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CHAPTER III RESEARCH METHOD
This chapter presents the method used in this research. The type of the research, the research setting, the research subjects, the research procedure, the data
collection techniques, the data collection instruments, and the data analysis techniques are explained.
A. Type of the Research
The objective of this research is to develop an appropriate product that could be applied in the educational environment. Based on its purpose, this
study is classified into Research and Development study. Research and Development R D is a development model in which the findings of the
research are used to design new products and procedures, which are systematically field-tested, evaluated, and refined until they meet specified
criteria of effectiveness, quality, or similar standards Borg and Gall, 2003: 569. The result of this study will be a product of interactive learning
multimedia for tenth grade students of senior high school packed in form of a Compact Disk CD.
B. Research Setting
This research was conducted on September 16
th
2014 at SMA N 2 Yogyakarta. It is located in Jalan Bener, Tegalrejo, Yogyakarta. In this school,
there are 27 classes in which there are 9 classes in each grade.
C. Research Subjects
The subjects of this research were the tenth grade students of senior high school of SMA N 2 Yogyakarta. They consist of thirty two students twenty
three students are girl and nine students are boys of grade X PMIIA who are around 15-16 years old.
D. Research Procedure
Research procedure used in this study is ADDIE Design Model which is proposed by Taylor 2004 with some adaptation to meet the conditions of the
research. Since the implementation stage is omitted in this research, revision stage then is added to complete the procedure. The scheme of the steps of the
interactive learning multimedia development in this research is shown in figure below.
Figure 3.1 Steps of Interactive Learning Multimedia Development
Analysis
Design
Development
Evaluation
Revision
1. Analysis
a. Analyzing the setting
An interview was held before the researcher conducting needs analysis. Researcher interviewed one of the tenth grade English
teachers to discuss about the students’ condition on April 2014. b.
Analyzing the students’ needs Needs analysis questionnaire was distributed to analyze students
target and learning needs. The needs analysis was conducted on September 16
th
2014. c.
Analyzing the materials Materials that were developed into interactive learning
multimedia were adapted from the textbook published by The Ministry of Education and Culture based on Curriculum 2013 based on the
students’ needs. The materials were analyzed based on which part should be taken and what adaption should be made.
2. Design
In this stage, the course grid was designed based on the students’
needs as the guideline to develop and manage the tasks of the learning multimedia. Core competences and standard competences also became
consideration which underlay English teaching in SMA. Some materials were also added to complete the activities. After the course grid has been
designed, a flowchart was designed to draw the flow and sequence of the multimedia.
3. Development
In the development stage, the first draft of the English interactive learning multimedia was developed based on the course grid and the
flowchart by using Adobe Flash CS4 Professional action script 2.0 software. The interactive learning multimedia covers two skills reading
and writing and there are three units which are developed. 4.
Evaluation After the first draft has been designed, the researcher conducted expert
judgment to evaluate the interactive multimedia. Expert judgment was conducted twice in this research. The first one was proposed to the
materials evaluator to evaluate the interactive multimedia in terms of its content appropriateness. The second one was proposed to the media
evaluator to evaluate the interactive multimedia in terms of its design appropriateness.
5. Revision
After getting feedback from the expert judgment, the researcher revised the first draft of the interactive multimedia. The revised draft then
called as the final product of the interactive learning multimedia.
E. Data Collection Techniques