Data for Classroom Observation Analysis Data for Interview Analysis

48 48 The second questionnaire was distributed to the teachers of SD Kanisius Sengkan and lecturer of Sanata Dharma University as the material validation. This questionnaire was similar to the firs questionnaire which used open-ended questions. The analysis was also in a form of description. The result itself was used to get the appropriateness of the designed-game with what they needed. After finishing analyzing, the researcher revised the designed-game.

2. Data for Classroom Observation Analysis

The researcher analyzed the classroom observation result by utilizing qualitative approach. The analysis of the classroom observation was stated in the descriptive form. The researcher filled the checklist of the classroom activities, teacher‟s ability, and the school facility. The researcher used observation check lists item which were divided into three parts. Those were the attitudes of the students and teacher, the learning process, and the facilities. The study used classroom observation without joining the classroom activities. The researcher sat down in the back to see the condition and activities in the classroom. It was to know the condition of the children, the teacher, and the facilities in the classroom. By doing this classroom observation, the researcher knew how the students responded the teacher‟s instruction, how they worked with friends, how the students in that age studied new material. The purpose was the researcher knew better about the students who became the objects of the research. The results on the checklist data was done to be the consideration in making the appropriate 49 49 learning activities in the developed games. The researcher could make the appropriate activities based on the real condition.

3. Data for Interview Analysis

The interview analyzed by utilizing qualitative approach. The analysis of the interview result was stated in descriptive form. It was done to the students. There were 30 students who were interviewed and the results were recorded. The result would be in a form of coding analysis. In the research, the coding scheme was used to find the clues about what the students felt. The researcher asked simple questions about the students‟ feelings, problems, and responds when playing the game. T his aim was to collect students‟ opinion about the designed game. Their complaints and responds about the game became the feedbacks for the designer to revise the designed game. The result was used to be the basis in revising the designed game.

F. Research Procedure