The Final Version of the Designed Materials

are more complete, there will be various facial expressions and gestures. However, the researcher has not tried to find another application since most of the video makers application cannot be downloaded freely. It needs to be purchased with quite an expensive price. Secondly, the video animation was only evaluated by English lecturers who are experts on the materials. It should also be evaluated by IT experts who are able to design a proper animated video to get sufficient validation.

B. The Pedagogical Aspects of the Designed Materials

This part elaborate the answer to the second research question about which CALL pedagogical aspects are dominant in the video animation-based materials. The eight principles of CALL proposed by Egbert Hanson-Smith 2007 need to be concerned in implementing the designed materials in the classroom which are considered as requirements for optimal language learning environments. To get the data, the summative evaluation was conducted to the users. The table below provides the result of the eight pedagogical aspects in the designed materials. Table 4.13 The Eight Pedagogical Aspects No Pedagogical Aspects PA Statement S Mean Criteria 1. Learners have opportunities to interact and negotiate meaning I was directly involved in any activity of the active learning process number 23. 3.83 Good 2. Learners interact in the target language with an authentic audience The designed materials encouraged me to interact with my friends and my teacher number 12. 4.33 Very good When there were any question or a topic which I still did not understand, I 4.36 asked the teacher number 22. 3. Learners are involved in authentic tasks The materials presented the same thing as I have encountered in the real-life conversation. 3.7 Good The materials presented in video animation-based materials were suitable for the students’ needs. 4.13 4. Learners are exposed to and encouraged to produce varied and creative language The designed materials encouraged me to produce varied and creative language. 3.8 Good 5. Learners have enough time and feedback The designed materials promote me to evaluate my own work on listening and speaking. 4.4 Good I and my friends were discussing a topic and giving feedback each other. 3.9 6. Learners are guided to attend mindfully to the learning process By using video animation based material, I found different ways of learning English. 4.26 Very good 7. Learners work in an atmosphere with an ideal stressanxiety level I enjoy the learning process using video animation- based material. 4.53 Very good 8. Learner autonomy is supported I am able to re-watch the video animation as I needed. 3.6 Good The designed materials motivate me to learn independently. 4.3 It can be seen in table 4.19 above that each principle has one till two statements to be measured. The first principle of CALL is interaction. In the questionnaire, this aspect appeared in the sentence number 23. The students can involve in the activity actively 3.83. The term interaction is used in a variety of ways. As it emphasized by Peyton in Egbert Hanson-Smith 2007, learning occurs through interaction between student-student, teacher-student, and student- content. It means that interaction between student-student and teacher-student can be called authentic audience, whereas student-content can be called authentic tasks. Interaction among students and a teacher promoted negotiation of meaning Chapelle, 2003. As an example, in the designed materials, there are such activities in the practice section which asked the students to act out the dialogue. However, before they act it out in front of the class, they have to construct their own dialogue based on the example provided. Here, both students will try to negotiate meaning when they do not understand what they have to construct and how to deal with it. This such kind of activity will promote an interaction among them. Meanwhile, the interaction between learner-content can be seen when the students play the video to answer such exercises in the textbook. They normally click on stop or continue the video animation while listening to a dialogue or monologue. Probably they will re-watch the video to hear the pronunciation of such words until they can pronounce them correctly. The second aspect is authentic audience. It means that students interact in the target language with an authentic audience. Interaction among students and a teacher is called authentic audience, as discussed in the first principle. This aspect appears in the statements number 12 and 22. The mean score of two converted score after being divided into two was 4.35. The presentation section presents the topic to build students knowledge or to introduce a new language item. At this point, the teacher asks questions to students regarding the topic. When the students do not understand about something, they will directly ask the teacher. In this case, the teacher try to give such clues to encourage students in negotiating meaning. Then, the students will be presented a video animation to ensure what they are discussing about. Another interaction is in the production section when the students play games and do a role-play. The next is authentic task. Authentic tasks mean that such activities and tasks have to reflect real-life context Egbert Hanson-Smith, 2007. The task’s goal is accomplishing something through the use of language Chapelle in Egbert Hanson-Smith, 2007. In other words, the students learn how the language is actually used in the real world. Based on the data, the mean score of this principle is 3.9 which means that the designed materials have provided authentic tasks. In the designed materials, the researcher provides some language functions that can be used in the real world, such as how to give instruction, ask and give permission, ask and give things, ask and give help, and so on. In addition, the topics were also based on the school context and real-life context, including greetings, introductions, parts of the body and food and drink. Then, the fourth principle for optimal classroom language learning environment is that the students are also exposed to and encouraged to produce varied and creative language. The statement related to this pedagogical aspect appears in number 15 3.8. Egbert Hanson- Smith 2007, p. 5 say, “Varied and creative language means that the students tap both receptive and productive language skills”. In the designed materials, listening as receptive and speaking as productive were focused. As known, listening and speaking cannot be separated in an interaction. In the first pedagogical aspect, it was discussed that such activities in the designed materials promote interaction among students and teacher when they try to negotiate meaning. Hence, during the interaction, both listener and speaker will check their own messages by clarifying or confirming of each other’s messages. Furthermore, in order to create varied and creative language, the students require multiple forms of input and a variety of ways to articulate the language. In line with this issue, the designed materials have provided various activities, exercises, and tasks which expose students to comprehensible input and encourage them to produce comprehensible output. The fifth is time and feedback. In using technology in the classroom, the teacher is supposed to give adequate time and feedback to students since they have individual differences in ability, motivation, and other factors which influence on how much time each student need to complete a task successfully Egbert Hanson-Smith, 2007. As the data shows, the designed materials have promoted the students to evaluate their own work and to give feedback to the other students of the class. The mean score obtained is 4.15. When the designed materials were implemented, the teacher only gave clear instructions about what to learn and how to learn. After they finished the task given, there was a class discussion related to the task in case they would give their opinions about it. To create the discussion run smoothly, the teacher helped the students to form questions and answers. This activity furthermore led the students to be active in the class. It was also used to know what problems the students had. At the end of the meeting, it was expected that the students were able to evaluate their own work and to give feedback to other students of the class. Intentional Cognition is the next principle of CALL that needs to be considered. According to Soo cited in Egbert Hanson-Smith 2007, l earners’ differences need to be taken into account in optimatizing the language learning. PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI