Pessimistic The Description of Characters 1. The Description of Joy

47 get a long together. Joy at the beginning does not understand the reason behind Sadness existence, because she only makes Rilley sad p. 6. The two fight over controlling the console. The conflicts occurred between the two of them can be divided into several reasons. First, conflict occurs because both Joy and Sadness have different interpretation towards the data they get. It happens when they argue over the decision to take: whether they go into the Abstract Thought or not p. 71 and whether or not they had to wake Rilley up by scaring herp. 88. The other conflict also occurs when Joy and Sadness have their own specific interests. The differences of these interests cause them put less interest on everything they do together and make the other feel tired on making other understand their own interest. Joy is tired on making Sadness understand to see everything as beautiful as she sees it. Joy : Oh, hey, hey... easy. Why are you crying? That’s really the opposite of what we’re going for here. Sadness : Crying helps me slow down and obsess over the weight of lifes problems. Joy : Ugh, you know what? Let’s think about something else. How about we read some mind manuals, huh? Sounds fun She drags Sadness over to a shelf of technical manuals. Sadness : I’ve read most of them. Joy : Well have you read this one? This seems interesting: “Long-Term Memory Retrieval, Volume 47?” Sadness : No. Joy : Ohhh A real page turner Sadness : opens manual; reads “Long-Term Memory Data Selection via channel sub-grouping?” Joy : See? Fun already You lucky dog, you’re reading these cool things and I gotta go work. Life is so unfair. Joy walks away.” p. 27 48 Another conflict also happens when Sadness always see everything from her negative point of view. The first is when Sadness is not happy in receiving the trophy p. 57. Then when Sadness hopelessly jumps from one couch to another p. 75. Joy and Sadness conflict also occurs because they have different procedures to solve problems. The conflict that happens over and over is when they fight over taking turn in controlling the console. Another different conflict happens when Joy wants to cross over the Goofball Island to go to the Headquarters but Sadness does not think the same way. The also have different procedures on the way they wake Rilley up. “Sadness : Well, she wakes up sometimes when she has a scary dream. We could scare her. Joy : Scare her? No no, she’s been through enough already. Sadness : But Joy-- Joy : Sadness you may know your way around down here, but I know Riley We’re gonna make her so happy she’ll wake up with exhilaration We’ll excite her awake Sadness : That’s never happened before. Joy spots a nearby dog costume and tosses it to Sadness. Joy : Ooh, Riley loves dogs. Put this on Sadness : I don’t think that’ll work.” p. 88 The way they value certain things also cause them argue. When they have different value of certain kind of things make them underestimate each other. This happens when Joy has never sees that the blue core memory is worth to keep than the golden one. This condition hurts Sadness and makes her want to keep the blue core memory even stronger. 49 “Joy : No wait... stop it No Ahh Joy leaps to the holder and pops it open, preventing the new blue core memory from going in. Joy grabs it. She pushes the end-of-day “memory flush” button. The tube comes down from the ceiling. Sadness : trying to take her memory back from Joy Joy, no. That’s a core memory, Joy Joy : Hey Stop it. Let go. As they struggle, they bump into the Core Memory Holder, knocking all of the core memories out onto the floor.” pp. 42 - 43 In the Headquarters Joy has big roles and responsibility to take. It causes imbalance condition between the two of them. The powerful roles of Joy has made her control here and there. She, unconsciously, takes control on which emotions that able to touch the console. The power she has allows her to prevent Sadness from touching the console. Every emotions in Headquarters give their trust to Joy so that everybody becomes depending on her. Compare to other emotions, Sadness almost never touches the console. The very simple reason she can not touch the console is that she does not make Rilley happier. Disgust even states that the moment Sadness touches the memory, Rilley become sad. “Joy : What did you do? Sadness : I just touched it. Joy : That shouldn’t make it change. Fear : Change it back, Joy Joy rubs it, but the memory stays blue. Joy : I’m trying. Anger : You can’t change it back? Joy : No, I guess I can’t Disgust : Good going Sadness. Now when Riley thinks of that moment with Dad, she’s gonna fee l sad. Bravo. Sadness : I’m sorry Joy... I don’t really know-- I thought maybe, if you-- if I- - if... I” p. 22 PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI