3. Explain for culturalliterary backgrounds.
4. Relate reading and writing.
5. Provide as much authentic writing as possible.
6. Frame the techniques in terms of prewriting, drafting, and revising
stages. 7.
Strive to provide techniques that are as interactive as possible. 8.
Apply methods of responding to and correcting students’ writing. 9.
Teach students on the rhetorical, formal conventions of writing.
3. Interactive Multimedia
a. Definition of Multimedia
Multimedia is a collection of computer controlled or computer mediated technologies that enable people to access and use data in a
variety of forms: text, sound, and still and moving images Richards and Schmidt, 2002: 345.
Multimedia consists of any combination of text, art, sound, animation, and video by computer or other electronics or digitally
manipulated means Vaughan, 2008. Multimedia is the combination of a variety of communication
channels into a co-ordinated communicative experience for which an integrated cross-channel language of interpretation does not exist
Elsom-Cook, 2001, in Mishra Sharma, 2005: vi.
Karen Barron 2002: 2 generally state that multimedia is the use of several media to present information. Combinations may include
text, graphics, animations, pictures, videos, and sounds. From the definitions above, it can be concluded that multimedia is
the combination of several media like text, sound, art, animation, etc. presenting information through computer technology.
b. Definition of Interactive Multimedia
The term interactive multimedia may be used to describe a physical or digital system where multiple media or people have an effect on each
other through their interactive behavior. When interactive multimedia is used in fields such as art or education, it involves the use of multiple
media used for expression or communication and the existence of a dynamic
user-state or
content-altering capability
www.intechopen.com .
Cairncross and Mannion 2001: 56 state that interactive multimedia has the potential to create important standard learning
environment which actively employ the learner, thereby promoting deep learning. The elements in multimedia provide the message and the
delivery which directs to a better learning and teaching environment. Interactive multimedia is an intended phrase to describe the new
wave of computer software that primarily deals with the supply of information. The multimedia component is characterized by the
presence of texts, pictures, sounds, animations and videos; some or all
of which are arranged into some coherent programs. The interactive component refers to the process of giving the user to control the
environment by a computer Phillips, 1997, in Mishra Sharma, 2005: vii.
Referring to some theories above, it can be concluded that interactive multimedia is a set of digital system using multiple media in
creating the learning environment by the presence of text, picture, sound, animation, and video which leads to a better teaching-learning
environment.
c. The Impact of Interactive Multimedia on Learning: