English Teacher of SD Kanisius Sengkan Future Researchers

73 73 consists of eight topics. The topics are Alphabets, Numbers 1 to 20, Vegetables, Animals, Food and Drink, Days, Toys, and Transportation. Each topic has four sections: „What Is It?‟, „Listen and Repeat‟, „Let‟s Practice‟, and „Are You Ready to Play?‟. Those four sections are divided in two menus: Tutorial and Game. In Tutorial consists of „What is it?‟, „Listen and Repeat‟, and „Let‟s Practice‟, while in the Game menu, it consists of „Let‟s Have Fun‟. Those sections contain the identification of the pictures with the vocabulary, the vocabulary items, listening, questions, and exercises through the games. Hopefully, by using the arranged activities of the designed game in the teaching and learning activities, the students enjoy and feel fun joining the classroom activities in order to acquire new vocabulary materials, so that if the students enjoy joining the classroom activities, they can pay attention to the materials and they are able to have the better knowledge of English vocabulary.

B. Recommendations

After concluding the designed materials, the researcher has some recommendations for the English teacher of SD Kanisius Sengkan that uses this designed game as alternative teaching activities and to the other researchers that may conduct further research related to the designed game.

1. English Teacher of SD Kanisius Sengkan

The game is designed to help second grade students and teacher having alternative teaching and learning activities which are more enjoyable and fun in 74 74 acquiring new vocabulary. Based on the experience of teaching English class in SD Kanisius Sengkan, the researcher recommends the teacher monitor all students‟ activities using the computer because learning using game forces the students to learn independently. The researcher also suggests the teacher improve students‟ activeness during the lesson because all materials have been provided in the game and tutorial, so that the teacher should be more creative in prompting the students to have good discussion about the materials they have seen in the monitor. The teacher can also give additional activities or rearrange the order of the activities based on the students‟ needs as the variation of teaching and learning activities.

2. Future Researchers

The researcher recommends the future researchers who conduct similar research see the appropriateness of the game in the future. Since technology and „computer literates‟ have increased by leaps and bounds, the content of the game should be developed well adjusted with the curriculum and the students‟ needs. Therefore, the future researchers should develop the activities which make the second grade students of elementary school in the future enjoy and feel fun learning English vocabulary. 75 REFERENCES Alatis, J. E. 2014. Vocabulary and its importance in language learning. Retrieved June 11, 2014 from http: or or www.tesol.org or docs or books or bk_ELTD_Vocabulary_974 . Angrosino, M. V., Perez, K. A. 2000. Rethinking observation: Handbook of qualitative research. Thousand Oaks, CA: Sage. Arsyad, A. 2002. Media pembelajaran. Jakarta: Raja Grafindo Persada. Ary, D, Lucy C. J. 1990. Introduction to research in education. Chicago: Holt, Rinehart and Winston, Inc. Bintz, W. P. 2011. 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Second, please state your opinion honestly in the respondent‟s questionnaire based on your teaching experiences.

A. Respondent’s Identity Put a thick mark √ in the provided space