Preparation and Schedule of Activities

commit to user Three levels of awards are given in Teams Games Tournaments TGT, based on average team scores: Criterion Team Average Award 40 Good team 45 Great team 50 Super team Table 2.2. Average Team Scores Source: Robert E. Slavin 1995: 90

e. Preparation and Schedule of Activities

Slavin 1995: 87-88 says that there are some preparation and schedule of activities in Teams Games Tournaments. 1. Materials John Hopkins Team Learning states that Curriculum materials for TGT are new material to the whole class which can be used with materials adapted from textbooks or other published sources or with teacher made materials. Beside that, teacher will also need a set of cards numbered from one to thirty for every three students in largest class. 2. Assigning Students to Teams The number of students in the class is counted. If the number is divisible by three, all tournament tables will have three members. The first three students on the list are assigned to table 1, the next three to table 2, and so on. commit to user If there is a remainder to the division, one or two of the top tournament tables will have four members. For example, a class of twenty-nine students would have nine tournament tables, two of which would have four members. The first four students on the ranked list will be assigned to table one, the next four to table two, and three each to the other tables. These table numbers are only for your records; in announcing table assignments to children, call them table blue, red, green, etc., in random order, so that students will not know exactly how tables are assigned. 3. How to Start TGT TGT begins with the schedule of activities described in the following section. After teaching the lesson, the teacher announces team assignments and has students move their desks together to make team tables. Then tells students that they will be working in teams for several weeks and playing academic games to add points to their team scores, and that high-scoring team will receive recognition whatever you have selected. 4. Schedule of Activities TGT consists of a regular cycle of instruction activities as follows: a. Teach, in which the teacher presents the lesson. b. Team study, in which students work on worksheets in their teams to master the material. c. Tournaments, in which students play academic games in ability- homogeneous, three member tournament tables. commit to user At the beginning of the tournament period, the teacher announces the rules of the tournament assignments and has students sit on different desks together. The teacher scrambles the number so that students won’t know which are the “top” and “bottom” tables. After that selected students help to distribute one game sheet, one answer sheet, one deck of the number cards, and one game score sheet to each table. Then the game begins. To start the game, the students draw cards to determine the first reader of the students drawing the highest number. Play proceeds clockwise from the first reader. The first reader shuffles the cards and picks the top one. He or she then reads aloud the question corresponding to the number on the card, including the possible answers if the question is multiple-choice. For example, a student who picks card 21 reads and answers question 21. A reader who is not sure of the answer is allowed to guess without penalty. If the content of the game involves 1st Challenger 1. Try to answer 2. Challenges if he or she wants to and gives a different answer, or passes. 2nd Challenger 1. Try to answer 2. Challenges if 1st challenger passes, if he or she wants to. When all have challenged or passed, 2 nd challenger checks the answer sheet. Whoever was right keeps the card. 3. If the reader was wrong, there is no penalty, but if either challenger was wrong, he or she must a previously won card, if any, back in the deck. Reader 1. Picks a numbered card and finds the corresponding question on the game sheet. 2. Reads the question out loud. 3. Tries to answer. commit to user problems, all students not just the reader should work the problems so that they will be ready to challenge. After the reader gives an answer, the student to his or her left first challenger has the option of challenging and giving a different answer. If he or she passes, or if the second challenger has different answer from the first two, the second challenger may challenge. Challengers have to be careful, because they must return a previously won card to the deck if they have one if they are wrong. When everyone has answered, challenged, or passed the second challenger or the player to the reader’s right, the teacher checks the answer sheet and reads the correct answer aloud. The player who gave the correct answer keeps the card. If either challenger gave a wrong answer, he or she must return a previously won card to the deck. If no one gave a correct answer, the card returns to the deck. For the next round, everything moves one position to the left: the first challenger becomes the reader, the second challenger becomes the first challenger, and the reader becomes the second challenger. Play continues, as determined by the teacher, until the period ends or the deck is exhausted. When the game is over, players record the number of cards they won on the game score sheet in the column for game one. If there is time, students reshuffle the deck and play a second game until the end of the period, recording the number of cards won under “Game 2” on the score sheet. All students should play the game at the same time. While they are playing, move from group to group to answer questions and be sure that everyone understands the game procedures. Ten minutes before the end of the period, call commit to user “Time” and have students stop and count their cards. They should then fill in their names, teams, and scores on the game score sheet. Students have to add up the scores they earned in each game if they played more than one and fill in their day’s total. TABLE GAME SCORE SHEET TGT PLAYER TEAM GAME 1 GAME 2 GAME 3 DAY’S TOTAL TOURNAMENT POINTS Eric Glants 5 7 12 20 Lisa A. Geniusess 14 10 24 60 Darryl B.Boms 11 12 23 40 Figure 2.3. Sample Game d. Team recognition, in which team scores are computed based on team members’ tournament scores, and teams are recognized if they exceed pre-set criteria. In this research, Teams Games Tournaments is one of the team learning strategies designed by Robert Slavin for review and mastery learning of material. Slavin has found that TGT increased basic skill, students’ achievement, positive interactions between students, acceptance of mainstreamed classmates and self- esteem. Students learn material in class; this can be taught traditionally, in small group, individually, using activities, etc. The different Study Teams review the material, and then students compete in academically the same level in Tournaments Teams. Students bring from 2-6 points back from their tournament to their Study Team. Points are totaled and normalized for a group size of 4. It is the Study Team which is successful. Slavin 1995: 84-86 outlines a description of the components of TGT as follows: commit to user 1 Class Presentation 2 Teams 3 Games 4 Tournaments 5 Team Recognition

D. The Relationship between Teams Games Tournaments and Speaking Skill

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