Conceptual Framework THEORETICAL REVIEW AND CONCEPTUAL FRAMEWORK

CHAPTER III RESEARCH METHOD

This chapter presents the research method used in conducting the research. It comprises the description about: 1 the type of the research, 2 research procedure, 3 setting of the research, 4 data collection techniques, 5 instruments of the research, and 6 data analysis techniques.

A. Type of Research

This research is classified as educational Research and Development R D. It was conducted to design interactive multimedia for a reading instruction for the tenth grade students of senior high school. Borg and Gall 2003 : 569 states that Research and Development is a process used to develop educational products and validate by testing those products. They suggest that the products will be systematically field-tested, evaluated and refined until they meet specified criteria of effectiveness, quality, or similar standards.

B. Research Procedure

Research procedure used in this study is ADDIE Design Model which is proposed by Taylor 2004 with some adaptation to meet the conditions of the research. Since the implementation stage is omitted in this research, revision stage then is added to complete the procedure. The scheme of the steps of the interactive learning multimedia development in this research is shown in figure below. 1. Analysis a. Analyzing the setting An interview was held before the researcher conducting needs analysis. Researcher interviewed one of the tenth grade English teachers to discuss the students’ condition. b. Analyzing the students’ needs Needs analysis questionnaire was distributed to analyze students target and learning needs. The needs analysis was conducted on October. 2. Design In this stage, the course grid was designe d based on the students’ needs as the guideline to develop and manage the tasks of the learning multimedia. Core competences and standard competences also became consideration which underlay English teaching in SMA. Some materials were also added to complete the activities. After the course grid has been designed, a flowchart was designed to draw the flow and sequence of the multimedia. 3. Development In the development stage, the first draft of the English interactive learning multimedia was developed based on the course grid and the flowchart by using Adobe Flash CS4 Professional action script 2.0 software. The interactive learning multimedia covers reading skill and there are three units which are developed. 4. Evaluation After the first draft has been designed, the researcher conducted expert judgment to evaluate the interactive multimedia. Expert judgment was conducted at once and covered the content and the design of the interactive multimedia. 5. Revision After getting feedback from the expert judgment, the researcher revised the first draft of the interactive multimedia. The revised draft then called as the final product of the interactive learning multimedia.

C. Research Setting and Research Subjects

The research was conducted from 20 October 2015 up to 15 November 2015 in class X of SMA N 1 Cangkringan Yogyakarta. The school is located on Jl. Merapi Golf Bedoyo Wukirsari Cangkringan Sleman Yogyakarta. This school has a computer lab which can be used to teach English by utilizing multimedia as the educational media. The subjects of the research were a content expert, a media expert, and the tenth grade students of SMA N 1 Cangkringan Yogyakarta.