Criteria of Interactive Multimedia

and to adjust their learning steps. Third, teachers can integrate materials and present them with a variety of information under the help of multimedia. Fourth, it helps to develop students’ associative thinking. Fifth, it provides an idea for the communication between teachers and students as well as students and students. From all the advantages of the interactive multimedia in the teaching and learning stated above, it can be concluded that to use the interactive multimedia effectively for reading and writing in the classroom, it should be interesting; it should increase motivation of the students; it can increase information volume; it can integrate the materials; and it should help students to develop their thinking. On the other hand, CEMCA 2003: 5 states some disadvantages of using interactive multimedia. Using interactive multimedia requires high-end computer system, it is inaccesible to a large amount of learners, it spends much cost and time to make, it requires a special software, and it requires a training for the teachers.

e. Criteria of Interactive Multimedia

Interactive multimedia can bring positive effects to the students in the teaching and learning process. The developer should be serious in selecting the software based on its quality and specification. Therefore, knowing the criteria and quality of interactive multimedia is the best solution. Stemler 1997: 2-11 provides some guidelines for the design of various types of instructional multimedia. The main principles of multimedia are shown in the table below. Table 2.4. The Principles of Multimedia Stemler, 1997 No Multimedia Features Principles 1 Screen design 1. Focus on the learner’s attention 2. Develop and maintain interest 3. Promote processing 4. Promote engagement between the learner and lesson content 5. Help learners to find and organize information 6. Facilitate lesson navigation 2 Interaction 1. Provide opportunities for interaction 2. Chunk the content and build in questions with feedback and summaries 3. Ask questions without interrupting the instructional flow 4. Use rethorical questions to get student’s thinking about contents and to stimulate curiosity 5. Provide active exploration in the program 3 Feedback 1. Keep feedback on the same screen with questions 2. Provide feedback immediately following students’ response 3. Provide feedback to verify correctness 4. Tailor feedback to the individual 5. Provide encouraging feedback 6. Allow students to print feedback 4 Navigation 1. Content icons, navigational icons, and analysis icons should exist to help the learners operate the program. continued 5 Learner control 1. Provide selectable areas for users to access information 2. Allow users to access information in a user determined order 3. Provide maps so users can find where they are 4. Provide feedback to let the users know if there is time delays 5. Provide users with information that they make progress 6. Arrange information so users are not overwhelmed by the information 7. Provide visual effects and give visual feedback 6 Color 1. Use color consistently with a maximum of 3 or 6 colors per screen 2. Use brightest colors for the most important information 3. Use neutral colors for background 4. Use dark letters on a light background for text 5. Avoid to use complementary colors e.g. blueorange 6. Use commonly accepted colors for particular actions e.g. red for stop 7. Avoid hot colors on the screen as the appear to be strong 7 Graphics 1. Graphic include photos and scanned pictures 2. Information is better presented and retained when supplemented with pictures 3. Icons and photos enhance menu screen 4. Use graphic to indicate choices e.g. left or right arrow indicates users may go to the “next” and “previous” pages 8 Animation 1. Can be motivational continued continued 2. The use of animation can provide subtle benefits like highlighting key information 3. Can provide instructional benefits 9 Audio 1. Use audio for the primary presentation of the program 2. Do not allow audio compete with text and video presentation 3. Do not put many texts in a single screen 4. Provide the students with headphones if the audio is used 5. Tell the students what is relevant only 10 Video 1. Synchronize video with content and reinforce or repeat the concept being presented 2. Use video as an advantage organizer and simulation

f. Types of Interactive Multimedia