Macromedia Flash Software SD Kanisius Sengkan Curriculum

26 26 that game. It develops the visual-spatial intelligence because they learn using pictures and space. They learn language by recording what they see in the pictures on the screen and redraw it again. They are able to share their ideas in speaking, reading, and writing. Designing a game for children should consider many things. It should be appropriate for their development stages. Children from age 0-6 have the sense of linguistics. In that age, they are very easy to absorb and understand the meaning and grammatical rules of words. They are also easier to pronounce the words because their tongues are still elastic, so it can be exercised easily. It should be safety. It is not harmful for their physical or psychological development. It is fun. It should be developed some certain intelligence.

5. Macromedia Flash Software

According to Visual Basic Tutorial, “Macromedia Flash, also known as Adobe Flash, has become a popular program to create animations since its introduction in 1996. It is now widely used to create animated and interactive because of the animation well as sound and music that accomp anied them”. The designed educative game is made using software named Macromedia Flash. It is developed from adobe systems. Computers nowadays have been installed Adobe. It is software that is used to design an animation or a game. Macromedia Flash 27 27 can provide an animation of texts, drawings, pictures, and still images. The way to make it is by inputting some codes coding to make the pictures move. Using this Macromedia Flash Software, the designer can develop more about the design and animation because it is easy to use. This helps the designer a lot to obtain the desired game. The program does not require much installation which makes the game accessible for every user.

6. SD Kanisius Sengkan Curriculum

In SD Kanisius Sengkan, there are two kinds of curriculums that are used. Those are National Curriculum which is Curriculum 2006 and Kurikulum Sekolah Bertaraf Internasional Mathematics, Science, English, and ICT . In the Curriculum 2006, there should be no English course in the class because in Curriculum 2006 National Curriculum the courses learned are religiosity, Kewarganegaraan, Indonesian Language, Math, Science, Social, Culture, and Sports. However, some schools use English as the Kurikulum Muatan Lokal. English is grouped as the course in Kurikulum Muatan Lokal. It makes the school has the arrangement from Kurikulum Muatan Lokal for English course together with two other courses which are Javanese and IT. The materials of English course for the second grade students in the second semester are variou s. However, by analyzing students‟ English textbooks Rainbow 2 Christina, 2014, it can be concluded that the materials are divided into two semesters. Materials for semester one are about alphabets, numbers 1-20, 28 28 vegetables, and animals, while the materials for the second semester are food and drinks, days, toys, and transportation. The materials in the game are adjusted with the materials that are used in SD Kanisius Sengkan based on Rainbow 2 English Book.

B. Theoretical Framework

The focus of this study was on designing an educative computer game about vocabulary materials. It was to help the students for second grade students of SD Kanisius Sengkan had fun and enjoyable English vocabulary learning through moving the materials in the book into a form of game. In the first section, the writer has explained the theories that would be used in this study. The theories should be the basic for the writer to design a set of computer-based game using Macromedia Flash Software to facilitate the learning activities. This section would discuss the theoretical framework of this study.