Post-Implementing the Action The Interpretation of the Data

decided to stop the research. So, in the writ er’s result of finding, it was proved that game is solved for the problems above and game is an effective way to implement in the class because it can affect the stude nts’ attitude toward English, they seemed enthusiasm and attracted to learn. Furthermore, it can be proved from Wright idea that game help and encourage many students to build their interest and work, then help the teacher to create contexts in which the language is useful and meaningful. Also Games provide one way of helping the learners to experience language rather than merely study it. 7 7 Andrew Wright et. All. Games for Language Learning, p. 2.

CHAPTER V CONCLUSION AND SUGGESTION

A. Conclusion

Based on the research finding and analyzing the data in the process of teaching vocabulary by using word clap game at the eighth grade students of SMPN 1 Purwasari, the writer concludes that using word clap game is one way of improving stude nts’ vocabulary since vocabulary is one of the most important components in a language. The technique that the writer uses here is word clap game, using this game is a simple technique in improving stude nts’ vocabulary since the game is easy to play and also cheap, because the teacher does not have to prepare anything or buy some equipment related to the game, just clap their hands and mention the word, also they can practice the game anywhere and with any whom. In this research, the writer uses classroom action research CAR. The writer carried out some steps that needed in conducting the research which are planning, acting, observing, and reflecting. As the result, the writer found that using word clap game is a good way to be applied at the eighth grade students of SMPN 1 Purwasari. When the writer got the result of pre-test score, there were only three students who passing the KKM 70 or 7.60 out of 100, it was very low percentage and also overall scores of mean, median, and mode were quite low. Then, the minimum score was 30 whereas the maximum score was76. It can be seen from the scores that the writer had to do a lot of effort to make some improvement for the students. After cycle 1 which had been implemented in 3 meeting, the post-test 1 was conducted. There was an improvement from the students who passing the KKM, the percentage was 41.60 or 16 students, which increased 34 after implemented word clap game in the class. In cycle 1, the improvement was quite good. It can be seen from the score was getting better although it was still far from the criterion of success. The minimum score also getting higher, it was 50 while the maximum score was 85. However, 64 the writer had to conduct the next cycle to make 75 students passing the KKM, so the next three meeting were conducting for cycle 2. Finally, the result of post- test 2 was satisfied, the minimum score was 60 and the maximum score was 90. There were 33 students out of 39 students passing the KKM or which increased 17 students from cycle 1. It can be concluded that more than 75 students passing the KKM and the research was accomplished since it was fulfilled the criterion of the success.

B. Suggestion

Since using word clap game is successful to implement in SMPN 1 Purwasari, VIII F class, in here, the writer suggests teachers as well as readers to use word clap game for improving stude nts’ vocabulary mastery because it is simple, easy to be carried out, and helpful. Word clap game is also flexible, it can be used in different stude nts’ level, it also only depends on the vocabulary list at each level. The writer hopes the result of this research can be used as an additional reference, there will be further research with different discussion which can make a revision within development of this research. REFERENCES Arikunto, Suharsimi. Penelitian Tindakan Kelas. Jakarta: Bumi Aksara, 2009. Brown, Douglas. Strategies for Success: A Practical Guide to Learning English. Longman, 2002. Brown, James Dean. Testing in Language Programs. New York: McGraw-Hill, 2005. Cameroon, Lynne. Teaching Language to Young Learner. Cambridge: Cambridge University Press, 2001. Creswell, John W. Educational Research Planning. USA: Pearson Education, 2012. Depdikbud, Kurikulum Sekolah Menengah Tingkat Atas: Garis-garis Besar Program Pengajaran Bidang Studi Bahasa Inggris, Jakarta: Departemen Pendidikan dan Kebudayaan in B. Y. Cahyono and Utami W, The Teaching of EFL Vocabulary in the Indonesian Context, TEFL in Journal, Vol. 19, 2008. Gairns, Ruth and Stuart Redman. Working with Words. A guide to teaching and learning vocabulary. Cambridge University Press. Hadfield, Jill. Intermediate Grammar Games, Pearson Education, 2003. Houston, Hall. Playing Games Modern English Teacher, Vol. 18 no. 1, p.33. Husna, Aqidatul. Enriching Stude nts’ Vocabulary by Using Word Cards” A Classroom Action Research at Second Grade of Marketing Program Class XI.2 SMK Nusantara, Ciputat, South Tangerang. Jakarta: State Islamic University of Jakarta, 2011. Johnson, Andrew. A Short Guide to Action Research, Pearson Education: 2008. Lestari, Wiji. Improving Students Vocabulary Mastery Through Words Clap Game A Classroom Action Research of the eighth grade Students of MTs SUNAN KALIJAGA, Kendal, Sampetan, Ampel, Boyolali in the Academic Year of 20122013. Salatiga: State Institute for Islamic Studies STAIN of Salatiga, 2013. Linse, Caroline. Practical English Language Teaching: Young Learners. McGraw-Hill, 2007 Milton, James. Measuring Second Language Vocabulary Acquisition. British Library, 2009. Nation, I. S. P. Teaching Vocabulary: Strategies and Techniques. Boston: Heinle Cengage Learning, 2008. Read, John. Assessing Vocabulary. Cambridge University Press, 2000. Richards, Jack C. and Willy A. Renandya. Methodology in Language Teaching, An Anthology of Current Practice. New York: Cambridge University Press, 2002. Ritchie, Jane and Jane Lewis, Qualitative Research Practice. SAGE Publications, 2011. Saraswati, Riyana Muntika. The Effectiveness of Using Games to Improve Stude nts’ Vocabulary A Quasi-Experimental Study at the Tenth Grade Students of SMA Nusantara 1 Tangerang. Jakarta: State Islamic University Syarif Hidayatullah, 2014 Schmitt, Norbert. Vocabulary in Language Teaching. Cambridge: Cambridge University Press, 2000. Sugiyono. Metode Penelitian Kuantitatif, Kualitatif dan R D. Bandung: Alfabeta, 2008. Standar Kompetensi dan Kompetensi Dasar SMPMTS. Jakarta: Kementrian Pendidikan Nasional, 2006. Takac, Visnja, Vocabulary Learning Strategies and Foreign Language Acquisition. Multi Lingual Matters Ltd, 2007. Thornburry, Scott. How to Teach Vocabulary. Pearson Education Limited. 2002. Ur, Penny. A Course in Language Teaching: Practice and Theory. Cambridge: Cambridge University Press, 2003. Victoria Fromkin et all. Introduction to Language Seventh Edition. Thomson Wadsworth, 2002. Wallace, Michael J. Action Research for Language Teachers. Cambridge: Cambridge University Press, 2006.

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