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CHAPTER V CONCLUSIONS AND RECOMMENDATIONS
This chapter presents the conclusions and recommendations. It consists of two parts. The first is conclusions which contain the summary of the study. The
second is recommendations which contain the recommendations from the researcher for materials users and future researchers.
A. Conclusions
This study is concluded to answer the research question. The research question was
: “what does a set of supplementary listening materials using gamification for the Intermediate Listening Class in the English Language
Education Study Program look like ?” To answer the question, the researcher
adopted RD cycle by Borg and Gall 1983 which consists of ten steps to develop and validate educational products. However, the researcher chose five
steps of RD cycle for instance research and information collecting, planning, developing preliminary form of product, preliminary field testing, and main
product revision. The research and information collecting step comprises interview and
classroom observations. It aims to find the topics and skills which need to be achieved in the
Intermediate Listening Class and the students’ characteristics. The second step is planning which includes defining skills, stating objectives,
determining course sequence, and small scale feasibility testing. PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
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The third step is developing the preliminary form of product. This step includes preparation of the materials and platform which share gamification
features. In this step, the researcher also develops the rules for the gamification design. Then, preliminary field testing which includes evaluative questionnaire
and data collected analyzed. It aims to collect comments and suggestions to revise the designed materials. The last step is the main product revision. It revises the
designed product based on the suggestions from the preliminary field testing results.
After being evaluated by the experts and being revised by the researcher, ten listening materials and twenty learning activities are presented in the final
version of the designed materials. Each material contains listening audio or video, quiz, and assignment. In addition, the researcher also adds the listening links
which can be accessed to practice listening skill. In the revised materials, the researcher also uploads other activities related to the materials. The researcher
expects that the designed materials could motivate the students to learn English and to improve listening skill.
B. Recommendations
In this part, the researcher would like to give recommendations related to the study. The recommendations are given to the materials users and future
researchers. The recommendations are explained in the following paragraphs. PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
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1. Recommendations For Materials Users
Gamification can be considered as a new method. Therefore, it is assumed that there are still many users who do not know the method. Consequently, the
user of the materials should be given more attention to understand the instructions given on the materials. In addition, the users should practice using the gamified
learning website continuously in order to try all features of the gamified learning website. Therefore, they can use the materials to support their listening practice.
2. Recommendations For Future Researchers
Due to the limitations of time and money, the researcher has no time to implement the revision of the designed materials. Therefore, the future researchers
who want to implement the designed materials are welcome. Future researchers can focus on the effectiveness of the designed materials as supplementary
materials. In addition, the researcher also recommends the future researchers to improve the designed materials using other attractive free platforms. The
researcher also recommends future researchers to design gamified learning to improve other skills with different participants.
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