Planning The Report of Actions and Discussions

researcher and the students discussed it together. In addition, a list of irregular verb was given to the students. They were asked to learn it at home because it would be discussed again in the next meeting. The next activity was discussing the content of the text. The students asked the meaning of some difficult words. Then, they were guided to guess the meaning based on the context. After the students understood the content of the text, they searched the main idea of each paragraph, summarized the text, and listed the new vocabulary in the text. They were given twenty minutes to finish those steps. Finally, a pair finished the two steps and presented their POSSE strategy sheet followed by the others pairs. To engage students’ enthusiasm, the crossword puzzle game was used in checking the students’ comprehension. In pair, the students had to complete the crossword puzzle containing comprehension questions of the greedy dog story. They were interested in the activity. The bell rang, the students were asked to submit the POSSE strategy sheet and the crossword puzzle. Then, each student was given a blank form of “My Dictionary”. They were asked to list the new vocabulary they got from the first meeting to the latest meeting. They had to submit it in the next meeting. 2 Meeting 2 The second meeting of Cycle 2 was conducted on Thursday, 28 th April 2015. The researcher greeted the students, led a prayer, and checked the students’ attendance. They all were present. In this meeting, most of the students showed their enthusiasm by putting out their homework although some of them told that they forgot to bring their works. Then, those students were asked to submit it tomorrow. The others submitted their works. The activity was begun by asking the students whether they had studied the list of irregular verbs at home or not. They were informed that they would do word a wordsearch game. They had to search the verbs two of the words provided and circled them. This activity was used to engage students’ enthusiasm. The students were givem three minutes to finish the game. The winner of the game was the first student who could search all of the verbs two in the table. All of them were serious in searching the words. Finally, in less than three minutes, a student finished the game and became the winner of the game. Most students showed their enthusiasm by asking the researcher to choose the runner up of the game as described below.