BACKGROUND OF THE STUDY
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books, Dogmatix books etc. Asterix is so popular. He even has his own theme park and movies retrieved from http:www.oxfordbookstore.comdotcomoxford-
archivesin_our_good_booksasterix_fun_facts.htm, accessed on September 2014.
The Asterix comics are based on the history of the Gauls, and is generally set in 50 BC in a Gaulish French village in Armorica Brittany, which is trying
to hold out against the invading Romans. Uderzo continued to produce Asterix books after Goscinny died in 1977, but they have not been as popular as the
Goscinny is. The main characters in the Asterix books are Asterix, the hero; Obelix, Asterix’s friend; and Dogmatix, Obelix’s dog, and there have been
approximately 400 other characters throughout the series. Asterix comics uses lots of puns, caricatures and other humour, as well as the phrase “These Romans are
crazy”. Asterix comic book characters have their Gaul names end in ‘ix’, like Asterix, ‘us’ for the Roman’s names, eg. Pseudonymus , and towns that end in
‘um’, like Aquarium retrieved from http:www.oxfordbookstore.com-
dotcomoxfordarchivesin_our_good_booksasterix_fun_facts.htm, accessed on September 2014.
Humor in Asterix is typically European nation, often centering on puns, caricatures, and tongue-in-cheek stereotypes of contemporary European nations
and French regions. Much of the humor in the initial Asterix books is French- specific, which has delayed the translation of the books into other languages due
to the risk of losing the native essence of the stories. Some translations have actually added local humor: in the Italian translation, the Roman legionnaires are
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made to speak in 20th century Roman slang. The recent publications share a more universal
humor, both written and visual retrieved from http:www.oxfordbookstore.comdotcomoxfordarchivesin_our_good_booksast
erix_fun_facts.htm, accessed on September 2014. In spite of this stereotyping and some alleged streaks of French
chauvinism, it has been very well received by European and Francophone cultures around the world. Allegations of French chauvinism are in fact ironic considering
that Uderzo is of Italian descent, and Goscinny was of Ukrainian-Polish Jewish descent retrieved from http:www.oxfordbookstore.comdotcomoxfordarchives-
in_our_good_booksasterix_fun_facts.htm, accessed on September 2014. The language in comic is very simple. However, the pictures in it help the
reader to understand the context better. It is not certain that language used in comics is different from other sources such as soap operas of jokes, since it is
created with simple words and conversation which can be easily understood. However, there is often hidden meaning in those words and characters’ utterances
which are interesting and challenging for the reader to interpret what is hidden. As the matter of fact, humor is not only meant for the sake of fun, but it can be used
for serious linguistics investigation. Pragmatics deals with the interpretation of the speaker and contextual
meaning. Through pragmatic analysis, people can examine what the speakers suppose to recognize the meaning of the sentence they speak to act accordingly.
There are possibilities that misinterpretations in the conversation between the speaker and the hearer can produce a humor. For example, when it comes to the
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correlation between implicature and humor, we have to know how the humor comes out. By violating some of the maxims, it may result in some unimaginable
effects that could cause laughters. For example, if the first maxim of quality is flouted, there may appear a metaphor, a hyperbole and others.
This paper analyzes the funny conversations between characters in Asterix comic which lead to laugh. The analysis will employ the elements of pragmatics
such as speech acts and cooperative principles. Beside this upcoming research, they are many researchers have done a lot
of works from different aspects to study humor. The present researcher can mention a research conducted by Yao Xiaosu in 2008 entitled Conversational
Implicature Analysis of Humor in American Situation Comedy “Friends” conducted. In this study, Xiaosu analyzes the dialogue in the scene of situation
comedy using cooperative principle by Grice. Xiaosu focuses on the visual-verbal humor in which laughter is the indicator of humor. Xiaosu also points out the
difference between being polite and being humorous. The present researcher believes that there are more and more studies of humor and she wants to
contribute as one of the researchers who conduct a study about humor. The second previous study is conducted by Fatoye Janet Abiola in 2011
entitled A Pragmatics Analysis of Selected Cartoons from Nigerian Dailies ‘The Guardian’, ‘The Punch’ and ‘The Nation’. In her research, she tries to find out
how language can be used to describe and express ideas, emotions and feelings such as participants, context, message, presupposition, intention, reference,
mutual contextual belief MCB, inference and implicature. PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
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Another similar study is also conducted by Eva Capkova in 2012. Her study entitles Pragmatics Principles and Humor in ‘The IT Crowd’. Her study is
about the discussion and verbal humor in the sitcom which was presented using the perspective of Gricean principle of communication, cooperative principle and
politeness principle proposed by Leech. All maxims and sub maxims of these principles were addressed so that they could be later examined in relation to
humor. She also applies the cooperative and politeness principle to prove that violation and flouting of these principles can result in humorous instances.
From those three studies, the first study analyzes a sitcom and focuses on the laughter as the indicator of humor. The second study analyses cartoon strips in
newspaper and focuses on the language used to describe and express ideas, emotions and feelings. The third study analyzes a sitcom and focuses on verbal
humor. However, this thesis investigates more about humor in a comic, not only from the conversation between the characters, but it also investigates the humor
which is produced by the picture and the expression of the characters in the comic. This study employs cooperative principle theory by Grice and speech act
theory by Searle.