Focus of the Research
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environment. In order to limit focus and context of the study, the researcher thinks it is sufficient to take the data from these chapters.
There are some problems found when the researcher analyzing the game. First is speech acts. There are three related acts which are divided into locutionary,
illocutionary, and perlocutionary act. Locutionary act is the act of saying something. Illocutionary act is what one does in saying it. Perlocutionary act is the desired effect
by saying it. Based on Searle’s classifications in Yule 1996:53-54, there are five
types of general functions of speech acts. They are declaratives, representatives, expressives, directives, and commissives. The way speech acts delivered are divided
in to two types. They are direct speech acts, and indirect speech acts. Direct speech acts deliver action directly through language, while indirect speech acts perform act
implicitly which leads the listener to have deeper interpretation about the speaker intention.
Second is the context of the utterances. Context is the physical or social setting that becomes the background knowledge to interpret speakers
’ intentions. The listener must understand the context of the dialogues in order to decrease the
possibility of miss interpretations. Context helps the listener to interpret the implied meaning
of the speaker’s utterances. Third is the way the speaker and the listener cooperate or flout maxims in
communication. A good communication must follow the rule of cooperative principles as how communication must be done. Cooperative principles will lead to
cooperative communication in which the information delivered is relevant,
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informative, right and perspicuous. However, in communication sometimes speaker breaks the cooperative principles and flouts the cooperative maxims that cause
unclear information. Last is deixis or in Greek language means pointing via language. In
conversation deictic expression often occurs and the interpretation depends on the speaker and listener who shares the same context. According to Yule 1998:9-14,
there are three types of deixis. They are person deixis, spatial deixis, and temporal deixis. The use of deixis is important since it points clear aspects of utterance that
needs to be inferred from the context. From the identifications above there are some pragmatic characteristics found
in Bully video game. It is impossible for the researcher to explain all of them since limitation of time and researcher
’s skill in analyzing the topics. In order to keep the research focus, this research emphasizes on two points that will be studied. They are
the types and the directness of speech act. Based on the identification and limitation of problems, the formulation of the
research are formulated as follows: 1. what are the types of speech acts
based on Searle’s classifications found in dialogues from the main character in Bully video game?
2. what are types of speech acts based on the way speech acts delivered in Bully video game?
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