Students’ Perception of Using Ice Breaker in Movie Interpretation Class

37 From the statements above, the researcher related the data with the theory from Leontiev 1981 that perception is the process whereby the external tokens of objects and phenomena are re flected in man’s conciousness. Perception is also a process of interpreting stimuli from the environment, it can be in the form of objects or phenomena. According to the theories above, it can be concluded that the students’ perception about the use of the object, in this case Kahoot, was not complicated. The ninth statements stated “Kahoot application as an ice breaker is boring” showed that thirty-four 34 students 51.51 strongly disagree, twenty-five 25 students 37.87 disagree, five 5 students 7.57 agree and two 2 students 3.03 strongly agree. The data was also supported by the students’ answer in the open-ended question as follows, Kahoot is one kind of Fun App. P8 Kahoot makes me more fun. P22 Kahoot gives some fun and joy in class. P27 Kahoot is fun. P32 Kahoot makes me happy P36 Kahoot can attract the students and gives fun and joy P64 The tenth statement stated “Kahoot application as an ice breaker is exciting” showed one 1 student chose 1.51 strongly disagree, two 2 students 3.03 disagree, twenty-nine 29 students 43.93 agree, and thirty-four 34 students 51.51 strongly agree. The data showed that more than 90 of the students agreed PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI 38 that Kahoot application as an ice breaker is exciting. The researcher also provided the data that came from an open-ended question which was related to the statement. Fun and exciting P4 Fun and exciting, Gain new knowledge in fun way P19 Fun, exciting and easy, everyone can use it P25 When I played Kahoot it was Fun and exciting P57 Kahoot makes the learning fun, exciting and also Interesting P63 The two statements, ninth and tenth statements were supported by the theory from Leontiev 1981 , “perception is the process whereby the external tokens of objects and phenomena are reflected in man’s conciousness.” The researcher found that what actually affected the respondents to agree or disagree with the statements that the researcher distributed was only the respondents’ perception on Kahoot as an ice breaker in Movie Interpretation class was boring or not after the respondents used it. The eleventh statement stated “Using Kahoot as an ice breaker makes me enjoy the learning activities very much ” showed one 1 student 1.51 chose strongly disagree, one 1 student 1.51 disagree, thirty 30 students 45.45 agree, and thirty-four 34 students 51.51 strongly agree. There were another data that supported the statement. The supporting data came from the open-ended question and the interview session. Which can be seen as follows. Gives fun and joy during the class. P60