Introduction Materials and Methods

Proceedings of MatricesFor IITTEP – ICoMaNSEd 2015 ISBN: 978-602-74204-0-3 Natural Science Education Page 631 ANDROID BASED LEARNING METHOD ON HUMAN BODY SKELETAL SYSTEM Mahardika Takaendengan 1 , Antonius P.G. Manginsela 1 1 Electric Engineering, D-IV Informatics Engineering, Manado State Polytechniques, Manado, Indonesia mahardika.takaendengangmail.com Abstract Android is a mobile phone operating system that being used these days, from children to adults, students from high school to college. The technology of android has made the learning system easier and attractive also can be accessed anywhere and anytime. Human body anatomy especially skeletal systems were the hardest subject or field of study moreover learning with conventional way such as reading books and search for manual props. Android technology can be implemented in human body anatomy especially skeletal systems learning. User can learn the skeletal system easier because of the data and props were made into digital. Data that needed and proper applications to be used in making of this learning method application firstly being reviewed and after that make the method of building the application. This learning method built with 3D modelling application Autodesk Maya with using sculpting method. 3D modelling used to make this learning method more attractive. On the interactive side, Adobe Flash Professional is being used to made animation and the application. Android as an operating system that support this application used to be the preview at first of finishing this application. Then, after the preview is done well, the application is ready to be used in Android devices. With open-source based operating system, Android give ease access for user to develop from existing application. The development hopefully more attractive and interactive from existing application to make students from high school to college more easy to learn and knows the human skeletal systems. Keywords: Android, Human Skeletal System, 3D Modeling, and Learning.

1. Introduction

Human body anatomy is one of the subjects that we study in high school also on college. Study of human body anatomy is one of the complicated subject because of explaining the skeletal system, organs, also circulatory system. The learning of human body anatomy with conventional ways such as reading book or being lectured can make the learner bored because the study of human body anatomy is very complex. Another thing to be concerned as a problem is students must find the literature and props in a separate ways. The use of classroom and the limited time in school and college are another thing to be concerned at this point because of students’ study of human body anatomy became minimum or limited. Specifically that will be explained in this paper is skeletal system of human anatomy. The function of skeletal system is to protect vital organs in the body, giving the body shape and straighten the body. Study of skeletal system that complicated will be more attractive and interactive if we used nowadays technology. Study with technology is the best way to attract students nowadays from desktop, internet to smartphone technology that generally being used by most of people these days. Proceedings of MatricesFor IITTEP – ICoMaNSEd 2015 ISBN: 978-602-74204-0-3 Natural Science Education Page 632

2. Materials and Methods

The first step is collect data. Human skeletal system and application that been used in the construction with methods literature study from books, international journal, scientific paper and online media. Human skeletal system data took from some medical books: a. Sobotta : Atlas Of Human Anatomy b. Human Anatomy : The Definitive Visual Guide c. Gray’s Anatomy Figure 1. Flowchart Application Construction Method Proceedings of MatricesFor IITTEP – ICoMaNSEd 2015 ISBN: 978-602-74204-0-3 Natural Science Education Page 633 Application that used to construct this learning methods are: a. Autodesk Maya b. KeyShot c. Adobe Flash Professional CS6 d. Adobe After Effect CS6 After completed the data that needed from resources, the construction of 3D model human skeletal system built referencing from the model or picture or example in the books or online media then being implemented using the Autodesk Maya. 3D animation built after the 3D model of human skeletal system finished. Using KeyShot to smoothing the texture of skeletal system in the application. Also Adobe After effect CS6 that being used to made the automatic rotation of skeletal system. The construction of this learning method ended up with Adobe Flash Pro CS6. An application that unite all the data and model and animation, packaged into one form of application. As the case above that been discussed, this application referenced to the attractive and interactive application for students that can stimulate them to learn and understand the human skeletal system.

3. Result and Discussion