Case Study Research as the Chosen Approach
the previous considerations, an appropriate computer game is chosen to accommodate this study. Referring to the characteristics of young learners and the
educational context in this study, the chosen computer game is The Sims, a combination of role play and real-life simulation games. The learners do not only
learn English, but also experience the real-life situation they might face everyday. In this study, I portray a phenomenon as a case in which it is only to
understand the young learners’ experience and explain it in a thick description. The focus of this study is to describe and interpret the use of computerized
educational games in English learning to young learners with hearing difficulty of SLB B Wiyata Dharma I Tempel Yogyakarta. In order to capture the experience
holistically, Ignatian pedagogical interpretativism is used. This paradigm helps this study not to judge the learners based on what is seen only, but to look beyond
what is seen. It means the understanding of the complete experience by the young learners should be realized. Many factors might affect the learners’ experience
and their behaviors in which they might affect the result of the study. The following figure is the figure of adopted framework which derives from my
perspective in looking at the grand view and pursuing the research problem. It is formulated based on my knowledge, beliefs, and experience Creswell, 2003;
Holliday, 2002.
.
Figure 2.7 The Adopted Framework of the Study
Paradigm
Product Data Analysis
Ignatian pedagogical interpretativism
Data Collection Research Method
Single case study
Written field notes recording
Findings: themes and stories Participants’ classroom observation
How do computerized educational games enhance young learners with hearing difficulty of
SLB B Wiyata Dharma I Tempel Yogyakarta in English learning?
Research Question
Data interpretation 2 Playing games observation
Data interpretation 1
In-depth Interview
Discussions
Conclusions, pedagogical implications, and
recommendation Criteria for judging the quality
and credibility of the study
Reflection about the study
Hermeneutic circle Data Analysis Spiral
In addition, the enhancement of young learners with hearing difficulty of SLB B Wiyata Dharma I Tempel Yogyakarta in English learning with
computerized educational games will direct the young learners to achieve the aims of learning – autonomy and self-fulfillment. If it is continued regularly by
practicing, the young learners can learn English faster and better. Besides, this study will arouse the teachers’ attention on what teaching methods might support
their teaching.