Problem Identification Problem Limitation Problem Formulation Research Purposes Research Beneficial

7 interested in raising issue with title “Implementation of Hangaroo Game in Improving Students Accounting Learning Activity Class XII Social Program 2 SMA Negeri 1 Pengasih Academic Year of 20142015”. Researcher tried to raising the issue with expectation after the application of this models, it can increase the activity of the students thoroughly so the achievement of the students can be increased.

B. Problem Identification

From the problem background above, some problems can be identified as follows : 1. The students learning activity was not optimal yet. 2. Many teachers were using only conventional method, which is lecturing method. 3. Teacher still dominated the learning process. 4. Students got less enthusiasm and doesnt follow the learning process seriously. 5. F ew teachers used cooperative learning models, especially Hangaroo Game in learning process. 6. T h e l earning situation was less interesting.

C. Problem Limitation

Based from the problem background and problem identification, the research will focus on students learning activity. In order to obtain research result that focused, as well as the interpretation of the result of the research did not differ, it is necessary to limit the problem. This research only focus on Implementation of Hangaroo Game in 8 Improving Students Activity on Accounting Learning.

D. Problem Formulation

Based on the identification and limitation above, the problem formulation of this research is “can Hangaroo Game improve Students Accounting Learning Activity in class XII Social Program 2 SMA Negeri 1 Pengasih Academic Year of 2014 2015 ?”

E. Research Purposes

This research aims to improve students accounting learning activity in class XII Social Program 1 SMA Negeri 1 Pengasih Academic year of 20142015.

F. Research Beneficial

1. Teroritical Benefit a. This research result will give contribution to education theory about one of ways to solve the problem in teaching and learning activity. b. This research result can be use as a reference for next research. 2. Practical Benefit a. For researcher 1 Improve knowledge about teaching and learning process. 2 Enrich knowledge and readiness to be teacher. b. For teacher The benefit of this research can give new knowledge and experience in conducting the learning process especially in improving accounting learning activity with Hangaroo Game. This research result may give good contribution in teaching and 9 creating student spirit and activity so they will get a lot of achievement. c. For School The benefit of this research is to improve student’s quality that can increase the quality of the school.

CHAPTER II LITERATURE REVIEW