Cycle 2 a. Planning the Action
Before doing the games, the researcher explained the materials, gave some examples and tasks, and asked them to find the correct
pronunciation of some words. Before starting the game, the researcher gave some review
related to the topic. The objective of this review was to remind the students about the expressions they learnt before. After giving review,
the researcher gave some tasks, such as filling in the blank, and made a simple dialogue.
After making and practicing the dialogue, the researcher employed the game. Before performing the game in front of the class,
the researcher explained the rules and gave time to practice. The students looked interesting because they could explore their idea. The
activity can be seen as follows field note 4: The researcher said that the game for the day was a
roleplay. She gave a free chance for the students. In that time, theywere allowed to created their own characteristics and
situations.They could be whoever they want and also talked about anythingthey like....Most students looked enthusiastic. They
interested tothe activity because they could explore their idea.
The class became very noisy when the students start practicing the game. As usual, the researcher went around the class to checked
their work. They asked some questions to the researcher when arrived at their table. Some students found some difficulties about matching
the characters with the situations, arranging the right sentences and expressions, finding the appropriate words, and spelling some words.
To motivate the students, the teacher would gave some rewards,
especially for the active ones. By giving rewards, it was expected that the students keep enthusiastic and become more actively participate
during the lesson. It can be seen as follow field note 4: She said that there would a reward for all of them, and
shewould gave special reward for them who got the first fiveperformance. They looked so happy and most of them
lookedenthusiastic to finished their work faster.
Finally, the students were ready to showed their work. Theresearcher invited them to came first. Six students raised their
hand,four girls and two boys. The first five couple were Amalia and Karina,Mila and Nur Asih, Ema and Eva, Panji and Galih, and
Anis andWiwit. The other students also showed their enthusiasm althoughtthey did not got the special rewards.
It could be seen that although the situation was noisy, the teaching learning process was more lively than before. When the
teacher asked them to play a role play, they looked enthusiastic to join the activity. Furthermore, giving some rewards were also quite
effective to make the students become more enthusiastic and active. When the students performed the role play in front of the class , they
did not look shy anymore to speak in front of the class. Most of them were often opening their dictionary to find the English word and the
spelling since the researcher asked them to always open dictionaries.