55
C. RESEARCH SETTING AND PARTICIPANTS
This research is aimed to develop an Android application for the tenth grade of students of Senior High School. In order to develop an effective learning model
of an Android application, the writer involved various research participants. The descriptions of the research setting and participants are discussed below.
1. Research Setting
The writer chose 3 Bantul Senior High School Yogyakarta as the research setting for the research because 3 Bantul Senior High School is one of Senior
High Schools in Bantul which supports e-learning. This school is located in Gaten, Trirenggo Bantul Yogyakarta. Since the Android application is designed
for the tenth grade students, the research was conducted in a class X 3, where most of students had android smartphones.
The research was conducted in February – June 2016. During the research,
the students were encouraged to use the Android application to practice their English anytime and anywhere. This research was conducted in a certain period of
time because the writer wanted to know how well the Android application helps the students improve their speaking skill
2. Research Participants
In conducting this research, the writer involved various participants in order to have a good product. The participants were 13 students grade X3 of 3 Bantul
Senior High School whose Android smartphones are compatible with the application. The writer also involved an English teacher, an English lecturer, an
IT lecturer and an IT practitioner who are selected as the experts of material and PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
56 media to validate the product. The table below shows the description of the
experts‟ background.
Table 3. 2 The Description of the Expert Validators
Participants Educational
Background Teaching Experience
S1 S2
S3 1-5
6-10 10
An English lecturer -
1 -
- -
1 An English teacher
1 -
- -
- 1
IT lecturer or IT practitioner 1
1 -
1 1
-
Both of the material and media experts validated the product by giving feedbacks, opinions and suggestions. The material experts gave feedbacks related to the
content of the product including the quizzes and activities while the media experts gave suggestions and opinions related to the design, layout as well as the
navigation of the product.
D. DATA GATHERING TECHNIQUE