Case Study Research as the Chosen Approach

the previous considerations, an appropriate computer game is chosen to accommodate this study. Referring to the characteristics of young learners and the educational context in this study, the chosen computer game is The Sims, a combination of role play and real-life simulation games. The learners do not only learn English, but also experience the real-life situation they might face everyday. In this study, I portray a phenomenon as a case in which it is only to understand the young learners’ experience and explain it in a thick description. The focus of this study is to describe and interpret the use of computerized educational games in English learning to young learners with hearing difficulty of SLB B Wiyata Dharma I Tempel Yogyakarta. In order to capture the experience holistically, Ignatian pedagogical interpretativism is used. This paradigm helps this study not to judge the learners based on what is seen only, but to look beyond what is seen. It means the understanding of the complete experience by the young learners should be realized. Many factors might affect the learners’ experience and their behaviors in which they might affect the result of the study. The following figure is the figure of adopted framework which derives from my perspective in looking at the grand view and pursuing the research problem. It is formulated based on my knowledge, beliefs, and experience Creswell, 2003; Holliday, 2002. . Figure 2.7 The Adopted Framework of the Study Paradigm Product Data Analysis Ignatian pedagogical interpretativism Data Collection Research Method Single case study Written field notes recording Findings: themes and stories Participants’ classroom observation How do computerized educational games enhance young learners with hearing difficulty of SLB B Wiyata Dharma I Tempel Yogyakarta in English learning? Research Question Data interpretation 2 Playing games observation Data interpretation 1 In-depth Interview Discussions Conclusions, pedagogical implications, and recommendation Criteria for judging the quality and credibility of the study Reflection about the study Hermeneutic circle Data Analysis Spiral In addition, the enhancement of young learners with hearing difficulty of SLB B Wiyata Dharma I Tempel Yogyakarta in English learning with computerized educational games will direct the young learners to achieve the aims of learning – autonomy and self-fulfillment. If it is continued regularly by practicing, the young learners can learn English faster and better. Besides, this study will arouse the teachers’ attention on what teaching methods might support their teaching.