Interpretation RESEARCH FINDINGS AND INTERPRETATION

46 2. For Teachers Teacher could still having an extended research in method of teaching that will provide not only students’ learning but also students’ needs in many aspects, such as their creativity and learning engagement. 3. For Future Researchers This research could be another reference for future researchers that wish to know more about digital media in learning English as a foreign language in order that they will do a research which is closest related to the recent focus or problem discussed in this skripsi. 47 REFERENCES Arikunto, Suharsimi. Dasar-Dasar Evaluasi Pendidikan. Jakarta: Bumi Aksara, 2012. Arikunto, Suharsimi. Prosedur Penelitian Suatu Pendekatan Praktik. Jakarta: Rineka Cipta, 2013. Chatman, Seymour. Reading Narrative Fiction. Texas, Macmillan Publishing: 1993. Chen, Howard Hao-Jan and Ting-Yu Yang, Christine. The Impact of Adventure Video Games on Foreign Language Learning and the Perceptions of Learners, Philadelphia: Taylor Francis Ltd., 2013. Cresswell, John W. Educational Research Planning. US America: Pearson Education Limited, 2012. , Research Design: Qualitative, Quantitative, and Mixed Method Approaches. US America: Pearson Education Limited, 2014. Erika, Puspa. The Effect of Using Narrative Comprehension Cards Strategy toward Reading Comprehension on Narrative Text of the Second Grade Students at SMAN 2 Bagan Sinembah Rohil Regency. Skripsi for undergraduate Sultan Syarif Kasim Riau State Islamic University. 2015. Farrel, Thomas S. C., Succeeding with English Language Learners: A Guide for Beginning Teachers. California: Corwin Press, 2006. Grabe, William and Stoller, Fredrika L. Teaching and Researching Reading. England: Pearson Education, 2002. , Reading in Second Language: Moving from Theory to Practice. Cambridge: Cambridge University Press, 2009. Gordon, Jane Bachman and Kuehner, Karen. Fiction: The Elements of Short Story. Ohio: McGraw-Hill, 1999. Harmer, Jeremy. How to Teach English: 2 nd Edition. England: Pearson Education Limited, 2007. Healy, Cathy. Reading: What the Experts Say: The Lowdown on the National Reading Panel. PEATC, 1999. 48 Hughes, Arthur. Testing for Language Teachers. Cambridge: Cambridge University Press, 2003 J.Leu, Donald Jr., Kinzer, Charles K. Effective Reading Instruction in the Elementary Grades. Columbus, Ohio: Merrill Publishing, 1987. Karlin, Robert. Teaching Elementary Reading: Third Edition. New York: Harcourt BRACE Jovanovich Inc. 1980. Lodico, Margeurite G. Dean T. Spaulding, Katherine H. Voegtle. Method in Educational Research. US America: Jossey-Bass. 2006 Mather, Peter and McCarthy, Rita. The Art of Critical Reading. New York: McGraw-Hill, 2012. Moore, Amy L., http: learningrx.comreading-comprehension-research-paper.pdf Priyana, Joko. Interlanguage: English for Senior High School XI. Pusat Perbukuan Departemen Pendidikan Nasional, 2008. Romli, Muhamad. Improving the Students’ Reading Comprehension of Narrative Text through Story Mapping. Skripsi for undergraduate Syarif Hidayatullah State Islamic University, 2014. Saulter, Joseph. Introduction Video Game Design and Development. New York, McGraw-Hill America. 2007. Squire, Kurt. Video Games in Education. USA: Cambridge, MA, Comparative Media Studies Department Massachusetts Institute of Technology. 2000. Sugiyono. Metode Penelitian Kuantitatif, Kualitatif dan RD. Bandung: Alfabeta cetakan ke 8. 2009 Tavinor, Grant. The Definition of Video games Revisited. Oslo: The Philosophy of Computer Games Conference, 2009. Tiedemann, John Patrick. New Literacies, New Contexts? a Theoretical Definitions of Reading Context, Vanderbilt University: 2011. Ulmer, Constance et al. Creating Games as Reader Response and Comprehension Assessment. http:www.americanreadingforum.orgYearbooks02_yearbo okhtml16_Ulmer etal revised.htm : 2002. Vehdat, Sedigheh and Amin Rasti B. the Effect of Video Games on Iranian EFL Learner’s Vocabulary Learning. Florida, Reading Matrix: An International Online Journal, 2013

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