Table 4.3 Facilities and Teaching Aids Stationary, Workbook, Notebook
3rd Set of Notes Wednesday, January 16, 2013
10:00 a.m. to 11:25 a.m. SLB B Wiyata Dharma I Tempel Yogyakarta
Text Indicator
After explaining, the teacher gave a worksheet where Indonesian names of colors were written in the table. She then
asked the students to color the table with the appropriate colors. Unfortunately, there was only a set of crayons
prepared, so the students needed to use it in turn.
--- At 10:15 a.m., the students already finished coloring
and chatted with their friends. The teacher then asked the students to write on the blackboard the names on the colors
written on the worksheet. Beside the Indonesian names, the students also wrote the English names of the colors. Student D
came forward to check the colors he had written with the names on the blackboard. Student C was rather left behind
because previously she was upset to her friends, so she did not know what to do. The teacher then explained. Suddenly,
another teacher came to class to give a workbook to the English teacher. At the same time, student D came forward,
drew, and wrote on the blackboard. Seeing that all students had finished their coloring, the teacher then asked the students to
find the names of things inside the class and their colors.
Worksheet Stationary
Stationary
Workbook
Four classroom observations revealed some facilities and teaching aids needed in the lesson. In each classroom, there are always blackboard and chalks.
Teachers also prepare some equipment, like color pencils and worksheet. Rarely, I saw, during the observations, the teacher used any textbook in teaching. Mostly,
they explained and wrote some theories the learners needed to know to be copied in their notebook. According to the teacher, by doing so, the parents do not have
to spend a lot of money for new textbooks. Furthermore, in book shops, textbooks for learners with special needs are rarely sold.
Besides the three components, I also considered the school environment to find out how the learners usually learned in school. By knowing this, I thought I
could create a supportive atmosphere between me and my participants later. I could provide a different way of English learning to the participants. Therefore, I
observed the school environment close to the learners, namely classroom setting and social environment around the classroom as shown below.
Table 4.4 School Environment Setting of Classroom, Social Environment Around the Classroom
1st Set of Notes Monday, January 7, 2013
07:30 a.m. to 09:30 a.m. SLB B Wiyata Dharma I Tempel Yogyakarta
Text Indicator
… The teacher and I walked to the fifth grade classroom. On our way there, there were some students
stopping me and asking me some questions because they were curious about me. So, I stopped for a while and answered their
questions. Not long after, I entered the fifth grade classroom. It was the last classroom in the block, near the third, fourth, and
sixth grade classrooms. Meanwhile, the fifth grade classroom was in front of the third grade classroom. The room was 3x3 m
and painted in white. It was equipped by a blackboard, a box of chalks, an eraser, two duster, a small teacher desk, a
teacher chair, three student desks, six student chairs, a cupboard, and a trash can. The box of chalk and the eraser
were on the cupboard. The cupboard was on one corner of the classroom. The teacher desk, chair, and trash can were right
next to it. The student desks and chairs were facing the blackboard. Despite its small size, the classroom had adequate
light. So, the students could see clearly.
Social Environment Around the Classroom
Setting of Classroom
Table 4.4 shows that the learners’ classroom is quite small that sometimes the learners cannot move freely. The location which is on the corner makes the
learners pass some classes before they come to classroom. It is sometimes not beneficial if they pass some classes which are already dismissed because not all
classes finish at the same time.
From the classroom observations and the criteria of the categorized participants, I decided to choose learner A and B as my participant A and B. Next,
I met the class teacher to convey my intention. Later, he suggested me to do some steps beforehand. In addition, my decision on the chosen participants was also
supported by the information the teacher gave to me previously about the learners of the fifth grade.
4.1.2 Field Notes When Playing Game
When observing the participants during their playing game, I referred to the research construct of the study. From the construct, I noticed some categories
the participants shared by indicating them. The next table is the sample of a field note which indicators I marked from the field notes in order to make the interview
questions.
Table 4.5 Indicators In A Field Note When Playing Game
2nd Set of Notes Tuesday, March 5, 2013
02:00 p.m. to 03:00 p.m. The Praying Room of SLB B Wiyata Dharma I Tempel Yogyakarta
The researcher and Participant B
Text Indicator
Participant B clicked on her characters’ house and played with the adult’s character. At first, she was confused
how to play the two characters. I explained to her how to change the character she wanted to play with. I also told her
that she could choose what activities she wanted the characters to do.
--- At 02:35 p.m., she continued the game by directing the
characters to shower. She said it was morning, so before doing anything, she thought the characters should shower first.
Then, she found a notification reminding her that in the next
Knows when facing difficult situations
Relate what they know with their playing
one hour the child character was about to go to school. She paused the game to read the notification and tried to
understand it. It took her a long time to understand the notification. After reading, she asked me if it was a notification
about going to school because there was a word ‘school’ there. When I said ‘yes’, she smiled and continued playing.
--- At 02:45 p.m., participant B saw she had only small
amount of money. Therefore, she asked me how to get a job. I directed her to pick up the phone on the wall. She then looked
for it and made a call. Suddenly, another notification came up. Participant B read it carefully. I asked her if she understood it.
She told me that she only understood ‘work’ and the amount of money. She then concluded if it was about the job for the
character. When I said ‘yes’, participant B called participant A to see her playing. She informed participant A of the
achievement of her characters in the game. Confidently, participant B told participant A that they could buy new
furniture to replace the old ones.
Tell the strategy in learning
Know what makes learning English fun
when using computer game
The four indicators led me to some personal information of the participants for my narration, such as their experiences, type of learner she was,
learning difficulty, and strategy she might use in facing difficulty. The indicators later helped me in listing the interview questions.
During the playing the participants also made some notes on their notebook. They were situated, just like in classroom, to write some words and
sentences they did not understand yet and later translate them into Bahasa Indonesia. The learners were assisted to get used to learn English independently.
The notebook was also a means to find out participants’ progress during the playing.
4.1.3 Interview
In-depth interview was conducted twice. First interview was after the first playing to find out the meaning the participants had learned during playing. The
next interview was aimed to find out the participants’ feeling and opinion about the meaning of the game for them. Both of them were semi-structured. What
differentiated the participants from other participants was the way they answered my questions – short and ungrammatical. The questions of the interview were
presented in the interview blueprint as written in table 3.3. The results of the interviews were then coded. Below is the sample of the first interview and the
coding.
Table 4.6. Sample of the First Interview
Interview Transcript I Participant A
Location :
The Praying Room of SLB B Wiyata Dharma I Tempel Date :
Thursday, March
7, 2013
Time :
02:10 p.m. to 02:35 p.m..
COMMENT TEXT
CODING
Participant A sat in front of
me. Participant B accompanied
her, but she was playing the
game while waiting for her
turn. Some students in the
dormitory passed by
because they were curious.
However, it did not affect
R What did you play in my laptop?
P The Sims
R How many people were in your house?
P 2, a bold man and a woman
R Which one do you like?
P The bold man.
R Why?
P Because he is bald laughing, like to get angry
and cry. CHL
R Like to get angry and cry?
P She showed what she actually meant
R Ooo… maybe hungry or sleepy
P Yes, I fed him, then watching TV.
R Then, did he get angry again?
P No
R Do you get angry if hungry?
P No, but crying. D likes to get angry if hungry.
SCF R
Then? P
Sleeping, already night. SCF
participant A to focus on me.
R What time did he wake up?
P Morning, want to work.
SCF R
The man? P
Yes, the woman too. SCF
R Why working?
P Getting money.
MTV R
What for? P
Buying a new TV and sofa laughing. MTV
R Do you like to buy some stuff?
P Yes, but I don’t have money laughing. Limited
pocket money. SCF
R Then where did you put the old TV and sofa?
P I don’t know, just throw them. I use the good
ones, so pretty. CRT
R laughing You’re right. Is your house in the
game wide? Do you have friends? P
Yes, but far. R
Are you not sad when not having friends? P
No, already get used to it. SCF
R Get used to it?
P Yes, in Ketep my friends don’t like me,
SCF R
Why do you say so? P
I can’t play with them. SCF
R Why?
P I can’t hear and speak.
The table above proves that the chosen computerized educational game was similar to what the participants experienced in their life. As Creswell 2003
mentioned, the outcome of a phenomenological study is usually a descriptive account to gain better understanding of the essence of the experience, i.e. resulting
in a single unifying meaningful experience. In the second interview, the participants were more aware of what they
had learned through the game. Therefore, they could express their own opinion.
Table 4.7 Sample of the Second Interview
Interview Transcript III Participant A
Location : Kiko Japanese Restaurant – Magelang Street
Date : Thursday, April 4, 2013
Time : 03:45 p.m. to 05:00 p.m.
COMMENT TEXT
CODING
To have another
atmosphere in interviewing,
we went to Kiko Japanese
Restaurant – Magelang
Street. While waiting, I
interviewed participant A.
Participant B was sitting
across out seat and playing
with her mobile phone.
Sometimes she noticed us
talking and commented on
the questions. R
Good. What kind of game do you want?
P My brother likes racing games.
R Do you have a brother?
P Yes, one.
R Do you also like racing games?
P Yes. Nice cars and fast.
R Besides, what else do you like?
P Hmmm… like your game, but the easy one, the
one I know the English. Do you have it?
CRT R
Just create it. P
I can’t. R
Study with your teachers. Make the very good game.
P Yes, I want to make it later to make Mathematics
easier laughing MTV
R Why Mathematics?
P It’s difficult. I want to make it like the English
game, fun. CHL
MTV
Based on the sample of the second interview, participant A undoubtedly told her idea of what game she wished to play. Her response of two subjects
showed her idea about them. From the interview, it can be concluded that the participants actually expect some innovations in their learning activities.