2 Scrambled Sentences
A passage in which the sentences are in a scrambled order are given to students and they are asked to unscrambled the sentences into its
original order. This type of exercise teaches students about the cohesion and coherent of language.
3 Language Games
Students find games enjoyable for them and games can give students valuable communicative practice.
4 Picture Strip Story
It is one of activities that uses a problem-solving task as a communicative technique. Problem-solving tasks work well in
CLT because they include the three features of communication. 5
Role Play It is very improtant in CLT because it give students an opportunity
to practice communicating in different social contexts and roles.
B. Review of Relevant Studies
Many studies about interactive multimedia have been done in the past and the results show that interactive multimedia gives advantages to the learners.
Here are some relevant studies: Neo, M., et al. 2008: 663 found that most learners state that multimedia
elements help them understand the materials easier. It also helps them do their assignment because it is provided with visualitation and information. It also
provides a fun element to the learning process and enhances their learning of the material.
Yeen-Ju., et al 2011: 1 in their research state the results show students are highly positive towards learning through multimedia and they are able to
apply knowledge they get through the materials into their assignments, they also show their support of the use of aunthentic multimedia in the teaching and
learning process. Based on the findings of some research studies above, it has been proved
that interactive multimedia gives many advantages for students. Therefore, interactive multimedia can be one of the learning media that can be developed
for reading and writing learning materials for grade X students.
C. Conceptual Framework
Nowadays, technology, especially information technology, is very important in our daily life. Most people in the world, from young to old people,
use it to help their activities because it helps them know the latest information quickly as soon as they need. In education environment, information
technology also has contribution as it could serve an interesting way of teaching. According to The Ministerial Regulation No. 65 of 2013 regarding
Standard Process, one of the educational principles is employing information, communication and technology to increase the efficiency and effectiveness of
learning. Teachers are demanded to master information technology, especially ICT as a media in teaching and learning process.
One of the example of ICT is interactive multimedia. Interactive multimedia can help teacher delivering the materials in an interesting way
because it can help the students receive the materials easily. Cairncross and Mannion 2001: 56 state that interactive multimedia has the possibility to
create important standard learning environment which actively employ the learner, thereby promoting deep learning. The elements in multimedia provide
the message and the delivery which directs to a better teaching and learning environment.
According to the Minister of Education and Culture Regulation about Standard of Learning Process Year 2014, The Ministry of Education and
Culture recommends the teaching and learning process should apply a number of learning principles such as: students are facilitated to learn; learning process
applies the scientific approach; learning is completely-based; learning is integrated; and students learn from varied learning sources. Curriculum 2013
recommends that the Scientific Approach should be applied in the teaching and learning process. There are some steps which should be implemented in
applying the Scientific Approach such as observing texts, questioning asking questions, experimenting collecting data, associating analyzing data and
drawing conclusions, communicating and finding knowledge, and creating texts.
Therefore, interactive multimedia is needed as the media for teaching and learning process in the class. To use the interactive multimedia effectively in
the reading and writing classroom, it should be interesting; it can increase
motivation of the students; it can integrate teaching materials; and it should help students to cultivate thinking. The interactive multimedia in this research
was developed based on the procedure for developing interactive multimedia proposed by Taylor 2004 because it was the most suitable procedure for the
researcher. However, some adaptation were done to suit the procedure with the research condition. There are 5 steps the researcher employed in this reasearch,
they are: 1.
Analysis In this step,
the researcher analyzed the setting, the students’ needs, and the materials.
2. Design
The researcher designed a course grid and a flowchart based on the students’ needs.
3. Development
The first draft of the interactive multimedia was developed using Adobe Flash CS4 Professional action script 2.0 software.
4. Evaluation
After the first draft of the interactive multimedia was developed then the researcher conducted expert judgment.
5. Revision
After the first draft of the interactive multimedia has been evakuated then the researcher producing the final draft of the interactive multimedia.
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CHAPTER III RESEARCH METHOD
This chapter presents the method used in this research. The type of the research, the research setting, the research subjects, the research procedure, the data
collection techniques, the data collection instruments, and the data analysis techniques are explained.
A. Type of the Research
The objective of this research is to develop an appropriate product that could be applied in the educational environment. Based on its purpose, this
study is classified into Research and Development study. Research and Development R D is a development model in which the findings of the
research are used to design new products and procedures, which are systematically field-tested, evaluated, and refined until they meet specified
criteria of effectiveness, quality, or similar standards Borg and Gall, 2003: 569. The result of this study will be a product of interactive learning
multimedia for tenth grade students of senior high school packed in form of a Compact Disk CD.
B. Research Setting
This research was conducted on September 16
th
2014 at SMA N 2 Yogyakarta. It is located in Jalan Bener, Tegalrejo, Yogyakarta. In this school,
there are 27 classes in which there are 9 classes in each grade.