b. The games should keep all of the students involved and interested
c. The  games  should  encourage  the  students  to  focus  on  the  use  of  language
rather than on the language itself d.
The  games  should  give  the  students  a  chance  to  learn,  practice,  or  review specific language material
From  the  description  above,  it  shows  that  there  are  many  principles  in  the game selection, such as; the games should involve many members of the class and the
games should keep all of the students interested.
5. Scrabble Game
a. Definition of Scrabble Game
Scrabble  is  a  board  game  played  with  two  to  four  players  with  the  players using their vocabulary to create words. They can make a word from 7 letters given to
each  player  to  put  on  an  available  scrabble  board  in  the  game.  One  of  the  players must get the highest score to win the game. In Oxford Advance dictionary, scrabble is
a board game in which players try to make words from letters printed on small plastic blocks and connect them to words that have been already placed on the board.
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b. Rules of Playing Scrabble Game
In  playing  scrabble  game,  there  are  any  differences  in  conducting  the  rules due to different rules, which is made by each country or even region. To play scrabble
game needs rules to play it. The rules of playing the scrabble game as follows:
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a. Determine the discussion subject that will be used in the game
b. Place  every  stones,  face  to  down  and  stir  it.  Then,  determine  who  is  the  first
player, every player takes a stone and who gets the letter A or the nearest of it, so
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A S. Hornby, O xford Advance Learner’s Dictionary, Oxford University Press, 1985, p.
1991
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httpwww.gamehouse.com
he is the first player. And then, return the stone and stir it. Now every player takes 7 stones.
c. By using that stones in the particular time, the first player creates a word on the
board. The word can be placed from left to right or from above downward and the first word must pass the  center of the board.
d. The player finishes his return by accounting the number that he achieves in his
return. Then, he can take the new stone as many it has already used. So, he still has 7 stones on his hand.
e. The player uses the time in the game is one minute to create the word.
f. The new words can be formed by:
1. Adding one or more of the letter in one word or the letter has already put
on the board. 2.
Putting the letters crossly in a word or letter that has already on the board. 3.
Placing  a  word  in  an  equal  line  that  has  already  on  the  board,  with  the result that create a complete word.
g. The player can use the empty stones to change the letter that he wants. And he
must say it. h.
Every player can use his turn to change the stones and take the new stones in an equal number. Then, he waits his turn to play the game.
i. All words which exists in dictionary can be used except the special name which
started  by  capital  letter  and  abbreviations.  Check  the  word  with  dictionary whether it corrects or not.
j. The game is going on until all of the stones finished and one of the players has
used all his stones. k.
The scores  of each player can be assisted by totaling the letter‟s score that has already been on the board.
From the rules of playing scrabble above, it shows: 1.
There are many different rules conducted by each country or region. 2.    Playing  scrabble  game  needs  the  techniques  in  making  a  new  word
from the tiles given. Making a new word needs to recognize the letter that will form a word.
C. Reinforcement
Reinforcement here can be defined as an event, a circumstance, or a condition that increases the likelihood that a given response will occur in a situation like that in
which  the  reinforcing  condition  originally  occurred.  In  behaviorism,  reinforcement refers to the consequences of desired behavior. Reinforcement may be either positive
or negative, depending on its application.
1. Reinforcers A  reinforcer
is  an  event  which  controls  behavior.  Consequences  or reinforcers  may  be  positive  things  a  person  will  try  to  get  or  retain  or  negative
things  a  person  will  try  to  avoid  or  escape.  Reinforcers  may  be  used  to  increase reinforce or decrease punish a behavior. A reinforcer may be either presented or
withdrawn to influence the strength of behavior. Thus, there are four distinct methods of  influencing  a  behavior  by  presenting  or  withdrawing  positive  or  negative
reinforcers.  The  process  of  reinforcement  always  results  in  an  increase  or strengthening of behavior. Punishment always results in a decrease or weakening of
behavior. Note that negative reinforcement should not be contused with punishment. Negative reinforcement, withdrawing something unpleasant after a behavior, has the
effect of increasing or accelerating the behavior it follows. Punishment, withdrawing something  pleasant  or  presenting  something  unpleasant  after  a  behavior,  has  the
opposite effect of decreasing or decelerating the behavior it follows.
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30
Gerald Wallace and James M. Kauffman, Teaching Children with Learning Problems
second edition, United State: Charles Merill Publishing Company, 1987, p. 29
Positive Reinforcer
Something you will work to get Positive Reinforcement
Effect:  increase  or  strengthen  behavior  which  produces  reinforcer;  acceleration  of behavior.
Example Behavior: child begins assigned seatwork.
Consequence : teacher smiles at child and remarks, “good, I see you‟ve started” if the
child‟s  initial  effort  at  doing  his  assigned  work  is  consistently  given  immediate attention  and  praise  by  the  teacher,  the  promptness  with  which  he  begins  his  work
will likely increase.
Negative Reinforcer
Something you will work to avoid Punishment
Effect:  Decrease  or  weaken  behavior  which  produces  reinforcer;  deceleration  of behavior.
Example Behavior: Child destroys paper other children.
Consequence : Teacher points at child and shouts “NO”
If the teacher is generally positive, controlled, and soft-spoken in his interaction with the  child,  but  consist
ently  points  child  and  shout  “no”  when  he  begins  to  destroy another child‟s paper, child‟s destruction of paper will likely decrease.
2. Schedule of Reinforcement Effective  control  of  behavior  is  largely  a  result  of  the  arrangement  of
consequences.  In  any  behavior-  management  situations  there  are  rules,  either explicitly  stated  or  implicit  in  the  sequence  of  event,  which  determine  the
arrangement of rewards  and punishment. These rules which arrange the relationship
between the occurrence of behavior and its consequences are called contingencies or