Suggestions CONCLUSIONS AND SUGGESTIONS

lead the users to the home page. Navigation buttons previous and next are put at the bottom of each page. An exit button is put on the top of the page.

B. Suggestions

The final product of this research is an interactive multimedia for reading and writing materials for X grade students of SMA N 2 Yogyakarta. Considering the research findings, there are some suggestions proposed to English teachers and interactive multimedia developers. 1. For English Teachers In developing the interactive multimedia, English teachers should consider multimedia content and design. The content of the interactive multimedia should be in accordance with the core and basic competencies. Material s and activities in the interactive multimedia should meet students’ needs and learning objectives. Input should be varied from texts and pictures. The texts presented in the interactive multimedia should be more concise for the learners’ level. The design of the interactive multimedia should be interesting in order to motivate them in learning English. Teachers should think carefully about how they have to give feedback to productive skills whether they have to give feedback directly in the interactive multimedia or manually. 2. For Interactive Multimedia Developers In developing the interactive multimedia, interactive multimedia developers should consider multimedia content and design. In terms of content, for the further development of the interactive multimedia, it should be more suitable and appropriate with the students’ needs. Others developers should develop their own learning materials and develop it into an appropriate interactive multimedia. Other developers should also develop interactive multimedia for all the four skills which are reading, writing, listening, and speaking. In terms of design, for the further development of the interactive multimedia, the interactive multimedia developers should develop the interactive multimedia with more attractive presentation for users in order to make the users enjoy learning English in an interesting way. Other developers should provide more texts with appropriate pictures. The animation and sound used in the interactive multimedia should be interesting. Navigation buttons should be synchronized with the simply arrow buttons in the keyboard to make the users get easy when they do not want to use a mouse pointer. 156 APPENDICES 157 APPENDIX A The Needs Analysis Questionnaire 158 JURUSAN PENDIDIKAN BAHASA INGGRIS FAKULTAS BAHASA DAN SENI UNIVERSITAS NEGERI YOGYAKARTA Alamat: Karangmalang, Depok, Sleman, Yogyakarta, 55281 Kepada Adik-adik kelas X SMA N 2 Yogyakarta Dalam rangka penelitian untuk mengembangkan multimedia interaktif reading-writing berdasarkan buku kurikulum 2013 berbasis Scientific Approach bagi kelas X, pada kesempatan ini saya meminta kesediaan adik-adik meluangkan waktu untuk mengisi kuesioner ini sesuai dengan kenyataan sebenarnya. Jawaban yang adik-adik berikan akan dijamin kerahasiannya dan tidak akan berpengaruh pada nilai bahasa Inggris. Semua jawaban yang adik-adik berikan akan sangat berarti bagi penelitian yang saya lakukan. Atas kesediaan dan bantuan adik-adik untuk mengisi kuesioner ini, saya ucapkan terima kasih. Yogyakarta, September 2014 Peneliti Istikharoh NIM. 10202244060 Angket Analisis Kebutuhan Siswa Kelas X untuk Media Pembelajaran Interaktif Reading-Writing di SMA N 2 Yogyakarta Petunjuk pengisian Berilah tanda silang X pada huruf a, b, c, atau seterusnya sesuai dengan pendapat adik-adik. Jika adik-adik mempunyai pendapat lain, silahkan tulis jawaban di ruangan yang tersedia.

A. Data pribadi responden