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26 that  game.  It  develops  the  visual-spatial  intelligence  because  they  learn  using
pictures and space. They learn language by recording what they see in the pictures on the screen and redraw it again. They are able to share their ideas in speaking,
reading, and writing. Designing a game  for children should consider  many things. It should  be
appropriate for their development stages. Children from age 0-6 have the sense of linguistics. In that  age, they are very  easy to absorb and understand the  meaning
and  grammatical  rules  of  words.  They  are  also  easier  to  pronounce  the  words because  their  tongues  are  still  elastic,  so  it  can  be  exercised  easily.  It  should  be
safety. It is not harmful for their physical or psychological development. It is fun. It should be developed some certain intelligence.
5. Macromedia Flash Software
According  to  Visual  Basic Tutorial,  “Macromedia  Flash,  also  known  as
Adobe  Flash,  has  become  a  popular  program  to  create  animations  since  its introduction  in  1996.  It  is  now  widely  used  to  create  animated and  interactive
because of the animation well  as sound  and  music that accomp anied them”. The
designed educative game  is  made using software named Macromedia  Flash. It is developed from adobe systems. Computers nowadays have been installed Adobe.
It  is  software  that  is  used  to  design  an  animation  or  a  game.  Macromedia  Flash
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27 can provide an animation of texts, drawings, pictures, and still images. The way to
make it is by inputting some codes coding to make the pictures move. Using  this  Macromedia  Flash  Software,  the  designer  can  develop  more
about the design and animation because it is easy to use. This helps the designer a lot  to  obtain  the  desired  game.  The  program  does  not  require  much  installation
which makes the game accessible for every user.
6. SD Kanisius Sengkan Curriculum
In SD Kanisius Sengkan, there are two kinds of curriculums that are used. Those are National Curriculum which is Curriculum 2006 and Kurikulum Sekolah
Bertaraf  Internasional  Mathematics,  Science,  English,  and  ICT .  In  the
Curriculum  2006,  there  should  be  no  English  course  in  the  class  because  in Curriculum  2006  National  Curriculum  the  courses  learned  are  religiosity,
Kewarganegaraan, Indonesian  Language,  Math,  Science,  Social,  Culture,  and
Sports.  However,  some  schools  use  English  as  the  Kurikulum  Muatan  Lokal. English is grouped as the course in Kurikulum Muatan Lokal. It makes the school
has  the  arrangement  from  Kurikulum  Muatan  Lokal  for  English  course  together with two other courses which are Javanese and IT.
The  materials  of  English  course  for  the  second  grade  students  in  the second semester are variou
s. However, by analyzing students‟ English textbooks Rainbow  2  Christina,  2014,  it  can  be  concluded  that  the  materials  are  divided
into two semesters. Materials for semester one are about alphabets, numbers 1-20,
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28 vegetables, and animals, while the materials for the second semester are food and
drinks, days, toys, and transportation. The materials in the game are adjusted with the materials that are used in SD Kanisius Sengkan based on Rainbow 2 English
Book.
B. Theoretical Framework
The  focus  of  this  study  was  on  designing  an  educative  computer  game about vocabulary materials. It was to help the students for second grade students
of  SD  Kanisius  Sengkan  had  fun  and  enjoyable  English  vocabulary  learning through moving the materials in the book into a form of game. In the first section,
the writer has explained the theories that would be used in this study. The theories should  be  the  basic  for the  writer to  design  a  set of  computer-based  game  using
Macromedia Flash Software to facilitate the learning activities. This section would discuss the theoretical framework of this study.