2 Games
a. Definition of Games
Wright defined games as an entertaining and engaging activity, it is often challenging when being played and stimulate learners to interact with others.
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b. Function of Games in Language Learning
The  functions  of  games  commonly  depend  on  what  kind  of  the circumstances occurs during the language learning. Here are several functions
of  Games  made  up  by  Andrew  according  to  the  problems  encountered  in language  learning.  These  functions  are  appeared  by  the  causes  occurred  in
learning target language, those causes are: 1. Language learning is hard work
Games function is to make many learners to be encouraged and to help them  to  sustain  their  interest  and  work.  This  function  exists  because
language learning is hard work. In understanding target language learners must  struggle  to  make  some  efforts  in  repeating  accurately,  adapting,
using  newly  understood  language  in  conversation  and  written composition.
2. Experiencing language In  learning  language,  learners  need  to  experience  what  language  is.
When  the  learners  want  to  take  part  in  understanding  what  others  are saying  or  have  written  they  must  participate  to  speak  or  write  words  to
express their information. Games provide one way of helping the learners to  experience  language  rather  than  merely  study  it.  Games  also  help  the
teacher to create contexts in which language is useful and meaningful.
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Andrew Wright, Games for Language Learning, Cambridge University Press, 2006 p. 1
3. Repeated use of language Game  is  the  technique  which  holds  “Drill”  as  the  key  features
provided. 4. Central to learning
When  it  is  believed  that  games  can  provide  intense  and  meaningful practice based on what is written above, then games must be regarded as
central to lan guage teacher’s repertoire and not merely way of passing the
time.
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c. Types of Games
Games  are  known  widely  with  its  variety.  Each  of  these  varieties  has  its own essential  character  and way  which  engages  the learner that  is  helpful  in
the adaptation of games or the creation of new games. Again  Wright  has  categorized  games  into  several  types  according  to  its
family types. These are those several types of games in the following way: 1. Care and Share
This  game  type  is  all  games  in  which  the  learner  feels  comfortable  to share about their personal information with other learners
2. Do: Move, Mime, Draw, Obey Here, the game will stimulate learners to physically respond to a read or
a heard text because learners are expected to do something non-verbally 3. Identify: Discriminate, Guess, Speculate
The  challenge  of  this  game  is  that  learners  should  identify  something which  is  difficult  to  identify  or  to  hypothesis  about  something  which  is
then compared with the facts.
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Wright, op. cit., p.2
4. Describe Differently to Care and Share type, this game type push learners to feel
challenged to describe something to other learners by speaking or writing, and  in  responding  that  speaking  and  writing  other  learners  can  do
something, for example, draw a picture.
5. Connect: Compare, Match, Group In  this  type  learners  will  be  involved  in  activities  of  connecting,
comparing, matching and grouping various items of information.  It could be picture or texts, objectively or subjectively. The language will be used
by learners to describe or comment on the pairs or groups of information.
6. Order Here,  the  activity  will  be  putting  various  bits  of  information  into  an
order of quality and importance, subjectively or objectively, or to put text, picture,  objects,  into  a  developmental  sequence,  also  subjectively  or
objectively where learners feel challenged to do so.
7. Remember The  use  of  memory  or  remembering  is  essential  in  this  game  type.
Learners  try  to  remember  something  and  then  communicate  what  they remembered.
8. Create The learners are challenged or invited to make their own story, poem,
or other kinds of material.
3. Song
No  one  knows  exactly  why  songs  are  powerful,  but  everyone  knows  from their  personal  point  of  view  that  they  really  are.  Song  speaks  to  people  directly
about their experiences: they reassure them in their moments of trouble. They are the art form which could satisfy and entertain its listener, the lyric fits the music
and  the  music  fits  the  lyrics  and  together  they  form  a  complete  unit.  Another reason might be the ability of songs and music in general to affect their emotions.
Many people can be moved to tears or other strong emotions by music, and songs can acquire strong emotional associations with people, events and places.
Songs  have  personal  quality  that  makes  the  listener  react  as  the  songs  were being sung for the listener personally.
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This  might  be  because  songs  directly  have  music  inside  which  makes  it balanced in  the melody.  As stated before that the lyrics or  words of the song  fit
the  music  and  music  fits  the  lyric  back.  It  makes  the  listener  feel  joy  while listening  to  it,  because  every  fiber  of  their  being  is  crawled  by  the  music  of  the
song, becoming one and affecting many aspects of our lives. The first aspect is that Music affects shopping habits, the higher profitability is
translated by the proper selection of music. When background music is present in the shopping situation, people feel less crowded and less stressed.
Secondly, Music in the use has some beneficial effects through our moods. It can  calm,  relax,  excite, motivate  to  action  or  in other  words  suggest  appropriate
emotions to people. For instance people become aroused; their blood pressure and heartbeat  rise,  their  bodies  focus,  and  their  muscles  tense  when  music  excites
them. Thirdly,  that  music  affects  productivity
. Someone’s doing some activities, in other words all sorts of routine tasks, such as hiking, jogging, typing, sewing, and
driving  more  successfully  when  music  accompanies  the  these  activities.  This  is because music makes assembly line efficiency improves when background music
is linked to repeated motion at appropriate speeds. The  last,  music  is  also  beneficial  in
altering  human’s  physiology,  making people happier, or even  healthier.  It  can help  the body  fight  of viruses, reducing
stress hormone levels and affecting the heartbeat.
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Lenn  Millbower,  Training  with  a  Beat:  the  Teaching  Power  of  Music,  Canada:  Stylus Publishing,LLC, 2000.  p.8