7 interested in raising issue with title “Implementation of Hangaroo
Game in Improving Students Accounting Learning Activity Class XII Social Program 2 SMA Negeri 1 Pengasih Academic Year of
20142015”. Researcher tried to raising the issue with expectation after the application of this models, it can increase the activity of the students
thoroughly so the achievement of the students can be increased.
B. Problem Identification
From the problem background above, some problems can be identified as follows :
1. The students learning activity was not optimal yet. 2. Many teachers were using only conventional method, which is lecturing
method. 3. Teacher still dominated the learning process.
4.
Students got less enthusiasm and doesnt follow the learning process seriously.
5.
F ew teachers used cooperative learning models, especially Hangaroo Game in learning process.
6.
T h e l earning situation was less interesting.
C. Problem Limitation
Based from the problem background and problem identification, the research will focus on students learning activity. In
order to obtain research result that focused, as well as the interpretation of the result of the research did not differ, it is necessary to limit the problem.
This research only focus on Implementation of Hangaroo Game in
8 Improving Students Activity on Accounting Learning.
D. Problem Formulation
Based on the identification and limitation above, the problem formulation of this research is “can Hangaroo Game improve
Students Accounting Learning Activity in class XII Social Program 2 SMA Negeri 1 Pengasih Academic Year of 2014 2015 ?”
E. Research Purposes
This research aims to improve students accounting learning activity in class XII Social Program 1 SMA Negeri 1 Pengasih Academic year of
20142015.
F. Research Beneficial
1. Teroritical Benefit a. This research result will give contribution to education theory about
one of ways to solve the problem in teaching and learning activity. b. This research result can be use as a reference for next research.
2. Practical Benefit a. For researcher
1 Improve knowledge about teaching and learning process. 2 Enrich knowledge and readiness to be teacher.
b. For teacher The benefit of this research can give new knowledge and
experience in conducting the learning process especially in improving accounting learning activity with Hangaroo Game.
This research result may give good contribution in teaching and
9 creating student spirit and activity so they will get a lot of
achievement. c. For School
The benefit of this research is to improve student’s quality that can increase the quality of the school.
CHAPTER II LITERATURE REVIEW