87
87
Appendix B.2
KUESIONER UNTUK GURU
Kuesioner  ini  disusun  untuk  keperluan  survey  analisis.  Anda  diharapkan untuk menjawab semua pertanyaan dalam kuesioner ini berdasarkan pada kondisi
nyata  yang  terjadi  di  dalam  kelas  dengan  lengkap  dan  jelas.  Sebagai  responden, Anda  diwajibkan  untuk  mengisi  dua  jenis  data.  Pertama,  Anda  dipersilahkan
mengisi  data  identitas  responden.  Kedua,  Anda  dipersilahkan  mengungkapkan pendapat  Anda  dengan  jujur  dalam  kuesioner  responden  berdasarkan  pengalman
mengajar Anda.
Identitas Responden Bubuh
kan tanda √ di dalam kolom yang disediakan
Nama :
Jenis Kelamin :      laki-laki
perempuan Latar belakang pendidikan :    Diploma D1, D2, D3
S1 S2
S3 Lainnya:
Pengalaman mengajar :
tahun
C. Pengajaran Komputer dan Proses Pembelajaran
1. Ada
siswa-siswi di kelas 2 yang dibagi dalam kelas.
2. Pembelajaran dilaksanakan:
Sekali dalam seminggu dengan satu jam pelajaran. Dua dalam seminggu dengan satu jam pelajaran.
Lainnya:
3. Menurut  pendapat  Anda,  mengapa  siswa-siswi  di  kelas  dua  sekolah  dasar
memerlukan pelajaran bahasa Inggris?
88
88 4.
Menurut pendapat Anda, apa tujuan dari pelajaran bahasa Inggris untuk siswa- siswi kelas 2?
5. Bagaimana  cara  Anda  mengajar  siswa-siwi  sesudah  kurikulum  diubah  ke
kurikulum 2006?
6. Apa  saja  karakteristik  siswa-siswi  yang  muncul  ketika  mengikuti
pembelajaran?
89
89 7.
Apa kesulitan atau masalah-masalah yang Anda hadapi ketika mengajar para siswa?
8. Jenis teknik atau strategi apa yang Anda gunakan dalam mengajar?
9. Dari  mana  saja  sumber  materi  pembelajaran  yang  Anda  gunakan  dalam
mengajar para siswa?
10. Pelajaran apa saja yang sudah siswa-siswi pelajari sejauh ini?
90
90 11.
Masalah-masalah  apa  yang  Anda  temukan  dari  materi  ajar  bagi  siswa-siswi kelas 2?
12. Apakah  materi  yang  Anda  gunakan  sesuai  dengan  kemampuan  anak-anak?
Mengapa?
13. Jenis  penilaian  atau  evaluasi  apa  saja  yang  biasa  Anda  gunakan  untuk
mengetahui perkembangan para siswa?
14. Media apa saja yang Anda gunakan dalam mengajar?
91
91 15.
Apa saja pencapaian para siswa yang Anda lihat dari penggunaan media bagi pembelajaran?
16. Apa saran Anda bagi permainan yang saya desain untuk para siswa?
-Terima Kasih -
92
92
93
93
94
94
95
95
96
96
97
97
98
98
99
99
100
100
101
101
102
102
Appendix D Classroom Observation Check Lists
Observation towards the second grade students’ learning process Lists
Y N
Percentage
All  students are enthusiastic and  involved  in learning English subject
Some  of  the  students  are  enthusiastic  and involved in learning English subject
All students are busy with themselves Some  of  the  students  are  busy  with
themselves
Observation towards the English teacher of the second grade students Lists
Y  N Additional Information
The teacher uses  media when heshe teaches the students.
The  teacher  explains  the  materials clearly.
The teacher‟s voice is loud enough. The  teacher‟s  handwriting  is  clear
enough. The
teacher prepares
certain activities  in  the  classroom  to  attract
students‟ interests and motivation The  teacher  explains  the  materials
without considering
students‟ understanding person per person
103
103 The
teacher can
control the
classroom The
teacher lets
the students
participate  actively  in  the  classroom activities
The teacher gives the chances for the students  to  do  asking  and  answering
session The teacher uses the time effectively.
The  teacher  gives  reinforcement  for the students.
Observation towards facilities at school Classroom and Computer Laboratory
Lists Y  N
Additional Information
There  is  a  blackboardwhiteboard  in the room.
There  is  chalkboard  markers  in  the room.
There  is  enough  tables  and  chairs  for the students.
There is LCD Projector in the room. There  are  computer  laboratory  in  the
school. There are enough computers for every
student. The  teacher  using  projector  in  the
room.
104
104 All  students  can  access  computer
easily. There  are  supporting  programs  in  the
computers  as  a  media  to  help  both teachers and students.
The students can use the computer by themselves to support their vocabulary
skill using game. There  are  sound  systemspeakers  to
listen to „listening‟ activities.
There is an electrical plug in the room. The  students  and  teachers  can  access
internet using computer. All  teachers  utilize  the  computers
function  as  a  search  engine  of  certain subject.
105
105
106
106
Appendix E Classroom Observation Check Lists
Observation towards the second grade students’ learning process Lists
Y N
Percentage
All  students are enthusiastic and  involved  in learning English subject
√
60
Some  of  the  students  are  enthusiastic  and involved in learning English subject
√
40
All students are busy with themselves
√
40 Some  of  the  students  are  busy  with
themselves
√
60
Observation towards the English teacher of the second grade students Lists
Y  N Additional Information
The teacher uses  media when heshe teaches the students.
√  The  teacher  used  the  book.  He
used  media  when  watching movie only.
The  teacher  explains  the  materials clearly.
√    Yes, but sometimes in teaching
English,  he  made  mistakes  in pronouncing the words.
The teacher‟s voice is loud enough. √  His  voice  was  lower  than  the
students‟ voices. The  teacher‟s  handwriting  is  clear
enough.
√    It  was  big  enough  from  the
back of the classroom. The
teacher prepares
certain activities  in  the  classroom  to  attract
students‟ interests and motivation
√  The teacher only used activities
in the book.
107
107 The  teacher  explains  the  materials
without considering
students‟ understanding person per person
√
The teacher
can control
the classroom
√  Sometimes he could control and
it  would  last  less  than  5 minutes,  but  sometimes  could
not. The
teacher lets
the students
participate  actively  in  the  classroom activities
√
The teacher gives the chances for the students  to  do  asking  and  answering
session
√
The teacher uses the time effectively.
√
The  teacher  gives  reinforcement  for the students.
√
Observation towards facilities at school Classroom and Computer Laboratory
Lists Y  N
Additional Information
There  is  a  blackboardwhiteboard  in the room.
√
There  is  chalkboard  markers  in  the room.
√
There  is  enough  tables  and  chairs  for the students.
√
There is LCD Projector in the room.
√
There  are  computer  laboratory  in  the school.
√
108
108 There are enough computers for every
student.
√    The  system  was  the  students
used  the  computer  alternately. A
half students
in the
laboratory, while the other got assignments.  After  a  lesson
hour, they switched. The  teacher  using  projector  in  the
room.
√
All  students  can  access  computer easily.
√
There  are  supporting  programs  in  the computers  as  a  media  to  help  both
teachers and students.
√
The students can use the computer by themselves to support their vocabulary
skill using game.
√
There  are  sound  systemspeakers  to listen to
„listening‟ activities.
√
There is an electrical plug in the room.
√
The  students  and  teachers  can  access internet using computer.
√
All  teachers  utilize  the  computers function  as  a  search  engine  of  certain
subject.
√
109
109
110
110
Appendix F
The Blueprint of the Interview with the Students
1. Apakah kamu suka bermain menggunakan “Magic English”? Alasannya?
2. Apakah kamu merasa senang? Mengapa?
3. Apakah  kamu  menjadi  lebih  mudah  mempelajari  materi  Bahasa  Inggris
dengan  menggunakan  sua ra  dan  gambar  yang  ada  dalam  permainan  “Magic
English”? 4.
Apakah permainannya membosankan? 5.
Apakah permainannya cukup sulit? 6.
Apakah perintah di permainan tersebut cukup jelas? 7.
Apakah  dengan  perintah  tersebut  kamu  mengerti  apa  yang  harus  kamu lakukan?
8. Apakah perintah tersebut sulit untuk dipahami?
9. Apakah  permainan  dalam  “Magic  English”  sama  seperti  materi  dalam  buku
kelas? 10.
Apakah  kamu  tertantang  sewaktu  bermain?  contohnya  untuk  selalu mendapatkan nilai 100?
11. Apakah gambar dan suaranya cukup jelas terlihat dan terdengar?
12. Apa yang kurang dari permainan tersebut?
111
111
112
112
Appendix G
The result of the Interview with student 1. S: Student, R: Researcher
R Tadi namanya “1”, Kamu inget nggak pas di laboratorium computer
itu belajar apa sama Ms. Rosa dan Ms. Wulan? S
Belajar….. thinking and smiling R  Belajar atau main apa?
S  Main bahasa Inggris R  Iya, namanya Magic English. Suka?
S  Suka. nodding and smiling R  Asik?
S  nodding and smiling R  Terus mainnya susah atau tidak?
S  Enggak. R  Gampang ya? Dapat nilai berapa?
S
Iya. Hehehe… lupa. R  Kalau nilainya 60 diulang lagi nggak kemarin?
S Heem… nodding and smiling
R Mmm… Itu permainannya sama kayak yang dibuku yang dipakai Mr.
Listyan nggak sih? S  Iya sama.
R  Berarti di kelas sama Mr. Listyan sudah belajar itu terus di lab computer itu lagi sama Ms. Rosa ya? Di permainannya itu kan di
atasnya ada perintah yang menangkap mainan, itu jelas gak suruh nangkep apa?
S Jelas hehe…
R  Kalau suruh nangkep toy car kamu nangkep apa? S  Mobil laughing
R  Iya bener mobil-mobilan, game nya menarik enggak? S
Heem… smiling and nodding R  Kalau disana in the laboratory suka main itu Magic English?
S  Iya. nodding R  Gambarnya jelas enggak? Atau kurang besar atau keciiiil banget?
S  Jelas kok. smiling R  Bagus nggak gambarnya?
S  Bagus R  Jadi lebih gampang belajar nggak kalau pakai game itu?
S
thinking heem… R  Iya, soalnya kan toy car nya turun lagi, tadi toy car mobil-mobilan,
berarti ditangkap lagi. Gitu ya? smiling S  Heheh
e… heem laughing
113
113 R  Bosen nggak mainnya?
S  Enggak R  Kemarin selain mainan toys mainan apa lagi? Transportation udah?
Yang dimanakah motor, terus di klik gambar motornya? S  Sudah pernah
R  Dapat berapa? 10? S  Iyaa smiling almost jumping
R  Waah hebat Permainannya kemarin kurang apa? Gambarnya kurang
banyak atau suaranya kurang jelas? S  Suaranya dah jelas
R Bisa ngikutin kalau kemarin ada suaranya “Toy car”, bisa ngikutin?
S  Heem nodding R  Suaranya kemarin itu bagus enggak?
S Hihihi… heem smiling
R Oke terimakasih, “1”
S  running
114
114
115
115
Appendix H.1 EVALUATION SHEET FOR TEACHERS
This evaluation sheet is aimed at evaluating the design of computer game- based  instructional  materials.  The  activities  are  focused  on  the  memorizing  and
listening to the pronunciation of the  vocabulary  in the tutorial part and applying the  vocabulary  in  the  game  part  for  the  second  grade  students  of  SD  Kanisius
Sengkan.  As the evaluator, there are there are two kinds of data that you should fulfill.  First,  please  fulfill  the  respondent‟s  identity.  Second,  please  state  your
opinion honestly in the respondent‟s questionnaire based on my and your teaching
experiences toward the designed tutorial and games.
A. Respondent’s Identity Put a tick mark √ in the provided space