lead the users to the home page. Navigation buttons previous and next are put at the bottom of each page. An exit button is put on the top of the page.
B. Suggestions
The final product of this research is an interactive multimedia for reading and writing materials for X grade students of SMA N 2 Yogyakarta.
Considering the research findings, there are some suggestions proposed to English teachers and interactive multimedia developers.
1. For English Teachers
In developing the interactive multimedia, English teachers should consider multimedia content and design. The content of the interactive
multimedia should be in accordance with the core and basic competencies. Material
s and activities in the interactive multimedia should meet students’ needs and learning objectives. Input should be varied from texts and
pictures. The texts presented in the interactive multimedia should be more concise for the learners’ level. The design of the interactive multimedia
should be interesting in order to motivate them in learning English. Teachers should think carefully about how they have to give feedback to
productive skills whether they have to give feedback directly in the interactive multimedia or manually.
2. For Interactive Multimedia Developers
In developing the interactive multimedia, interactive multimedia developers should consider multimedia content and design. In terms of
content, for the further development of the interactive multimedia, it
should be more suitable and appropriate with the students’ needs. Others developers should develop their own learning materials and develop it into
an appropriate interactive multimedia. Other developers should also develop interactive multimedia for all the four skills which are reading,
writing, listening, and speaking. In terms of design, for the further development of the interactive multimedia, the interactive multimedia
developers should develop the interactive multimedia with more attractive presentation for users in order to make the users enjoy learning English in
an interesting way. Other developers should provide more texts with appropriate pictures. The animation and sound used in the interactive
multimedia should be interesting. Navigation buttons should be synchronized with the simply arrow buttons in the keyboard to make the
users get easy when they do not want to use a mouse pointer.
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APPENDICES
157
APPENDIX A
The Needs Analysis Questionnaire
158
JURUSAN PENDIDIKAN BAHASA INGGRIS FAKULTAS BAHASA DAN SENI
UNIVERSITAS NEGERI YOGYAKARTA Alamat: Karangmalang, Depok, Sleman, Yogyakarta, 55281
Kepada Adik-adik kelas X SMA N 2 Yogyakarta
Dalam rangka penelitian untuk mengembangkan multimedia interaktif reading-writing berdasarkan buku kurikulum 2013 berbasis Scientific Approach
bagi kelas X, pada kesempatan ini saya meminta kesediaan adik-adik meluangkan waktu untuk mengisi kuesioner ini sesuai dengan kenyataan sebenarnya. Jawaban
yang adik-adik berikan akan dijamin kerahasiannya dan tidak akan berpengaruh pada nilai bahasa Inggris. Semua jawaban yang adik-adik berikan akan sangat
berarti bagi penelitian yang saya lakukan. Atas kesediaan dan bantuan adik-adik untuk mengisi kuesioner ini, saya
ucapkan terima kasih.
Yogyakarta, September 2014 Peneliti
Istikharoh NIM. 10202244060
Angket Analisis Kebutuhan Siswa Kelas X untuk Media Pembelajaran Interaktif Reading-Writing di SMA N 2 Yogyakarta
Petunjuk pengisian Berilah tanda silang X pada huruf a, b, c, atau seterusnya sesuai dengan pendapat
adik-adik. Jika adik-adik mempunyai pendapat lain, silahkan tulis jawaban di ruangan yang tersedia.
A. Data pribadi responden