly selective attention, and output in productive ways. It explains that negotiation of meaning takes place when the learners do not understand some utterances. In the process to negotiate, learners learn to both pay attention to the utterances that are not comprehensible and attempt to produce comprehensible output. When negotiating meaning, learners obtain feedback for their study, implicitly and explicitly Gass, 2003; Long, 1996. Implicit feedback appears indirectly in form of clarification requests, confirmation checks, and recasts. Meanwhile, explicit feedback happens directly to correct the learners’ errors Braidi, 2002. The concept of negotiation of meaning appears as a result of learners’ inability to comprehend a part of their learning. In the process, learners will get feedback from what they do. It can be positive, such as appraisal, or negative, like rejection. In this study, feedback is essential to provide the learners with the ability to analyze and later overcome problems happening during their learning process.

2.1.2 Educational Games

During the learning process, motivation leads to the success of the learning. However, learning in classroom is considered as boring and not motivating to learners. Therefore, games are developed to create different learning atmosphere. For this reason, educational games are created to give more motivation to learners during their learning process. In this part, the discussion about educational games is elaborated.

2.1.2.1 Definition of Educational Games

Educational games combine education and games to create different atmosphere in teaching learning process. Education is divided into many different disciplines. Therefore, different games are created to help learners learn different subjects. However, games in education are not always educational. Below is the illustration of educational games and games in education.