Background of the Problem

The learning media used in the teaching-learning process change in line with the result of innovative theories and improvement in information and technology. These days the learning media are not only chalk, blackboards, a tape-recorder, or video player. There are also personal computers PC, laptops, LCD projectors, and the internet which facilitate the teaching-learning process. The teacher can combine some media such as texts, pictures, and films into one package. The package of some media which was called multimedia was now available. Multimedia developers even have developed multimedia program which offers an interactive feature. Considering the fact of the availability of various media, it becomes the challenge for the teacher to utilize them appropriately according to the learning needs. In the English teaching and learning process, the use of multimedia apparently helps the students to be autonomous learners and make the learning to be learner-centered. The interactive features of multimedia give them an opportunity to study independently. Moreover, the availability of multimedia elements such as videos, recordings, and animation pictures can help teachers to give students models of the target language uses. By using multimedia, reading materials can be delivered in a more interesting way as well. However, there are some problems in the implementation of interactive multimedia in the language learning field. As stated above, most teachers still use textbooks and printed materials and rarely implement interactive multimedia in English teaching-learning process, especially reading. As a result, students are getting bored. Moreover, teachers who implement interactive multimedia often have difficulties in getting learning sources. Although there are many interactive multimedia sources, those which fulfil the requirements of the national standard of competencies were still limit. Considering the issues above, this research try to find a solution in order to facilitate students in learning reading skills. In this research, the researcher focused on making reading activities more interesting and enjoyable. The researcher try to develop an interactive multimedia for reading which was based on the national standard of competencies.

B. Identification of the Problem

Based on the background of the study, the researcher were identify some main problems in relation with the reading teaching and learning process. The problems were analyzed and then elaborated in this section. After that, those problems were sort out. The first problem concerned the material sources used by teachers and the way they are deliver in the reading teaching and learning process. As mentioned in the background of the problem, most teachers use textbooks and printed materials to teach students. Those materials are often deliver in a monotonous way. The teacher gives the students texts with some questions or instructions, and then asks them to read and do activities based on the instructions at all times. As a result, the students are getting bored. The second problem concerns time allocation. Actually, there are many textbooks which have various and interesting activities but in the classroom teaching and learning process, students cannot benefit from these because of the limited time. At the end, the teaching and learning process runs in a monotonous way as well. The third problem is the availability of interactive multimedia sources. Actually there are many interactive multimedia sources in the bookstores and CD rentals. Even some of them have interactive features. But, ones which fulfil the requirements of national standard of competencies are still limit. Consequently, the interactive multimedia is rarely use although the schools are well-facilitate.

C. Limitation of the Problem

Due to the limitation on the part of the researcher, this research focus on developing an interactive multimedia for learning reading. This interactive multimedia designed for the first semester of the tenth grade students of Senior High School at SMA N 1 Cangkringan . The researcher only focus on developing an interactive multimedia because it is believe that an interactive multimedia able to present learning materials in various and interesting ways. In line to this, the researcher also expect that the other two problems mention in the identification of the problem are solve as well.

D. Formulation of the Problem

Based on the background, identification, and limitation to the problems, the research problem can be formulate as : 1. What are the target needs of the grade X students of SMA N 1 Cangkringan in learning reading through interactive multimedia ? 2. What are the learning needs of the grade X students of SMA N 1 Cangkringan in learning reading through interactive multimedia? 3. What are the appropriate interactive learning multimedia for reading for the grade X students of SMA N 1 Cangkringan?

E. Objective of the Research The objective of the study are:

1. To describe the target needs of the grade X students of SMA N 1 Cangkringan in learning reading through interactive multimedia. 2. To describe the learning needs of the grade X students of SMA N 1 Cangkringan in learning reading through interactive multimedia. 3. To develop appropriate interactive multimedia for reading learning materials for the grade X students of SMA N 1 Cangkringan.

F. Significances of the Research

This research is expect to give some contributions to the English teaching and learning as follow; 1. For English teachers This research can encourage the teachers to develop learning materials by incorporating them with the current technology or at least using such interactive multimedia as the instructional media in their classrooms. 2. For the students The results of the research hopefully will be useful for students to enhance their English learning.