Planning Design Process of Developing the Iconic Model

Table 4.9 continued 8. It’s very irritating me Expressing annoyance and anger Students are able to identify the expression of annoyance and anger Students are able to respond the expression of annoyance and anger Listening to audio conversation Responding to the conversation Pronunciation practice Rearrange the dialogues exercise while listening to audio Multiple choice exercise Role play exercise Listen to the song and filling the missing lyrics 9. Sorry, I have to say “No”. Expressing attitude: opinion, agreement Students are able to identify the expression of attitude: opinion, agreement Students are able to respond the expression of attitude: opinion, agreement Listening to audio conversation Responding to the conversation Pronunciation practice Filling Blanks exercise while listening to audios Filling Blanks exercise Role play exercise Interviewing friends exercise Listen to the song and filling the missing lyrics After selecting the appropriate materials and activities, the researcher then developed the blueprints for the questionnaires and guidelines for the interviews. The researcher designed the blueprints based on the concepts and PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI indicators for need analysis, experts, and users validation. The blueprints can be seen in Appendix 2.

3. Development

In the Development step, the researcher used the combination the two- research design, the ADDIE and RD model. The step consists of three stages of research design, namely develop preliminary form of product, preliminary field testing, and main product revision. In developing preliminary form of product, the researcher began to develop the application. It consists of developing materials, a flowchart, and a storyboard, application using App Inventor, building the application into .apk file format, and trying it out through a mobile phone. Meanwhile, in the preliminary field-testing step, the researcher gained the data through distributing questionnaires and conducting interview to some experts. Then the data were gained in the form of opinion, comments, and suggestions for revision of the final product. In main product revision step, the revision of the product was based on the result of the preliminary field-testing. The revision could be implemented more than once according to the evaluation result. The processes of the development phase will be discussed as follows. a. Develop preliminary form of product In this step, the researcher developed the materials content, exercise, and audios, flowchart, and storyboard, application using App Inventor, building the application into .apk file format, and trying it out through a mobile phone. The PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI first is developing the materials. In this phase, the researcher developed the materials which included in the application. The researcher designed the content of the materials from several guidebooks for senior high school grade XI. Then, the researcher also recorded several audio for listening section from the dialogues taken from several books. After determining the necessary materials, the researcher developed the exercises. The exercises were in the forms of filling blanks, multiple-choice, pronunciation practice, rearranging dialogues, role-play, and missing lyrics tasks. The second is developing a Flowchart and a Storyboard. The theoretical model of the Android application was developed by designing a flowchart and a storyboard. They could help the researcher to have clear concepts of the application content and draw the connection among each component in the application. The flowchart was general construct of the application. It showed the main parts of the application content. The users could access the application in their mobile phones by installing EEL.apk into their devices. The more detailed presentation about storyboard and the flowchart can be seen in Appendix 3. The parts and the description of contents for each part are presented in the following table. PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI Table 4.10. The Description of the Contents and parts of EEL Screen Description Home The screen contains the title of the application, welcome note, the goal of the application, start button, help button, exit button The start button will lead to the menu screen The help button will lead to about button description of the application, resource button resource materials used in the application, and contact info button the contact information of the developer About The screen presents the description of the application Resource This screen presents resource materials used in the application Contact info This screen is about the contact information of the developer Menu The main menu contains 9 lessons Lesson This screen presents a list of lesson 1-9 taken from the syllabus for Senior High School Grade XI This screen in each lessons consists of three main parts of the application, i.e. Let’s Start, Let’s Practice, Let’s Have Fun Let’s Start This screen contai ns the materials to build the users’ knowledge in pre activity It provides audio listening, dialogues, and pronunciation practice task In listening section, the transcription of the conversation is also provided. Let’s Practice This screen contains the several exercises in the form of filling blanks task while listening to audios and multiple choice tasks After completing the exercises, the score will be given The goal of the tasks is to check the students’ understanding about particular topics Let’s Have Fun This screen contains role play activities, andor interview tasks, andor missing lyrics tasks. In this application, there are four primary buttons which appear on most screens, namely Next button, Back button, Home button, and Exit button. The Next button will lead the users to go to the next screen. The Back button will lead the users to go back to the screen before. Then, the Home button enables the users to go back to the home screen and menu screen, while the Exit button will enable the users to exit the application anytime. The next phase is developing the application using App Inventor. After considering the materials in the application, the researcher then developed it into application by using App Inventor. Taylor 2001 states App Inventor is a web- based application that allows everyone from ordinary phone owners to experienced developers to create applications for Android. It is an android development program which is designed for people who have little experiences of programming. The use of App Inventor is very useful and suitable for the researcher who belonged to a beginner developer. App Inventor can be accessed from ai2.appinventor.mit.edu. There is also the online tutorial to develop android application at mit2.companion.com. In creating an Android application using App Inventor, the researcher needs to work with two components, namely Designer components and the Blocks components. The Designer components consist of some elements that will be inserted in the application, such as button, label, picture, textbox, video, sound, etc. While the Blocks components consists of some behaviors to those elements. The last phase is building the application into .apk file format. After the designed application and the blocks components were completed, and all materials had been put into the App Inventor, they were packaged into an .apk file format to enable it to be tested through a mobile phone. To build the project into .apk file, the developers only need to click the build part and wait for the building process. The built file will be automatically downloaded into the computer. Then, the PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI developers just need to copy the downloaded .apk file from their computer to their mobile phone to test the application. After the .apk file was copied into a mobile device, the developers need to install it. There is another way to try out the application without building the application into .apk file format. It was by using Android application named MIT AI2 Companion. It can be downloaded from the play store. It is easier to try out a project by using MIT Companion than using .apk file. After the developers build the project in App Inventor, there will be a barcode and the developers just need to scan it. However, in the process of barcode scanning, error sometimes happens. In developing the product, the researcher built the project by using building the .apk file. The consideration of the choice was the building .apk file was less error than using barcode scanning. By building the .apk file, the file was automatically saved in computer. However, it took longer time than using barcode and needed stable internet connection. To get the expected result, the researcher did revisions and tryouts many times. The revisions were due to problems on design and blocks. The layout in the designer component might look well, but the result on the phone was sometimes quite different. Therefore, the researcher took longer time to revise the layout. The other problems, sometimes there was an error in navigation or the score did not turn up well. It might be caused by the blocks did not work well. Then the researcher needed to recheck the blocks and found out the mistakes and revised it. The hardest part was to build the block structures for each activities and PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI