42
42 teachers and lecturer of this study in the survey research that become the
evaluation for the designer. The description of the survey analysis from respondents was shown in Table 3.1.
Table 3.1 The Description of the Survey Analysis from Respondents Types of
Respondents Sex
Educational Background
Teaching Experience in Years
F M
S1 S2
S3 1-5
6-10 10
English Teacher
√ √ √
IT Teacher √
√ √
English Lecturer
√ √
√
D. Instrument and Data Gathering Technique
To gather the valid data, the writer used three kinds of instruments of this study. Those were interview, questionnaire, and classroom observations. The
detailed explanation was presented as follows:
1. Interview
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43 Interview was chosen as the main research instrument because the object
of this study was children. It was easier for the writer if she had a communication and doing question and answer in informal way to gain the data. By asking their
opinion directly, children were be easier to describe their feeling and opinion after studying using the designed-game. Moreover, the data was more complete
because there were some questions that could be explored again through the interview section. “The interviewer is able to observe the subject or the
interviewee as well as the situation and can paraphrase the questions when needed. There are two types of interviews: structured
and unstructured” Ary Lucy, 1997. The interview that was done by the writer was unstructured
interview because it could be flexible with the questions. Therefore, the children of SD Kanisius Sengkan would be conducted with
unstructured interview. In the interview of the children, the researcher took 30 children to be interviewed randomly from two classes. The interview was done
after finishing teaching the students in the end of April 2015. The teacher helped the researcher to call randomly 15 children from class B and 15 children from
class C. The form would be in a form of unstructured interview because children needed
their convenience time to answer the researcher‟s questions. The writer let the children speak as much as possible based on the questions given. The
questions might be about like or dislike, fun or not, helpful or not, easy or not. In the interview results, the students mostly said that they were happy joining the
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44 classroom and they liked to study using this designed-game because it was new
for them.
2. Questionnaire
The second instrument was questionnaire. The questionnaire was distributed for the teachers and lecturers. There were two kinds of questionnaire;
those were questionnaire for the need survey and the second one was questionnaire for evaluation. The questionnaire for need survey was used to see
the teacher‟s opinion about students‟ lack, need, and wants. Besides, it was used to see teacher‟s difficulties. The questionnaire for the evaluation result was used
to see the quality of the designed game whether it was acceptable or not. Questionnaire was divided into two types. Those were close form and open-ended
form. Close form only consisted of a number of questions and the answer‟s checklist. The questionnaire contained of two items which are yes or no with the
reasons. The respondents were asked to choose the best answers based on his or her opinion. While open-ended form was a questionnaire that not only consisted
of a number of questions, but also some essays questions. The respondents could write more about their opinion and recommendations there. Besides, they could
also explain their reasons why they chose that answer. One teacher from SD Kanisius Sengkan and one PBI lecturer from Sanata
Dharma University were given a set of open-ended questionnaire to make the research was balance.
The research could be evaluated not from the children‟s
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45 sides only, but also from the facilitator. Because the respondents were all English
educators, the questionnaire was in English. There were one English teacher, one IT teacher, and one English lecturer who were distributed the questionnaire. The
last, the data was gathered and proceeded using descriptive explanation. In total, there were 33 people who would be the respondents of this study. The gathered
data would be in form of descriptive result because the respondents would have big chances to write and convey their opinions and comments for the designer.
The researcher collected the data by distributing questionnaire for the English teacher and IT teacher on Tuesday, April 7, 2015 in SD Kanisius Sengkan. This
questionnaire discussed about students‟ interests, difficulties, motivation, characteristics, and background. The detailed result of the questionnaire was
shown in Appendix C and Appendix E.
Table 3.2 The Researcher’s Data Collection Instruments
Participants Times
Data Obtained
Questionnaire for
Need Analysis
The English and
IT teachers
of SD Kanisius
Sengkan April 7, 2015,
before designing the
materials Learners‟
educational background,
characteristics, wants,
interests, lacks, and
needs. Teacher‟s problem in teaching the students.
Questionnaire for
Expert Validation
The English and
IT teachers
of SD Kanisius
Sengkan The
end of
April 2015,
after finishing designing and
doing research Review,
comments and
suggestions to the designed- game.
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46 Questionnaire
for Expert
Users The lecturers
from Sanata Dharma
University Beginning
of September
2015, after
finishing designing and
doing research Review,
comments and
suggestions to the designed- game.
3. Classroom Observation