Reflecting the Action Result

the students to make a role play. The task was needed to improve their pronunciations, grammar, and vocabulary mastery.

2. Cycle 2 a. Planning the Action

Considering to the reflection of cycle 1, the researcher and the teacher discussed the plans that should have an improvement. In cycle 1, there were still some unsolved problems. Thus, in cycle 2, the researcher and the teacher planned to fix up the unsolved problems in cycle 1 by implementing the similar activities, implementing communicative games, g iving feedback on students’ pronunciation, and asking the students to work in group or pairs. Beside those activities, the researcher also prepared some rewards for the students. The comparison of the actions between Cycle 1 and Cycle 2 could be seen on the following table. Table 4.3. The Comparison of the Actions between Cycle 1 and Cycle 2 Cycle 1 Cycle 2 Implementing the communicative games: - Explaining the materials and the rules of the games to the students - Practice the games in front of the class Implementing the communicative game: - Explaining the materials and the rules of the game to the students - Practice the game in front of the class Giving feedback on students’ pronunciation Giving feedback on students’ pronunciation Using conversational group work and pairs: - Doing the tasks in group or pairs - Practice the dialogue in group or pairs Using conversational group work and pairs: - Doing the tasks in group or pairs - Practice the dialogue in group or pairs Giving some rewards

b. Implementing and observing the action

Cycle 2 was conducted in one meeting. The topic presented in Cycle 2 was the telephoning mixed with asking and giving agreement and responding to a statement. In this cycle, the implemented actions were implementing a communicative game, giving feedback on students’ performance, using conversational group work and pairs, and giving some rewards. The following is the explanation of the actions. 1 Implementing a communicative game The researcher employed a communicative game about telephoning mixed with asking and giving permission and responding to a statement in the form of role play. The students were free to choose the topics so that they could share their ideas and opinions.