Research Framework Research Paradigm

38 used as a learning media.Based on the result of calculation used gain score show that Accounting Monopoly can improve Motivation of student in Class X Ak 2 SMK Negeri 4 Klaten size as 0.22. This improvement includes at less category because of gain value 0.3. The similarity of this research is the development of media to improve motivation of students. The differences are a type of media and research place.

C. Research Framework

Learning is a transfer of knowledge process from teacher to the student. A good learning process must appropriate with the learning objectives. The teacher needs aid tool in learning which named as a learning media to expedite the learning process. The learning media is one of all factors that determining student success in learning. In the ideal situation, the using of exact media will improve student motivation and facilitate student to understand the material that given by the teacher. The utilization of optimum learning media will facilitate to reach learning objectives. However, obviously learning media that used by the teacher not fully optimum. The utilizing of learning media which is lean, not variate and monotonous in the long term will make student bored and have less motivation to study. Based on the problems above, it is necessary to develop a learning media which can improve students motivation. This media must interest, creative, innovative and has a learning with playing concept, it created a fun learning and student more understand the material about Special Journal. Special 39 Journal Snake and Ladder can be an alternative for learning media that used by the teacher to improve students motivation. Using this media expected can improve the interest of the student, thus the students comprehension and motivation are increased.

D. Research Paradigm

This research paradigm illustrates in the frame as follows. Figure 1. R D Paradigm of Accounting Snake and Ladder Expected Result Student motivation in learning Special Journal Material is increase Implementation The implementation of Special Journal Snake and Ladder as a learning media for student in class X Accounting SMK Muhammadiyah 1 Tempel Solution The development of Accounting Snake and Ladder as a learning media in Special journal Material Need Analysis Need a creative and innovative learning media Problem Identification 1. Student is bored because of used monotonous learning media 2. Teacher has less innovation in applied learning media 3. Student‟s motivation are low 4. It does not developed learning media which is have learning with playing concept for accounting yet, especially in processing journal entry in SMK Muhammadiyah 1 Tempel 40

E. Research Questions