Review on Digital Simulation Materials and Learning Strategy
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PROFILE OF RESPONDENTS
► From 151 Digital Simulation training alumnus only 58 respondents sending back the instrument to committee,
but only 56 will be calculated as 2 respondents submitted the instrument without ill in anything.
► From 56 respondents, there are 6 teachers participated in Digital Simulation training but did not teach Digital
Simulation at all until the review is done. Thus, only 50 respondents have been considered in this study regarding
their constraints, limitations, and learning outcomes.
► Based on Digital Simulation materials and learning time allocation for grade X students, respondents have various
achievements in terms of materials delivery as described
50 respondents taught 1
st
semester materials that consists of: »
31 respondents taught PID, KM, PVK »
9 respondents taught PID, KM »
2 respondents taught PID, PVK »
1 respondents taught KM, PVK » 5 respondents taught PID only.
» 1 respondents taught KM only. » 1 respondents taught PVK
Only 30 respondents taught 2
nd
semester materials that consists of:
» 23 respondents taught VK, BD
» 3 respondents taught VK »
4 respondents taught BD
note: PID = Digital information Management
KM= Virtual Class PVK= Design Visualization of Concept
VK=Visualization of Concept BD= Digital Book
RESULTS OF REVIEW
► This review is afirmed Digital Simulation concept as a subject that equip students to creatively foster innovation in order to communicate their ideas and concepts through digital presentations. The ability to communicate ideas is part
of marketing as a tool to win global competition. 94 of respondents aware Digital Simulation value of importance as shown below.
72 of students have been mastered Digital Information Management in the 1
st
semester
► Digital Simulation as a ‘tool’, instead of learning objective, must be seen as ‘setskill to communicate ideas as part of
vocational competencies’ that will be gained by students. Therefore, there will not be any Digital Simulation
professional certiication. Profession of vocational schools graduates are remained based on competenties in particular
skill package. ► Learning approach that will be used, based on communication
skills and knowledge that harmonized with the development of digital media as well as contents that need to delivered.
► Utilization of devices and applications that support the digital presentation should be interpreted as an effort to expand the communication range, which is an advantage for students after mastery, in order to improve coverage of recipients.
► Role of Digital Simulation for grade X students will be stronger, since there were a plan of DTVE MoEC to add ‘Product Creative Development’ as new subject for grade XI and XII vocational students. Digital Simulation will be a basis for
students to combine several vocational competencies, as required by National Competency Standard, with the skills to communicate their ideas in the form of modifying current productsservices or creating new productsservices.
► There should be a creative learning innovations in Digital Simulation
After the learning process, respondents teachers states that:
► The competencies of Digital Information Management and Digital Book have been mastered by most students, but it will be increased by using project-based learning approach.
► Creating Web-Blog as a tool to communicate ideas is concluded as very necessary material to be added on
Digital Information Management. ► Based on students achievement of cyber class, there
were sharp differences between schools because of network conditions. Internet has dominant inluence on
the success of the cyber class learning 100. Therefore, it is needed to conduct modelling of cyber class with or
without internet access. ► Within the Design Visualization of Concepts material
should have additional materials that can increased
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communication ability. ► Materials of Video Production mastered by most students,
while Animation Production were less mastered by students. The students achievement will increase by
using creative learning approach.
45 of students have been mastered Digital Book in the 2
nd
semester.
FURTHER PROPOSAL
1. Digital Simulation Student and Teacher Books Students Book
Students book must be seen as reference book that consists of all materials that will be needed during learning process. As reference, the content of this book will not need to memorize by students, but it can be use as a guidence to solve the
problems while students follow all activities based on worksheet that distributed by teacher.
Students book need to be owned by every student and to be read if it is needed. Teacher Book
Teacher book is a guide for teacher to teach Digital Simulation in every learning activity. Teacher book will consist of: 1. Learning objective for every learning activity.
2. Prior skills needed of student before following certain learning activity. 3. Tools or equipments needed.
4. Example of worksheet that need to be distributed by teacher. 5. Notessuggestionstips to increase learning effectivity.
Worksheet will be used as guidence and also as learning evidence. In the end of workshop teacher will sign and mark the date of completion. Based on this worksheet, teacher may create ‘Class Action Guide’.
2. Re-organization of Digital Simulation Materials At glance, Digital Simulation in the 1st semester consist of:
a. Digital Simulation Concept b. Digital Information Management
» Utilization of Word Processor
» Utilization of Spreadsheet » Utilization of Presentation tool
» Presentation Technic » Formating Digital Script
c. Online Communication and Collaboration » Digital Citizenship
» Searching Machine » Utilization of Synchronous Communication
1. Chating 2. Video Conference
» Utilization of Asynchronous Communication 1. Email
2. Blog 3. Web-based documents
, spreadsheets and presentations 4. Publication of digital script
5. Cloud storage 6. Cyber class
While in the 2
nd
semester, consist of: d. Visualization of Concept
» Design of Visualization of Concept »
Video presentation: deinition, functions, and characteristics » Process of video production
» Process of video post-production » Concept of 3D animation and utilization of 3D software
» Modelling » Animating
» Editing and Rendering Especially for Music and Karawitan program, points 6, 7, 8, and 9 above will be replaced by:
» Utilization of notational software » Utilizationf of composing tones software
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